Posted October 30, 2019
high rated
Important:
Bear in mind that savegames do not work across different game versions, so make a backup with your current version before updating if you want to keep them.
You can restore your progress using the level selector inside the Testing Hub (start a new game and hop into one of the level pits providing the proper gear).
2.4.2 Changelog
Bear in mind that savegames do not work across different game versions, so make a backup with your current version before updating if you want to keep them.
You can restore your progress using the level selector inside the Testing Hub (start a new game and hop into one of the level pits providing the proper gear).
2.4.2 Changelog
General:
• Amended a few typos and misused words;
Weapons:
• Halved the amount of shots that a Storm Staff alt fire Hail Cloud can perform before vanishing;
• Changed the recoil direction of the Crushbow's primary fire;
• The Crylance now deals aoe electric damage and plays a specific sound when fired underwater;
Levels:
• Added an additional Dark Iron Ore vein in Map13, allowing the player to have one extra;
• Revised a few combat encounters/monster spawns;
• Made streamlining improvements to Map01, Map03, Map18 and Map20;
• Many other small improvements and fixes;
Monsters:
• Cerberi no longer drop a second half-full Fragfire Can when overkilled;
• Slightly increased the chance for Cerberi to perform the fire breath attack and slightly increased its wind-up time;
• Slightly reduced the staggering of the Cerberus when hit by the Fragfire Gun's primary fire;
• Reduced the Pit Lord's pain chance to multiple damage types and slightly increased their chance to perform their ranged attack;
• Slightly increased the chance for Hellions to start firing and changed their firing pattern from int angles to a broader array of float values;
• Slightly increased the chance to perform a ranged attack of the Genius;
• Slightly increased the chance to perform a ranged attack of the Psi Demon;
• Increased the chance for Chicks to cook up when killed by fire;
• The Sentry Turret now does aoe electric damage when submerged or held by the player underwater;
• The three Mansion Sibblings are now painless, making for slightly harder combat encounters;
2.4.1 Changelog • Amended a few typos and misused words;
Weapons:
• Halved the amount of shots that a Storm Staff alt fire Hail Cloud can perform before vanishing;
• Changed the recoil direction of the Crushbow's primary fire;
• The Crylance now deals aoe electric damage and plays a specific sound when fired underwater;
Levels:
• Added an additional Dark Iron Ore vein in Map13, allowing the player to have one extra;
• Revised a few combat encounters/monster spawns;
• Made streamlining improvements to Map01, Map03, Map18 and Map20;
• Many other small improvements and fixes;
Monsters:
• Cerberi no longer drop a second half-full Fragfire Can when overkilled;
• Slightly increased the chance for Cerberi to perform the fire breath attack and slightly increased its wind-up time;
• Slightly reduced the staggering of the Cerberus when hit by the Fragfire Gun's primary fire;
• Reduced the Pit Lord's pain chance to multiple damage types and slightly increased their chance to perform their ranged attack;
• Slightly increased the chance for Hellions to start firing and changed their firing pattern from int angles to a broader array of float values;
• Slightly increased the chance to perform a ranged attack of the Genius;
• Slightly increased the chance to perform a ranged attack of the Psi Demon;
• Increased the chance for Chicks to cook up when killed by fire;
• The Sentry Turret now does aoe electric damage when submerged or held by the player underwater;
• The three Mansion Sibblings are now painless, making for slightly harder combat encounters;
General:
• Removed libm.so.6 from the Linux version;
• Rewrote the difficulty skill texts to make mention of puzzle and exploration difficulty;
• Attempted fix for the autosave crash happening during the final boss fight of Bloodrite;
• Made the default footstep sound slightly louder;
• Amended a few typos and misused words;
Weapons:
• Enhanced the visuals of the Crushbow's alt fire;
Inventory:
• Added new inventory schematics/drawings which can be found in Map11, Map12 and Map14;
• Added custom icons for the journal-style drawings and schematics found in Map02 and Map04;
Levels:
• Fixed the sewer drain lever door not closing properly upon multiple uses in Map09;
• Changed the dwarven helmet to an ancient human one in the crypt in Map11;
• Made several adjustments to aid with the flow of Map11, Map12, Map13 and Map14;
Monsters:
• Warlocks are no longer immune to the effect of the Time Shard;
• Increased the chance to attack for Pit Lord Commanders and reduces their pain chance significantly;
