Calamitus: But she moves like Potemkin now...
Pityesz: That is no problem for me. Has good range, the N.B.s basically goes through any other projectiles, and the Michael Blade is an instant combo from any range. From close fight his extreme high speed long range pokes are very good counters.
And we can always use Omega Shift. Pulling out during combo will led to semi-infinite combos (just semi infinite because the opponent will be pushed back so much from Justice's heavy hitters). But this could be used outside of combos for high-speed mixups not even Chip could follow. Be sure to knock-down before the effect ends. XD
Justice disadvantage is the limited movement options. Basically can't approach at all without Tension. You must use counter-style play with her. If you have a chance, use Saperia Trance or Michael Blade to punish and combo afterwards. :)
Hm, her worst match-ups are zoners though, N. B. will not help that much against characters like Dizzy.
Omega Shift is never used by japanese players. Also it has very encouraging description on dustloop "Indisputably the biggest waste of tension in the game. Sure, you can jump cancel all of your normals and dash again, but at a fraction of your original speeds. Nothing is worth a full guard bar, losing all your meter, and a free win to the opponent when you inevitably fail to kill them with it. Use this move if you like losing. "
I like her playstyle too, still cant adapt to her N. B. spamming though. When i launch second projectile i always release button for the first one.