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The GOG version of GRIP arrived as an older out of date version 1.5.0 at launch, while the Steam version is 1.5.2 according to this:

https://www.gog.com/forum/general/games_that_treat_gog_customers_as_second_class_citizens_v2/post2276

It's missing those plus any fixes and changes in those patches. To any developers that see this, please update the GOG version. Thank you in advance.
I commented on the Wired discord and linked them to the thread.

I'll let you know if I get a response.
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Crimson-X: I commented on the Wired discord and linked them to the thread.

I'll let you know if I get a response.
Thanks for bringing this to our attention.
We have submitted a newer build to GOG which they are currently testing. It should be updated soon.
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Crimson-X: I commented on the Wired discord and linked them to the thread.

I'll let you know if I get a response.
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WIREDSteve: Thanks for bringing this to our attention.
We have submitted a newer build to GOG which they are currently testing. It should be updated soon.
Could you also add the Galaxy achievements with the next updates? I know a lot of people would be interested in them, thanks!
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Crimson-X: I commented on the Wired discord and linked them to the thread.

I'll let you know if I get a response.
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WIREDSteve: Thanks for bringing this to our attention.
We have submitted a newer build to GOG which they are currently testing. It should be updated soon.
Welcome to the forum and thanks for coming to let us know. If you ask GOG's staff they can give your account official developer status (with fancy orange text).
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Crimson-X: I commented on the Wired discord and linked them to the thread.

I'll let you know if I get a response.
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WIREDSteve: Thanks for bringing this to our attention.
We have submitted a newer build to GOG which they are currently testing. It should be updated soon.
Much thanks. And please add the bugfixes, "New bots", and other fixes and such from those patches.
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Crimson-X: I commented on the Wired discord and linked them to the thread.

I'll let you know if I get a response.
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WIREDSteve: Thanks for bringing this to our attention.
We have submitted a newer build to GOG which they are currently testing. It should be updated soon.
Thanks for coming here to respond to our issues!

Any hope of said future updates including missing DLC and content the Steam version has, as well?
Post edited June 25, 2021 by GalacticKnight
high rated
Hey peeps. Chris here, Game Director on GRIP.

Sorry about the launch version not being up to date, we thought we'd provided the latest DRM-free build but obviously that wasn't the case.

But it's updated now! I believe the only things missing from the Steam version are multiplayer, VR and the DeLorean (licensing reasons). All other official DLC should be in there.

Here's a changelist of all the stuff:

Added Vintek Marengo speedster class vehicle
Added Norvos map Jekna 881
Added two new music tracks from Thrill Swollowa
Added new music track by Nosfer & Urph
Added Dragstrip Carkour track
Added gradient paint jobs for all vehicles as a DLC pack
Added more decal options to every car
Added menu options for speed streaks and bumper cam vehicle 'ghost'
Improved AI bot speed control
Improved position tracking system
Improved end-race cinematic camera support
Fixed custom tournament results. Tourney results now shown in the main UI between tournament events.
Solidified vehicle / vehicle collision inertia for less troublesome collision.
Bug fix for not recording a finish time for players that don't cross the finish line before the event is ended in tournament mode. The finish time is now estimated and calculated into the final results which are used to arbitrate tie-breakers.
Bug fix for text boxes to have them appear in the gamepad UI navigation. You may need to use the analog stick to navigate away from a text box and the D pad gets locked out.
Added "new" bots ;)
Various other bug fixes and improvements

@Lucian_Galca if you could update your review to reflect this, would be much appreciated :)
Post edited June 30, 2021 by CE_Chris
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CE_Chris: I believe the only things missing from the Steam version are multiplayer, VR and the DeLorean (licensing reasons).
Thank you for the update!
Another missing feature: Achievements. Could you please add them?
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CE_Chris:
Another vote for achievements. Should not be a big problem to integrate them with GOG Galaxy. Another dev told me that there should be a plugin for Unreal 4.

Thank you very much for fixing the release and posting here. Really appreciated that you took the time to clear things up.
Post edited June 30, 2021 by MarkoH01
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CE_Chris: Hey peeps. Chris here, Game Director on GRIP.

Sorry about the launch version not being up to date, we thought we'd provided the latest DRM-free build but obviously that wasn't the case.

But it's updated now! I believe the only things missing from the Steam version are multiplayer, VR and the DeLorean (licensing reasons). All other official DLC should be in there.

Here's a changelist of all the stuff:

Added Vintek Marengo speedster class vehicle
Added Norvos map Jekna 881
Added two new music tracks from Thrill Swollowa
Added new music track by Nosfer & Urph
Added Dragstrip Carkour track
Added gradient paint jobs for all vehicles as a DLC pack
Added more decal options to every car
Added menu options for speed streaks and bumper cam vehicle 'ghost'
Improved AI bot speed control
Improved position tracking system
Improved end-race cinematic camera support
Fixed custom tournament results. Tourney results now shown in the main UI between tournament events.
Solidified vehicle / vehicle collision inertia for less troublesome collision.
Bug fix for not recording a finish time for players that don't cross the finish line before the event is ended in tournament mode. The finish time is now estimated and calculated into the final results which are used to arbitrate tie-breakers.
Bug fix for text boxes to have them appear in the gamepad UI navigation. You may need to use the analog stick to navigate away from a text box and the D pad gets locked out.
Added "new" bots ;)
Various other bug fixes and improvements

@Lucian_Galca if you could update your review to reflect this, would be much appreciated :)
Thank you, and i'm sorry I had to post that review in the first place as gog versions of games being out of date has been an issue for years now. I felt that gog had some responsibility for this issue, but had largely been ignoring it, so I posted that review to hopefully finally get gog to pay attention.

My original review should be already deleted, and i'll be posting a new review in the future once I play through the game some more. You can expect a new and good review from me as the game seems to really nail the feel of the Rollcage series the game is a successor to, and I love just about most games from that era of gaming.
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CE_Chris: snip
One more vote for Galaxy achievements!
Thanks again for the quick updates.
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Lucian_Galca: Thank you, and i'm sorry I had to post that review in the first place as gog versions of games being out of date has been an issue for years now. I felt that gog had some responsibility for this issue, but had largely been ignoring it, so I posted that review to hopefully finally get gog to pay attention.

My original review should be already deleted, and i'll be posting a new review in the future once I play through the game some more. You can expect a new and good review from me as the game seems to really nail the feel of the Rollcage series the game is a successor to, and I love just about most games from that era of gaming.
Hey cheers Lucian. Glad you like it so far! Our lead dev worked on both Rollcage games back when ;)
Post edited July 01, 2021 by CE_Chris
Hope VR and DeLorean can get added in the future :)
Hey @CE_Chris, would it be possible to expose simple IP-based networking for multiplayer? That would mean we can do LAN-based play or use some tooling to do remote multiplayer.