• Further reduced the opacity of the Psi Demon attack sprites;
2.4.0 Changelog • Removed libm.so.6 from the Linux version;
• Rewrote the difficulty skill texts to make mention of puzzle and exploration difficulty;
• Attempted fix for the autosave crash happening during the final boss fight of Bloodrite;
• Made the default footstep sound slightly louder;
• Amended a few typos and misused words;
Weapons:
• Enhanced the visuals of the Crushbow's alt fire;
Inventory:
• Added new inventory schematics/drawings which can be found in Map11, Map12 and Map14;
• Added custom icons for the journal-style drawings and schematics found in Map02 and Map04;
Levels:
• Fixed the sewer drain lever door not closing properly upon multiple uses in Map09;
• Changed the dwarven helmet to an ancient human one in the crypt in Map11;
• Made several adjustments to aid with the flow of Map11, Map12, Map13 and Map14;
Monsters:
• Warlocks are no longer immune to the effect of the Time Shard;
• Increased the chance to attack for Pit Lord Commanders and reduces their pain chance significantly;
• Further reduced the opacity of the Psi Demon attack sprites;
General:
• Added an Improved Movement option, providing a less slippery alternative to the classic Doom movement style (can be toggled in Options - Customize Controls);
• Added a weapon camera shake slider, allowing players to reduce or disable recoil/reload camera movements (can be tuned in Options - Display Options);
• Added footstep sounds based on terrain material, as well as water waddling/swimming sounds (footstep volume can be modified or turned off in Options - Sound Options);
Weapons:
• Made the Fragfire Gun's pellets spread more evenly around the crosshair's center and reduced the firing recoil;
• Increased the Potion Launcher's Acid Potion damage and reduced the bounce count of alternative fire potions;
• Increased the Crylance alt fire mini cryballs bounce count;
• Adjusted the Crushbow's Fire Bolt to do more aoe fire damage and slightly less aoe explosive damage;
• Slightly increased the Hellclaw's primary fire damage;
Levels:
• Several minor changes, improvements etc.;
• Added new decorations and performed minor graphic overhauls to Crystal Heart's maps to make the environment details more on par with Bloodrite;
• One of the recently added rooms now counts as a secret in Map01;
• Fixed a bug where activating the unholy books would modify a wrong integer in Map12;
• Fixed a rare softlock case in which the Shady Fixer would not give out an extra poison bottle and the player would not be able to craft an Elixir of Death in Map20;
Monsters:
• Reduced the Genius' health from 80 to 70;
• Fixed a bug which caused Ghost Eels to fly out of water;
• Praaks now damage the player when stepped on;
2.3.0 Changelog • Added an Improved Movement option, providing a less slippery alternative to the classic Doom movement style (can be toggled in Options - Customize Controls);
• Added a weapon camera shake slider, allowing players to reduce or disable recoil/reload camera movements (can be tuned in Options - Display Options);
• Added footstep sounds based on terrain material, as well as water waddling/swimming sounds (footstep volume can be modified or turned off in Options - Sound Options);
Weapons:
• Made the Fragfire Gun's pellets spread more evenly around the crosshair's center and reduced the firing recoil;
• Increased the Potion Launcher's Acid Potion damage and reduced the bounce count of alternative fire potions;
• Increased the Crylance alt fire mini cryballs bounce count;
• Adjusted the Crushbow's Fire Bolt to do more aoe fire damage and slightly less aoe explosive damage;
• Slightly increased the Hellclaw's primary fire damage;
Levels:
• Several minor changes, improvements etc.;
• Added new decorations and performed minor graphic overhauls to Crystal Heart's maps to make the environment details more on par with Bloodrite;
• One of the recently added rooms now counts as a secret in Map01;
• Fixed a bug where activating the unholy books would modify a wrong integer in Map12;
• Fixed a rare softlock case in which the Shady Fixer would not give out an extra poison bottle and the player would not be able to craft an Elixir of Death in Map20;
Monsters:
• Reduced the Genius' health from 80 to 70;
• Fixed a bug which caused Ghost Eels to fly out of water;
• Praaks now damage the player when stepped on;
General:
• Released the OST album cover and added it to the soundtrack's metadata and wallpapers of the Extra Thicc Edition;
Weapons:
• Fixed the uncanny-looking wrists on the Fragfire Gun and Paingun HUD sprite graphics;
• Fixed bottom cut-offs for some Great Axe and Storm Staff HUD sprites;
• Fixed an inaccurate Spike Gun projectile offset;
