Posted March 17, 2012
So which, in your opinion, are the best towns? Comment on whichever HOMM games you're most familiar with, I suppose.
I haven't played 1 and 2 enough to say anything intelligent, but I do know HOMM 3 pretty well. My top towns for it are:
1. Inferno. Yes, Inferno. It takes a lot of skill and even more work, but effective use of Pit Lords can effectively become a sort of Necromancy that raises lvl 4s instead of lvl 1s. Incredibly powerful if done right. On XL maps with the Grail building? Unbeatable. Plus Demoniacs are one of the best hero types, with a great range of skills. Offence, Armourer, and Logistics can all be reasonably expected to pop up fairly quickly.
I personally like splitting my army up by giving my Imps, Gogs, Demons, and Pit Lords to a Demoniac (usually Marius) and my Cerberi and Efreeti Sultans to a Heretic. First army is my main fighting army, and I'll start feeding Imps and eventually Gogs through the Pit Lord Demon machine. Second army is fast attack, using mostly speed and magic to hamper enemies. Once I get Armageddon, Cerberi go over to main stack and Heretic just starts blasting armies with magic (Efreeti are immune).
In terms of power, the next two towns are Necropolis and Conflux, the order depending on the size of the map. But I won't go with them. Instead:
2. Rampart. I've found a great strategy that makes these guys a joy to play, for me. I'll have a Ranger (almost always Ivor) who will form a main attack force of Centaurs, Grand Elves, and War Unicorns. This is a quick and incredibly effective combination, and it's usually enough to take down everything that's not the enemy's main hero. Second hero is a Druid, with Pegasi and (eventually) Gold Dragons. Fast attack force that is fantastic in sieges and disrupting enemy lines. Third army is a "home" army, a Ranger (usually, occasionally a Druid) with my Dwarves and Dendroids. This guy floats around my territory, and his army is usually enough to bring down any fast attack armies the enemy might try to sneak in.
That combination lets me control most of the map and have solid forces in several places at once.
3. Dungeon. I love these guys. The units are awesome and most of them have got some interesting tactical potential. Absolutely miserable to play on resource-poor maps, though. Warlocks are one of my favourite hero types, by far the best spell casters in the game. Give them a small, quick, army (it's not like those Manticores were doing anything useful, anyway) and go to town. Or give them Dragons and Armageddon everything to death. Your choice, really.
Honourable mention to the Fortress: Interesting, unique, and has lots of cool abilities. Not actually all that strong ordinarily, it's low resource costs makes it possibly the best town at Impossible, allowing you to rampage around with Hydras and Mighty Gorgons while the other players are still mucking about with lvl 4s.
I haven't played 1 and 2 enough to say anything intelligent, but I do know HOMM 3 pretty well. My top towns for it are:
1. Inferno. Yes, Inferno. It takes a lot of skill and even more work, but effective use of Pit Lords can effectively become a sort of Necromancy that raises lvl 4s instead of lvl 1s. Incredibly powerful if done right. On XL maps with the Grail building? Unbeatable. Plus Demoniacs are one of the best hero types, with a great range of skills. Offence, Armourer, and Logistics can all be reasonably expected to pop up fairly quickly.
I personally like splitting my army up by giving my Imps, Gogs, Demons, and Pit Lords to a Demoniac (usually Marius) and my Cerberi and Efreeti Sultans to a Heretic. First army is my main fighting army, and I'll start feeding Imps and eventually Gogs through the Pit Lord Demon machine. Second army is fast attack, using mostly speed and magic to hamper enemies. Once I get Armageddon, Cerberi go over to main stack and Heretic just starts blasting armies with magic (Efreeti are immune).
In terms of power, the next two towns are Necropolis and Conflux, the order depending on the size of the map. But I won't go with them. Instead:
2. Rampart. I've found a great strategy that makes these guys a joy to play, for me. I'll have a Ranger (almost always Ivor) who will form a main attack force of Centaurs, Grand Elves, and War Unicorns. This is a quick and incredibly effective combination, and it's usually enough to take down everything that's not the enemy's main hero. Second hero is a Druid, with Pegasi and (eventually) Gold Dragons. Fast attack force that is fantastic in sieges and disrupting enemy lines. Third army is a "home" army, a Ranger (usually, occasionally a Druid) with my Dwarves and Dendroids. This guy floats around my territory, and his army is usually enough to bring down any fast attack armies the enemy might try to sneak in.
That combination lets me control most of the map and have solid forces in several places at once.
3. Dungeon. I love these guys. The units are awesome and most of them have got some interesting tactical potential. Absolutely miserable to play on resource-poor maps, though. Warlocks are one of my favourite hero types, by far the best spell casters in the game. Give them a small, quick, army (it's not like those Manticores were doing anything useful, anyway) and go to town. Or give them Dragons and Armageddon everything to death. Your choice, really.
Honourable mention to the Fortress: Interesting, unique, and has lots of cool abilities. Not actually all that strong ordinarily, it's low resource costs makes it possibly the best town at Impossible, allowing you to rampage around with Hydras and Mighty Gorgons while the other players are still mucking about with lvl 4s.
Post edited March 17, 2012 by KingCrimson250