PetrusOctavianus: Can't say I agree with you, -Mithridates-, even though you present your case well.
I've been playing HoMM 1-3 and AoW1 to SM for decades, and in the end for me HoMM 3 and SM comes out on top because they just have superior game play and much better map editors, while the audiovisuals are of minor importance to me.
If you only play the campaigns I agree HoMM 2 and AoW 1 are the best, but when you start playing user-made maps, the best of which are masterpieces far superior to the SP maps skipping with the games, you notice the difference. You can make very intricate maps for HoMM 3, while HoMM 2 is rather limited. Same with the AoW games, except SM missed the ability to make campaigns.
I agree about Archibald, though. I was so disappointed when he turned soft in MM7.
HoMM3 and AoW SM are damn good games, so you haven't made a bad choice! And you are spot on about the editors. The editor is definitely the weakest part of HoMM2 when compared to HoMM3. While I think it was state of the art or breaking new ground along with the Warcraft 2 editor when the game was new, the HoMM3 editor was a massive improvement. When playing around with the HoMM2 editor you really miss the great features of it's successor.
But for me the more limited abilities of the editor does not lessen the game much, since I've been very happy with the maps which came with the games. In HoMM2 I have mostly played the maps that came with the game and I think those are really good and very replayable. I have also played the campaign a couple of times, some maps of a friend and a few maps from the internet. Though I haven't explored what is out there too much, my impression is that there are quite a few good maps out there. Maybe I'm also a bit conservative when it comes to the HoMM series. I tend to prefer the open-ended gameplay of the classic maps where you take all castles to the more specific ones where you need to do certain things to win or progress. Maybe I should try out more maps of that type.
In AoW1 I actually haven't tried the campaign yet but I do have great expectations for it! I have played the maps that came with the game a ton and like those a lot, but what I have played the most is user created maps. Especially extra large maps. The AoW1 editor also looks quite limited but for my purposes as a player it was more than good enough. I used to prefer the maps that were open-ended and light on story.
AoW: Shadow Magic is a game that I have played many hours, but nothing compared to the three other games here. The maps that came with the game (along with the ones from AoW2) that I have played were ok. The random map generator maps looks bland and the campaign does not interest me much. I agree that the meat of the game is the user made maps. Age of Wonders 2 Heaven still works like a charm. I feel like taking on some of the huge user made maps soon along with the nice (but short) soundtrack that came with the game, some Kirill Pokrovsky, Warlord Battlecry and Mortiis - Stargate music.
In HoMM3 I have mostly played the maps that came with the game and maps created by the random map generator. One of these days I'm going to play through the campaigns of HoMM3 and then play through Might and Magic 7. Not because I expect the campaign to be that good, but because I like Caneghem's little universe. The custom maps are mostly ok to good, but there are a few that are very good. But the quality of the maps can't be compared to that of HoMM2. The random map generator maps are very fun, at least for a while but they do look very similar. Maps created by a person rather than a random generator do feel much more rewarding and purposeful. It is much easier to make yourself believe that these are real places while the RNG maps soon becomes visible for what it is, a random mishmash following some simple rules. (I do think randomly generated content in some other games is great though.)
I can't remember having played any HoMM3 maps from the internet, though I probably have. There sure are a lot of maps to choose from! Do you have any good maps that you would recommend? I like classic open-ended
maps a lot but it would also be interesting to try some more intricate creations. I like both challenging and less challenging maps.
PetrusOctavianus: while the audiovisuals are of minor importance to me.
We are different there. To me the esthetics of a game: graphics, music, sound and flavor text are almost as important as the pure game mechanics. (Good stories are a bonus, but I usually don't play games because of their stories.)
But it does vary from genre\setting to genre\setting. In 2D shoot em' ups the basic gameplay is usually fun enough in itself and it is often the music and graphics that pulls me toward a game and make me keep on playing. In turn-based strategy games with a historical setting I don't really need that much graphics to imagine that history is unfolding before me. A few red pixels can be enough to make a roman legion. History itself is so rich and powerful that mere hints of it can work wonders. Still good graphics and sound design definitely helps for immersion. (And bad graphical and sound design gets in the way.)
For turn-based strategy games with a fantasy setting I require a little more to get involved. Sure there are a lot of tropes that can be summoned, but those tropes can just as easily make the game bland and uninspiring so usually I need something more than that. The HoMM and AoW series with all their richness, variation, background story, animations, sounds and wonderful music really do a lot to pull you into their world.
For point & click adventure games I would say that what makes me play and like the games is 40% esthetics 30% story + dialogue and 30% game mechanics.
For any of these genres it is not so much that I need good graphics, good music or good sound design. A game can have minimal, non-existant or even bad graphics and still be a great game.The same applies to sound and music. It is just that when these aspects are good it makes the games even better.
PetrusOctavianus: I agree about Archibald, though. I was so disappointed when he turned soft in MM7
Oh no, he did? That's too bad. I've only played MM6 and a little of MM7. I really liked MM7 though. Like with HoMM3 to HoMM2 it seemed like an improvement of MM6 in some respects. Still I doubt that it would be able to match MM6 for atmosphere. But I love how it looks like a first person journey through the HoMM3 world. MM3 and MM4+5 felt like fun games as well, though the interface it a bit clunky and outdated.