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I just noticed something weird. I'm on level 3 of Pirate's Daughter, and I noticed that the adventure map movement of units is much lower from what it should be. e.g. Efreet and Thunderbirds show 40 on the hiring screeen, but as soon as I hire them it drops to 29. Nomads' drops from 36 to 27. For other units there seems to be no change, but I haven't experimented much. The heroes' movement seems to behave as expected (that of the highest of the units in their stacks; 22 if alone).

It happens to units even if they are alone. Create a stack of thunderbirds and they have 29 movement. End the turn; it's 29 at the beginning of the next one.

Any idea what could be causing this? Am I missing something obvious?
This question / problem has been solved by Bookwyrm627image
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ZFR: It happens to units even if they are alone. Create a stack of thunderbirds and they have 29 movement. End the turn; it's 29 at the beginning of the next one.

Any idea what could be causing this? Am I missing something obvious?
Odd. Have you noticed this on previous maps, or other campaigns? Can you post a few screenshots?
...

...

Turns out the Movement you see on the creature hire screen is Combat movement. You can't see Adventure movement from hire screen.

Then once you hire a creature you get its Adventure movement on its info screen. You can't see its Combat movement from this info screen. During combat however, the info screen shows its Combat movement.

...

Why use the same icon for both Combat and Adventure movement? Very confusing.

And why not show its Adventure movement on hire screen??? (Who cares about Combat movement; only your heroes attack anyway. The units are only needed to carry heroes on the adventure screen.)

I'll mark your reply as solution, since your suggestion to check other maps lead me to it. When I saw the devil have 150 movement I got suspicioius. Right clicking on the icon solved the problem.
Post edited July 31, 2016 by ZFR
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ZFR: ...

...

Turns out the Movement you see on the creature hire screen is Combat movement. You can't see Adventure movement from hire screen.

Then once you hire a creature you get its Adventure movement on its info screen. You can't see its Combat movement from this info screen. During combat however, the info screen shows its Combat movement.

...

Why use the same icon for both Combat and Adventure movement? Very confusing.

And why not show its Adventure movement on hire screen??? (Who cares about Combat movement; only your heroes attack anyway. The units are only needed to carry heroes on the adventure screen.)

I'll mark your reply as solution, since your suggestion to check other maps lead me to it. When I saw the devil have 150 movement I got suspicioius. Right clicking on the icon solved the problem.
-I almost asked if you were mixing up the adventure movement and the combat move, then I thought "nah, I'm sure he's thought of that already." And I could check it in a screenshot anyway.

-Level 1 heroes need to know about combat move speed. Not that I'm ever going to try and count the pixels, even if I did play with them displayed...

-Also, didn't you know? Devils are all ZOOM ZOOM LOL on the adventure map.
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Bookwyrm627: -I almost asked if you were mixing up the adventure movement and the combat move, then I thought "nah, I'm sure he's thought of that already." And I could check it in a screenshot anyway.
It's an icon with a horse. A horse. The kind of horse that's associated with adventure movement. Because that's where you traditionally see a horse. From HoMM1 onwards. You don't see a horse in combat. Not often at least.

EDIT:
It's the same type of iconish horse that you see on "adventure movement speed" in Settings in HoMM3.
Post edited August 01, 2016 by ZFR
This site seems to have a pretty good summary of creature stats, including adventure map movement:

http://www.heroesofmightandmagic.com/heroes4/
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ZFR: Because that's where you traditionally see a horse. From HoMM1 onwards.
I thought you knew. HoMM4 breaks all sorts of traditions! ;)
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Bookwyrm627: I thought you knew. HoMM4 breaks all sorts of traditions! ;)
but still has good music >.>
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Thiev: but still has good music >.>
Also true.