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lordmyn: It's hardly beleviable what QD wrote, since Fahrenheit RM and B2S (GOG versions) both work like a charm with XBS controller via BT (and cable ofc!) and EGS version of Heavy Rain works too!
and THIS is what makes me furious:

As you noted, EGS version works with controllers without issue... and without using steam. Only GOG version is flawed and it again makes us second, if not third class customers... and that is not GOG's fault on this one, but lazy sloppy devs who really overdid their non-damn-givingness to startospheric levels
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breakercode: Hello all :)

DS4Windows from Ryochan7 on GitHub is working fine with DualSense (PS5 Controller) Bluetooth and Cable.

I'm using the Emulated Controller: DualShock 4 option
interesting tool, for those who use DS controller... Though what i would like would be the opposite: a program that can "trick" the system (and Heavy Rain game) into believing your controller (any controller, like Xbox or third party generics) is a Sony Dual Shock ?

also, not completely related but: one key difference (that i grew into being used and liking since the time i got an x360 long ago) regarding microsoft xbox controllers is that the two triggers are analog (compared to the two side buttons); though many games on PC dont use that (but some do), even PC ports of Xbox games that use such feature (like racing games but not only)
Post edited October 03, 2023 by Djaron
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Djaron: As you noted, EGS version works with controllers without issue... and without using steam. Only GOG version is flawed and it again makes us second, if not third class customers... and that is not GOG's fault on this one, but lazy sloppy devs who really overdid their non-damn-givingness to startospheric levels
I didn't believe it at first, but the GOG version does not recognize my gamepad indeed which works with about every other game, while the Epic version runs just fine.
As it turns out, the GOG version is a adapted Steam version and not an adapted Epic version (if adaptation was necessary for that one), the GOG version other than the Epic version contains a steam api dll file.

I can only suspect that they did this because the Steam version has achievements.

However ... it also fucked up the controls. Steam has a remapper for input devices, while the Epig Game Launcher and Galaxy have no such thing and when playing without Galaxy it would not work anyway.
Post edited October 09, 2023 by neumi5694
well...

The issue on GOG's side seems to be trying to stand as a niche alternative to steam while still regularly depending on steam's dll librairies or keeping uncleansed portions of stea architecture in game, while missing themselves key components to avoid said dll from failing to work (and bringing their own gog ports of games down with it)

So a solution on GOg's side would be to make the game free from this steam architecture's fragments and propose a gog port that works the same as the epic one


The issue on Quantic Dreams, on the other hand, is that they seems to be lazy clueless people who dont know jack crap about correct Win OS's api and built-in system components or such peripherals as simple as xinput game controllers, and preferred to rely entirely on steam's frameworks of features and components, like a crutch, for their halfbaked PC ports when they stepped outside their dream cavern of sonystuff and discovered that a whole real world existed outside of it :)

AS it seems obvious we cant expect QD to ever invest a mere dollar or minute of time and human ressource to do proper controller recognition and management on current OS for PC, i guess all the work for correcting the issue would fall upon GOG's shoulders instead... i dunno if there is any hope for us though

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Djaron: As you noted, EGS version works with controllers without issue... and without using steam. Only GOG version is flawed and it again makes us second, if not third class customers... and that is not GOG's fault on this one, but lazy sloppy devs who really overdid their non-damn-givingness to startospheric levels
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neumi5694: I didn't believe it at first, but the GOG version does not recognize my gamepad indeed which works with about every other game, while the Epic version runs just fine.
so you could witness it with your own eyes !
strange that our computers could recognize and use controllers out of the box on various game for more than 10 years of gaming, even outside steam

according to QD, controller management was supposed to be IMPOSSIBLE without the allmighty tech from steam client :) too bad it seems to only be so for their games, but that a vast majority of other games and game makers obviously didnt read this memo and managed to create pc ports that worked fine (even japanese devs which are a bit falling behind PC techs and software components for some specific reasons, and yet, as i always like to point out as an example: capcom managed to deliver us even here on gog a pc port of dragon's dogma that, sure, has its other issues, but works perfectly fine on the regard of controls and controlling peripherals... and also decent multithread optilmisation too)

i dunno what kind of narcotics they could enjoy deep inside the sony cavern, but it seemed to be quite potent hallucinogen :)
Post edited October 09, 2023 by Djaron
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Djaron: according to QD, controller management was supposed to be IMPOSSIBLE without the allmighty tech from steam client :)
When did they say such a thing? Controllers work fine with the Epic version of the game without Steam and that was released a long time ago, even before the Steam version.

Also controllers work with all their other games on GOG and Epic.
So far this their only game I have problems with. But then again I didn't try the GOG version of Beyond Two Souls yet.



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Djaron: So a solution on GOg's side would be to make the game free from this steam architecture's fragments and propose a gog port that works the same as the epic one.
The one problem I see with that, are the achievements. The Epic version has none. I can happily play without them, but there are people for whom they are the reason to play games in the first place.
Post edited October 10, 2023 by neumi5694
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Djaron: according to QD, controller management was supposed to be IMPOSSIBLE without the allmighty tech from steam client :)
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neumi5694: When did they say such a thing? Controllers work fine with the Epic version of the game without Steam and that was released a long time ago, even before the Steam version.

Also controllers work with all their other games on GOG and Epic.
So far this their only game I have problems with. But then again I didn't try the GOG version of Beyond Two Souls yet.

