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Hi there!

This is what we could be doing with this game with today's AI tech.

https://drive.google.com/file/d/1MPa2gz64Ubri-0AM13SwTRsq8dhvog-g/view?usp=drive_link

I wonder if somebody knows how to reach access the content of those *.DAT files inside the GOG folder :D to replace the old JPGS and WMV with new ones.
I have compiled a list of tools for you. (Quick bms is a cmd tool, you can find help for it with Google).

https://www.mediafire.com/file/gqc9ywb6c2h1q2u/Harvester+Tools.rar/file
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giver888: I have compiled a list of tools for you. (Quick bms is a cmd tool, you can find help for it with Google).

https://www.mediafire.com/file/gqc9ywb6c2h1q2u/Harvester+Tools.rar/file
Look at that! I'll follow the white rabbit! Thanks Mr...keep in touch. I'll see what can I do and post my progress in here.
Post edited August 05, 2023 by RossGuard
Ok, I think I've got it...
This is the first assembled and converted file from the original source (no screenshot, this is the BM to PNG) AI enhanced

https://drive.google.com/file/d/1PLPEIjISeTaIyk6fAXnSJqtXn1FM4TkF/view?usp=drive_link

What about the videos? I've done some tests with the "making of" video, but I've not seen any other *.AVI files on the DAT extraction. I have to investigate more, but any suggestion is very welcome.

Regards.
Post edited August 06, 2023 by RossGuard
I have been trying to make a German translation for the game for a long time. With the various tools you can already do quite a bit. Unfortunately I haven't found a way to access the .ABM graphics, view and edit the .CFT fonts or edit the scripts in the game .exe (if there are any in it).
There should also be a problem afterwards - putting all the edited data back together into a DAT.
I also don't know how the BM -> PNG -> BM conversion should be done (I would have to edit texts for my project). So still many questions without answer...