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HI,

Is anyone aware if they plan on bringing the Linux version here? It seems to be available elsewhere.

Thanks!
I queried this on the release thread but to no effect.
Its weird that the Linux version is on Itch/Steam and not here – maybe GOG rejected it. At least its possible to compile your own version since the engine is open source, that's a huge improvement over Two Point Hospital with missing Linux/MacOS versions.
high rated
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timschmidt: HI,

Is anyone aware if they plan on bringing the Linux version here? It seems to be available elsewhere.

Thanks!
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mk47at: Its weird that the Linux version is on Itch/Steam and not here – maybe GOG rejected it. At least its possible to compile your own version since the engine is open source, that's a huge improvement over Two Point Hospital with missing Linux/MacOS versions.
Hey - we're sorry but yes we did have troubles bringing in the Linux version.

GOG does require more dependencies than Steam because GOG does not provide a full library to make Linux games "just work". When the QA team tried our Linux build it didn't work so we were not able to provide one in time for the release.

We do plan to release a Linux version, though!
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timschmidt: HI,

Is anyone aware if they plan on bringing the Linux version here? It seems to be available elsewhere.

Thanks!
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raa125:
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mk47at: Its weird that the Linux version is on Itch/Steam and not here – maybe GOG rejected it. At least its possible to compile your own version since the engine is open source, that's a huge improvement over Two Point Hospital with missing Linux/MacOS versions.
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raa125: Hey - we're sorry but yes we did have troubles bringing in the Linux version.

GOG does require more dependencies than Steam because GOG does not provide a full library to make Linux games "just work". When the QA team tried our Linux build it didn't work so we were not able to provide one in time for the release.

We do plan to release a Linux version, though!
Thanks for explaining that.

If you ask the GOG staff they can give your account developer status (with orange text so your posts stand out).

(Back when I tried your demo from Itch on my Linux machine, I had to invoke it from the command line because my file manager wouldn't recognise it as an executable file even with the right flags set. At the time I thought the ELF header was misdeclared because when I tried "file handsofnecromancy" I got back "ELF 64-bit LSB shared object". However, the same behaviour occurs with the Hedon demo I downloaded from GOG if I bypass its start.sh script, so I now suspect it's a GZDoom thing rather than whatever problem GOG QA is having with HoN.)
Yeah, for itch.io we started distributing .iso's created on Linux because of the permissions problems. And since my internet is crap (sorry but it is) it also allowed me a way to send a disk image with the files hardlinked so that I only had to upload one version of the actual data with each platform's executable file.
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raa125: Hey - we're sorry but yes we did have troubles bringing in the Linux version.
Thanks.
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timschmidt: HI,

Is anyone aware if they plan on bringing the Linux version here? It seems to be available elsewhere.

Thanks!
avatar
raa125:
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mk47at: Its weird that the Linux version is on Itch/Steam and not here – maybe GOG rejected it. At least its possible to compile your own version since the engine is open source, that's a huge improvement over Two Point Hospital with missing Linux/MacOS versions.
avatar
raa125: Hey - we're sorry but yes we did have troubles bringing in the Linux version.

GOG does require more dependencies than Steam because GOG does not provide a full library to make Linux games "just work". When the QA team tried our Linux build it didn't work so we were not able to provide one in time for the release.

We do plan to release a Linux version, though!
Good to know!
Post edited October 31, 2022 by ast486
Since it has been months since I asked with no activity, it appears the linux version may never come to gog (Sigh... I get it....small market-small platform-small dev...not worth it),

I can, however, confirm it works flawlessly in the latest version of wine with no tinkering of settings needed.

Enjoying it. Any fans of heretics or hexen will have a good time.

Finally, since it drove me crazy and I almost quit playing and would have missed out on an otherwise fun game, there is a setting to turn on better friction under miscellaneous options-> new friction formula. Without it, the floor is like ice.
Post edited March 22, 2023 by timschmidt
Very good game and thanks for the Linux version (something new games don't do anymore
too much) but unfortunately the game does not launch.
I use "Heroic Games Launcher" and I had to launch the game using the Windows version with "Proton-GE".
Post edited September 09, 2024 by gnu-alex
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raa125: Yeah, for itch.io we started distributing .iso's created on Linux because of the permissions problems. And since my internet is crap (sorry but it is) it also allowed me a way to send a disk image with the files hardlinked so that I only had to upload one version of the actual data with each platform's executable file.
Thank you rachelle :-D
I always do but search with the Linux filter enabled and “Hands of Necromancy” just came up, an instant buy.
Thanks for making the Linux version of “Hands of Necromancy” for GOG players, but as mentioned above, I tested and the game and the game doesn't work.

Didn't you have a forum on discord to send bug reports ?
I can confirm that the game doesn't work for me either
It probably won't work anymore if you use any distro that isn't based on Debian. That being said, you can self-compile and if you do you are guaranteed to get a version that works with your distro because it will compile from the libraries that your distro uses.

You can also try Distro box - it will containerize a distro like Debian so that you can run the game.

Linux user-space is an absolute catastrophe. Whoever thought this situation was acceptable for user-facing (of any level) desktop computing is probably wondering why people aren't jumping ship more quickly from Windows or Mac.

This is the source code here: https://github.com/HandsOfNecromancy/HandsOfNecromancy-Engine

If you don't want to self-compile, the Distrobox solution I mentioned earlier might work. If not, Wine quite likely will work also.
https://distrobox.it/
https://www.winehq.org/
Post edited November 02, 2024 by madame-rachelle
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madame-rachelle: It probably won't work anymore if you use any distro that isn't based on Debian. That being said, you can self-compile and if you do you are guaranteed to get a version that works with your distro because it will compile from the libraries that your distro uses.
FWIW, I had similar issues, on openSUSE Tumbleweed, after upgrading KDE/Plasma.

I moved all the supplied libs into a subfolder, so the game would use my system libs instead. The only one I had to copy back was libvpx.so.7.
With that, the game started, but bailed out with an error, complaining about an unknown keyword:

Script error, IWADINFO line 285:
Unknown keyword 'SkipBexStringsIfLanguage'

This turned out to come from an installed version of gzdoom, that had also been upgraded (to 4.13.2). Seems you use an older version that doesn't support this.

If I move /usr/share/doom out of the way, HoN runs flawlessly.

You should probably make sure that your changed version does not read configurations from other/standard gzdoom directories....