• Reduced the Potion Launcher's alt fire projectile bounce factor in an attempt to make it more controllable;
• Added (initially cut) Frost Potions for the Potion Launcher (only available via Give All or Give Weapons console commands for now);
• Improved the visuals of the Crylance fire, and tweaked the primary fire to be more penetrative and damaging towards bigger monsters;
• Increased the damage of the Hellclaw's alt fire mine and reduced the ammo required to throw it;
• Increased the Frost Axe's alt rate of fire and primary fire icicle damage;
• Increased the duration and damage of the Storm Staff's charged alt fire clouds;
Inventory:
• Keys no longer count in the map's item count;
• The Ring of the Red Monk and Boots of Journey power-ups now persist between hub map transitions;
• Further increased the Psi Crown's resistance to mind damage;
Levels:
• Several minor changes, improvements etc.;
• Added a new room to the caves inside Map01;
• Attempted a workaround to the rare bug in which the player would not get their equipment back in Map09;
• Added a new secret area to Map13;
• Gave the underwater vault a face lift and an air pocket to avoid soft-locking in case the air runs out after the Psi Demon fight in Map15;
• Made the bouncy bed fight last shorter in Map19;
• Improved the jump pads in Map19 and Map22;
• Reduced the number of initial monsters populating the vault in Map22;
Monsters:
• Added the new Chick critter, as well as the nested variant capable of alerting nearby monsters when approached;
• Critters can now be pulled with the Force Pike's alt fire;
Friendlies:
• Reduced the friendly fire damage from the Earth Mother's ice blizzard spell;
2.2.0 Changelog • Released the OST album cover and added it to the soundtrack's metadata and wallpapers of the Extra Thicc Edition;
Weapons:
• Fixed the uncanny-looking wrists on the Fragfire Gun and Paingun HUD sprite graphics;
• Fixed bottom cut-offs for some Great Axe and Storm Staff HUD sprites;
• Fixed an inaccurate Spike Gun projectile offset;
• Reduced the Potion Launcher's alt fire projectile bounce factor in an attempt to make it more controllable;
• Added (initially cut) Frost Potions for the Potion Launcher (only available via Give All or Give Weapons console commands for now);
• Improved the visuals of the Crylance fire, and tweaked the primary fire to be more penetrative and damaging towards bigger monsters;
• Increased the damage of the Hellclaw's alt fire mine and reduced the ammo required to throw it;
• Increased the Frost Axe's alt rate of fire and primary fire icicle damage;
• Increased the duration and damage of the Storm Staff's charged alt fire clouds;
Inventory:
• Keys no longer count in the map's item count;
• The Ring of the Red Monk and Boots of Journey power-ups now persist between hub map transitions;
• Further increased the Psi Crown's resistance to mind damage;
Levels:
• Several minor changes, improvements etc.;
• Added a new room to the caves inside Map01;
• Attempted a workaround to the rare bug in which the player would not get their equipment back in Map09;
• Added a new secret area to Map13;
• Gave the underwater vault a face lift and an air pocket to avoid soft-locking in case the air runs out after the Psi Demon fight in Map15;
• Made the bouncy bed fight last shorter in Map19;
• Improved the jump pads in Map19 and Map22;
• Reduced the number of initial monsters populating the vault in Map22;
Monsters:
• Added the new Chick critter, as well as the nested variant capable of alerting nearby monsters when approached;
• Critters can now be pulled with the Force Pike's alt fire;
Friendlies:
• Reduced the friendly fire damage from the Earth Mother's ice blizzard spell;
General:
• Released the special Thicc Edition of Hedon containing an old school RPG style player HUD;
Weapons:
• Increased the max bounce count of the Crylance alt fire mini cryballs;
Levels:
• Various minor changes, improvements etc.
• Added a new room to the mining outpost and a side/secret area connecting to it from the caves in Map01;
• Slightly reworked the cave area behind the breakable cell wall in Map02;
• Added additional vent shafts/paths and improved a few textures around the gym area in Map03;
• Added an additional path connecting to the Great Forge facilities from the central area in Map04;
• Fixed a bug in which attacking Yzbeth at the same time as taking the final Soul Key Fragment from her bed would mess up the subsequent scripts in Map19;
• Fixed a bug where you could make repeated offerings to Primarch Erudin in Map20;
Monsters:
• Lowered Genius health from 100 to 80;
2.1.3 Changelog • Released the special Thicc Edition of Hedon containing an old school RPG style player HUD;
Weapons:
• Increased the max bounce count of the Crylance alt fire mini cryballs;
Levels:
• Various minor changes, improvements etc.