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Djaron: So a solution on GOg's side would be to make the game free from this steam architecture's fragments and propose a gog port that works the same as the epic one.
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neumi5694: The one problem I see with that, are the achievements. The Epic version has none. I can happily play without them, but there are people for whom they are the reason to play games in the first place.
well for the whole stuff about only steam being able to handl econtrollers, believe me, i insisted a long time, playing dumb and leaving my support ticket opened with their support, just to see how far they would go in the hyppocrizy or cluelessness... mails are in my homelanguage, but the undertone of the message was highly suggesting this without a shadow of a doubt

about the achievements... i admit i never thought of that. does it seems so many players only live for them ? i mean... afaic, when i purchase a game, i want to play it to enjoy it and see the story if there is narrative content in it; i want it to be playable technically on my computer when i meet the minimum or even the recommended specs listed in the store page, without issues, and i want the experience and behavior of the game to be similar to other digital stores for same game (i say behavior of the base game itself... not any third party features that are exclusive to other stores of course)

multiplayer ? friend list, achievements, etc... i can hear/understand that: those are stuff that depend on the store and its ecosystem, not the core game... but when two other stores propose a version of the game (for PC platform under Windows OS) that work with standard peripherals used and supported by systems since more than a decade, and MY version of another store doesn't ? this is not "store/client exclusive" feature to me, it's more of an obvious issue !

i admit i dont understand people who bother more about achievements alone than just being able to play the game in correct tech circumstances in first place... i must get too old for gaming :)
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Djaron: well for the whole stuff about only steam being able to handl econtrollers, believe me, i insisted a long time, playing dumb and leaving my support ticket opened with their support, just to see how far they would go in the hyppocrizy or cluelessness... mails are in my homelanguage, but the undertone of the message was highly suggesting this without a shadow of a doubt
How did you contact QD for support? I'll do the same and make sure to mention Epic and not Steaam :D

As for the rest (achievements, friendslist and so on) ... I hear you, I see it the same way. I have ONE friend on the PS4 network, because he asked me to add him, but I don't play much on the PS anyway, it was nice to see the times on Horizon Turbo Chase however. I admit there is some value to it, but it's nothing I can't live without.
On team I had three people on my friendlist, including my girlfriend. But it was somewhat annoying when you start it and get a "Hey! Look what they've all been up to" when you log in or "X bought this game. Would'nt you like to buy it too? Hmm?". That's when I quit that sh**.
I asked for a refund. No point running it though Steam if I already own it there and the controller only works on that platform.
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Djaron: well for the whole stuff about only steam being able to handl econtrollers, believe me, i insisted a long time, playing dumb and leaving my support ticket opened with their support, just to see how far they would go in the hyppocrizy or cluelessness... mails are in my homelanguage, but the undertone of the message was highly suggesting this without a shadow of a doubt
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neumi5694: How did you contact QD for support? I'll do the same and make sure to mention Epic and not Steaam :D
i simply went to QD official website, and browsed through the support section and used the email address provided there for tech support contact...

clever thing that you plan to mention EPIC in your own contact mail... when i contacted them, i was not aware that the other NON-STEAM version (epic one) absolutly had not same problem as GOG's one regarding controller.

slapping them epic name in da face will probably be interesting as it will force them to twirl and twist their lies and hyppocrisy to find new clever excuses.. please keep us informed of your results with them :)

I think it's too late now to ask for a refund to gog anyway, as strictly speaking the game sort of "work" (barely, with mouse+kb) and i purchased it at a time that now made the refund delay expired... but anyway it was cheap, and i will keep it in my library as a scar to remind me i'm a third class gamer citizen for devs and publishers and that i shall be more cautious in the future

anyway, if epic version works fine, i still think it is somehow a bit of gog's responsability to propose to their customers a build that is on par with the other non-steam version
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TommyTime: I asked for a refund. No point running it though Steam if I already own it there and the controller only works on that platform.
i didnt have the game on steam as i barely buy any game on steam at all (as i'm a 95% strict drm-free gaming on pc... so i only purchased it as it finally was available here... but...)
but that's exactly what i told them and myself:
if i had wanted to play this game on steam i'd have purchased it there, not here on gog
and if i had ever wanted to use a playstation controller, i'd probably already had bought one since long ago
Post edited October 11, 2023 by Djaron
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Djaron: ...
They completely ignored the mention of Epic and told me to launch the GOG version through Steam, since Galaxy has no controller support ...

I'm waiting now for GOGs ticket reply, then I'll try a refund. After all I already have a DRM free version that works. Just wanted to have it on GOG.
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Djaron: ...
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neumi5694: They completely ignored the mention of Epic and told me to launch the GOG version through Steam, since Galaxy has no controller support ...

I'm waiting now for GOGs ticket reply, then I'll try a refund. After all I already have a DRM free version that works. Just wanted to have it on GOG.
My refund was accepted. Boggles the mind that the other games work fine, but not this one.
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TommyTime: My refund was accepted. Boggles the mind that the other games work fine, but not this one.
Ah, great. Thanks for the information, I wanted to test them this evening.

edit: I refunded it by now. It's one thing to tell me that I have to use Galaxy for certain functions to work (like saving options in SR3 Remaster). I may not be happy about it, but I can live with it.

But telling me I have to launch a GOG game through Steam for game controllers to work? Sorr,y but that means: I'm out.

So for everyone just for info I repeat: The Epic Store version of the game has full controller support and can be played offline / DRM free.
Post edited October 14, 2023 by neumi5694
So how does Epic handle the PC motion controls? Is a PlayStation controller absolutely necessary? I'd hate to have to buy a controller for just this one game.
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Reynard_Muldrake: So how does Epic handle the PC motion controls? Is a PlayStation controller absolutely necessary? I'd hate to have to buy a controller for just this one game.
I completed the game here on GOG with keyboard and mouse without any problem, I don't own or use a controller.
Post edited October 13, 2023 by SCPM
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Reynard_Muldrake: So how does Epic handle the PC motion controls?
Gamepad. The Epic version has full support, always had. It's just the Steam version that was changed and we got the Steam version, probably because of the achievements.