Posted April 18, 2017
high rated
Changelog for Patch 1.1.0 (added 18 April 2017):
- Campaign mode!
- There are 12 missions, which help you understand more about how the game works. First few missions are quite easy, last few are rather challenging. First mission picks up (complexity wise) roughly were tutorial ended. As you go through missions, more buildings become available and the overall difficulty increases. Each mission has several steps you need to complete much like the tutorial, but it is not as limiting and they're more like guidelines.
- Campaign is currently English-only. I'll make an update when translations become available.
- Big change: grain, turnips, cotton and apples can now be planted (and therefore harvested) at any point regardless of the month. This means your growers don't have to wait before they can start planting crops. This is not very realistic, but makes the game much smoother. The numbers are still the same: each grower is able to efficiently plant and harvest 24 grain/turnip/cotton plots or apple trees per year.
- The same goes for grapes and hops. As soon as you build grape plots, they start growing.
- City reputation calculation has changed and recovers much faster now.
- Migrants and merchants now have a high chance to evade monster attacks.
- Only one squad at a time can throw a revolt.
- Another big change: overall difficulty has been reworked. There are many small changes all over the place, but in general: very easy became much easier while very hard stayed almost as hard.
- Forester's lodge no longer has to be adjacent to a road to function.
- Blizzard spell used to be very OP. It now functions according to its description.
- Watchmen became better against monsters, but cost coins to train. Two watch towers should be able to deal with one sewer entrance.
- Rivals will no longer attack you if your army is away. Not very realistic, but it used to be annoying.
- Ambient sounds now stop properly when you return to main menu.
- A number of other changes, which I forgot to write down.
- Savefiles from the previous version are compatible with 1.1.0.
- Campaign mode!
- There are 12 missions, which help you understand more about how the game works. First few missions are quite easy, last few are rather challenging. First mission picks up (complexity wise) roughly were tutorial ended. As you go through missions, more buildings become available and the overall difficulty increases. Each mission has several steps you need to complete much like the tutorial, but it is not as limiting and they're more like guidelines.
- Campaign is currently English-only. I'll make an update when translations become available.
- Big change: grain, turnips, cotton and apples can now be planted (and therefore harvested) at any point regardless of the month. This means your growers don't have to wait before they can start planting crops. This is not very realistic, but makes the game much smoother. The numbers are still the same: each grower is able to efficiently plant and harvest 24 grain/turnip/cotton plots or apple trees per year.
- The same goes for grapes and hops. As soon as you build grape plots, they start growing.
- City reputation calculation has changed and recovers much faster now.
- Migrants and merchants now have a high chance to evade monster attacks.
- Only one squad at a time can throw a revolt.
- Another big change: overall difficulty has been reworked. There are many small changes all over the place, but in general: very easy became much easier while very hard stayed almost as hard.
- Forester's lodge no longer has to be adjacent to a road to function.
- Blizzard spell used to be very OP. It now functions according to its description.
- Watchmen became better against monsters, but cost coins to train. Two watch towers should be able to deal with one sewer entrance.
- Rivals will no longer attack you if your army is away. Not very realistic, but it used to be annoying.
- Ambient sounds now stop properly when you return to main menu.
- A number of other changes, which I forgot to write down.
- Savefiles from the previous version are compatible with 1.1.0.