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nulian: If the open source driver is up to scratch the game should just work perfectly fine.
Because that would mean the driver is supporting the opengl standard.
It's easy how standards work you write your opengl code in them and it will run on the cards without any problem and it shouldnt matter what driver it is as long as there are no bugs the drivers.
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zgembo: It does work just fine, provided you have the latest mesa (oibaf ppa in my case). The thing is, 99% of the modern Linux games actually do work with stable Radeon mesa (both r600 and radeonsi).

This particular game 3D engine is such a spoiled brat, it is so badly written that it requires way too much love from the driver side. Requiring OpenGL 3.3 for the visuals the game provides is a clear example, other from being the total nonsense. Must be due to the fact that Sony is involved, so the devs never optimized the thing for anything other than PlayStation4. FFS, even Witcher 2 can run on Linux with just OpenGL 2.1!
Sorry but opengl 3.3 is a 5 year old standard supported by almost all graphic cards except old intel and I guess sub par opensource drivers
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zgembo: It does work just fine, provided you have the latest mesa (oibaf ppa in my case). The thing is, 99% of the modern Linux games actually do work with stable Radeon mesa (both r600 and radeonsi).

This particular game 3D engine is such a spoiled brat, it is so badly written that it requires way too much love from the driver side. Requiring OpenGL 3.3 for the visuals the game provides is a clear example, other from being the total nonsense. Must be due to the fact that Sony is involved, so the devs never optimized the thing for anything other than PlayStation4. FFS, even Witcher 2 can run on Linux with just OpenGL 2.1!
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nulian: Sorry but opengl 3.3 is a 5 year old standard supported by almost all graphic cards except old intel and I guess sub par opensource drivers
Sorry, but Grim Fandango is a 17 years old game, re-mastered in a way that it uses somewhat better textures and much improved sound, and I guess it is reasonable to expect that the graphics engine it uses can rendered correctly even without any GPU acceleration at all.
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zgembo: Sorry, but Grim Fandango is a 17 years old game, re-mastered in a way that it uses somewhat better textures and much improved sound, and I guess it is reasonable to expect that the graphics engine it uses can rendered correctly even without any GPU acceleration at all.
It's not the improved textures that have pumped up the requirements up to a somewhat ridiculous OpenGL 3.3, it's the shaders and the new rendering engine used for the "remastered" mode (which is totally different from the original).

Most people would have preferred something with less glamor and more hardware compatibility, but I guess the devs thought otherwise unfortunately.
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nulian: Sorry but opengl 3.3 is a 5 year old standard supported by almost all graphic cards except old intel and I guess sub par opensource drivers
So if you happen to be the unlucky owner of a GeForce 7950 GT, which is still a pretty decent card even by today's standards (though a bit outdated, I admit), you would not be able to play this remastered version of a game that originally required a Pentium 133 or above and a 2mb PCI card.

That doesn't seem even a bit ridiculous to you?
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nulian: Sorry but opengl 3.3 is a 5 year old standard supported by almost all graphic cards except old intel and I guess sub par opensource drivers
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WinterSnowfall: So if you happen to be the unlucky owner of a GeForce 7950 GT, which is still a pretty decent card even by today's standards (though a bit outdated, I admit), you would not be able to play this remastered version of a game that originally required a Pentium 133 or above and a 2mb PCI card.

That doesn't seem even a bit ridiculous to you?
It's 9 years old and even nvidia driver support has been stopped for that graphic card.

And you can't really compare the original system requirements which also had the game resolution probably at 640x480 if not lower.

Plus the lighting with shaders what has been done even though it isn't much makes it a totally different requirement on graphic cards. It's probably limited to opengl 3.3 because of shaders they used which also worked on playstation 4. And to make it work on older cards they had to rewrite the shaders.
The game works just fine with AMD open source drivers, despite the warning on the page.
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goronzyg: The game works just fine with AMD open source drivers, despite the warning on the page.
Can you please post which ones (kernel / mesa version) for the reference? Thanks!
Post edited February 02, 2015 by shmerl
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goronzyg: The game works just fine with AMD open source drivers, despite the warning on the page.
It would also help if you could let us know what AMD card you're using please.