• Added a new room to the mining outpost and a side/secret area connecting to it from the caves in Map01;
• Slightly reworked the cave area behind the breakable cell wall in Map02;
• Added additional vent shafts/paths and improved a few textures around the gym area in Map03;
• Added an additional path connecting to the Great Forge facilities from the central area in Map04;
• Fixed a bug in which attacking Yzbeth at the same time as taking the final Soul Key Fragment from her bed would mess up the subsequent scripts in Map19;
• Fixed a bug where you could make repeated offerings to Primarch Erudin in Map20;
Monsters:
• Lowered Genius health from 100 to 80;
Weapons:
• Switched weapon slot position of the Hatchet and Shield with the Axe on Bearzerk, in order to keep the Axe on 1 across all difficulties;
Inventory:
• Increased the mind damage protection of the Psi Crown from 80% to 90%;
• Fixed player being able to drop multiple Diving Suits and Charged Psi Crowns from their inventory;
Levels:
• Marked level ends and transitions on the automap;
• Numerous minor changes including texture alignments, typo fixes and actor placement;
• Fixed a broken extra secret count in Map01 caused by some changes in the last patch;
• Added a new visual navigation helpers in Map07 and a couple extra monster ambushes when releasing the Ward's safeties;
• Fixed a map node issue preventing movement on an icy ledge side in Map08;
• Made Lancer Dendra's briefing in Map10 skippable and gave some of the nearby NPCs complaints when breaking their bottles/bowls/glasses;
• Gave the Goblin Maid a special line when retrieving her goggles from the Shady Fixer in Map13;
• The Shady Fixer will give the player a call-out in case they miss her basement shop after the first debriefing with Breaza;
• Marked the map lines of the transport portals in Map13 and Map18 with their respective red/yellow/blue colors;
• Gave Hectus in Map13 and the Dwarf Smith in Map15 special lines if the player attempts to have them fix the Diving Suit with an empty air tank;
• Fixed the issue where the hell powder storage elevator would vanish in a particular script trigger scenario in Map14;
• Made one of Jaromir's dwarves who carries over from Map15 give the player an air tank to refill the Diving Suit in Map18;
• Fixed some bad level geometry at the start of the bridge in Map16;
• Fixed some nodebuilder-glitched pillars bordering Abhaoth's prison vault in Map22;
Monsters:
• Lowered Golem health from 120 to 110;
• Switched weapon slot position of the Hatchet and Shield with the Axe on Bearzerk, in order to keep the Axe on 1 across all difficulties;
Inventory:
• Increased the mind damage protection of the Psi Crown from 80% to 90%;
• Fixed player being able to drop multiple Diving Suits and Charged Psi Crowns from their inventory;
Levels:
• Marked level ends and transitions on the automap;
• Numerous minor changes including texture alignments, typo fixes and actor placement;
• Fixed a broken extra secret count in Map01 caused by some changes in the last patch;
• Added a new visual navigation helpers in Map07 and a couple extra monster ambushes when releasing the Ward's safeties;
• Fixed a map node issue preventing movement on an icy ledge side in Map08;
• Made Lancer Dendra's briefing in Map10 skippable and gave some of the nearby NPCs complaints when breaking their bottles/bowls/glasses;
• Gave the Goblin Maid a special line when retrieving her goggles from the Shady Fixer in Map13;
• The Shady Fixer will give the player a call-out in case they miss her basement shop after the first debriefing with Breaza;
• Marked the map lines of the transport portals in Map13 and Map18 with their respective red/yellow/blue colors;
• Gave Hectus in Map13 and the Dwarf Smith in Map15 special lines if the player attempts to have them fix the Diving Suit with an empty air tank;
• Fixed the issue where the hell powder storage elevator would vanish in a particular script trigger scenario in Map14;
• Made one of Jaromir's dwarves who carries over from Map15 give the player an air tank to refill the Diving Suit in Map18;
• Fixed some bad level geometry at the start of the bridge in Map16;
• Fixed some nodebuilder-glitched pillars bordering Abhaoth's prison vault in Map22;
Monsters:
• Lowered Golem health from 120 to 110;
Post edited January 05, 2024 by Berzerk2k2