Stone500: I was first introduced to HoMM when I had a disc that included a demo of HoMM2. The demo alone only gave you one map to skirmish in, but it was near limitless. I played it for hours and hours and hours and was hooked. However, I never owned a full game.
As I was browsing downloads and whatnot, it seems that people love either III or IV the most (obviously not V). I see almost no love for II.
Guess it depends where you look. I've seen HOMM2 on lists of best games ever a few times. It regularly gets very fond responses when mentioned in the forums I've been to.
I loved II cause you could really get that speed up, so you could move quickly. I loved the interface and everything. Can someone explain to me what makes the other ones so much better?
martinbergersen: One of the better selling points in my opinion is the random map generator. With a couple of clicks you got a uniques map just for you. There are settings for size, difficulty, resources, monsters, pretty much everything. Makes the pick up and play experience even more convenient ;)
Absolutely. Incredibly good job, pretty much untoppable. 99% plus of my play was with the random map generator. Its robustness and variety was incredible.
FWIW, I got Disciples 2, which is very very similar to the HOMM series, and the single reason I no longer play it and am going back to HOMM2 (and maybe HOMM3 later) is that it is missing one of the most outstanding aspects of the game it imitates -- a good random map generator.
doimus: I must say, Heroes 2 has value on its own. It's much smaller, simpler game, good for playing in short bursts. Heroes 3 can drag you down sometimes, it's just too addictive.
The short bursts part seems like an odd comment. You can make maps any size with HOMM2, including gigantic ones that would take weeks to get through. To me the hard part about the HOMM series is getting a short game in rather than a long one.