I haven't been able to get it working on my Radeon HD 6450 with mesa 10.3 / kernel 3.16 (on Mint 17.1 64bit), and I'm not that eager to use ppas to update my graphics stack just yet...
I'm using the latest code from Mesa master and llvm master with the radeonsi driver. Kernel shouldn't really matter, FWIW I'm using 3.18.3. The GPU is a Radeon HD 7770.
Post edited February 02, 2015 by goronzyg
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goronzyg: I'm using the latest code from Mesa master and llvm master with the radeonsi driver. Kernel shouldn't really matter, FWIW I'm using 3.18.3. The GPU is a Radeon HD 7770.
Interesting... it may work with radeonsi then and no so much with r600g, or maybe it will work for me as well once I sync up everything with Mesa master.

Maybe I'll give it a shot.

Thanks.
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WinterSnowfall: Does anyone know WHY the open source AMD drivers are not supported?
Simple. Because when we tested the game on them it did NOT work. At all. Sorry :(
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WinterSnowfall: Does anyone know WHY the open source AMD drivers are not supported?
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JudasIscariot: Simple. Because when we tested the game on them it did NOT work. At all. Sorry :(
Probably things have improved in the recent kernel / mesa. So you can retest it in the future and specify with which versions it works.
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WinterSnowfall: Does anyone know WHY the open source AMD drivers are not supported?
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JudasIscariot: Simple. Because when we tested the game on them it did NOT work. At all. Sorry :(
Fair enough.

I've even double tested and it still does not work for me :P, though it seems to be working for people with newer AMD cards/open source driver revisions.

The same thing (no AMD open source driver support) is mentioned in the Double Fine Grim Fandango FAQ section on their support forum, so I thought something was amiss even before I tried it out myself.

Anyway, I was looking into figuring out what the technical impediments were and why the Double Fine developers were unable to get the game working with the drivers.

Someone has suggested that some broken (aka non-standard compliant) shaders are causing crashes in the driver, and that Double Fine is reluctant to fix these as they are tolerated in the proprietary drivers. I tend to agree with him on that bit:

http://www.doublefine.com/forums/viewthread/16367

Maybe we'll see a fix from Double Fine somewhere along the line, but I'm not betting on it. It's my last pre-order ever.

Anyway, it's not your (and I mean GOG's) fault at all so I hold no grudges :P.
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JudasIscariot: Simple. Because when we tested the game on them it did NOT work. At all. Sorry :(
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shmerl: Probably things have improved in the recent kernel / mesa. So you can retest it in the future and specify with which versions it works.
If we have time to do so because, honestly, just about every game we tested on those that was a native Linux version did not work.
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JudasIscariot: Simple. Because when we tested the game on them it did NOT work. At all. Sorry :(
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shmerl: Probably things have improved in the recent kernel / mesa. So you can retest it in the future and specify with which versions it works.
I think the standard GOG policy at the moment is to support Ubuntu 14.04 / Mint 17 along with whatever versions the drivers have in the default repositories of the distros.

Asking the average gamer to upgrade his graphics stack in Linux in order to play a game is a bit of an overkill imho, though I expect most Linux users to have a rough idea of what that involves.

Anyway, it all sounds like a support engineer's nightmare, so I don't think this will ever happen :).
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shmerl: Probably things have improved in the recent kernel / mesa. So you can retest it in the future and specify with which versions it works.
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JudasIscariot: If we have time to do so because, honestly, just about every game we tested on those that was a native Linux version did not work.
Ehm, no... Broken Age works, Psychonauts, Costume Quest to name games from Double Fine. And then I've also played and finished Deponia 1, 2, 3 on the AMD open source drivers. Guacamelee! also works...

In fact Grim Fandango Remastered is the first game that won't start for me (and for which I meet the hardware requirements) from the entire GOG selection of Linux games that I own.
Post edited February 03, 2015 by WinterSnowfall