TheBigCore: When you guys first played Grim Fandango, did you guys have trouble with all the puzzles? Or was it easy for you?
Yesterday I finished my first playthrough ever of Grim Fandango. I loved the writing and worldbuilding, but man, some of those puzzles were insane. I got stuck with varying degrees of hopelessness at several points, although it was "only" bad enough (enough to make me look for a hint on UHS or the solution) with three puzzles:
-The messaging tube machine: I am surprised this kind of puzzle appears so early in the game. It was a combination of pixel hunting (the radical change in interface didn't help), moon logic and red herrings (there is a super long animation with the bread, which made me think it was important; the demon that repairs the machine says his true passion is elevators, and there are two elevators in that building, but it doesn't become important until the end of the game).
-The machine in the Petrified Forest: I had to look for a hint, the rest was trial and error. I probably would have tried for longer if I hadn't had to listen to that noise all the time I was there. At least the torture Glottis minigame was fun.
-The elevator and forklift puzzle: too many things going on at once and not enough feedback to the player. I think I might have solved it on my own if you could get the elevator stuck while going down as well as when going up. I just looked up the solution and went on with the journey.
I was able to figure out the rest myself, some of the from trial and error (that ship in Puerto Zapato...). I think the interface, while possibly looking cool and innovative at the time, was a bit frustrating if you tried to use the old good strategy of "use everything with everything". But in the end, the puzzles that gave me the most trouble were the mechanical kind.