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lordhoff: Cool!
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Curunauth: Yup!

It's generalizable too - enemies can climb up things to get to you, but if the surface is small enough they can't get up there with you. Lamps may work, as NPCs sometimes hop up on them and stay a while. The key trick is holding "walk" at all times, otherwise any action may make you fall off.

(NPCs also have surprisingly good path-searching - I tried sniping at someone from a roof once and he went about 100 feet away to climb on a smaller roof, then ran across to me. So make sure there's not an alternate, easy path!)
Here's another example: try climbing the wall in the harbor district (via roof top) by the fish stew woman. Shoot one of the reptiles (snappers, I think). They will run to the east (?) gate and into the the harbor district trying to get to you. I suspect that if they lived long enough (all the townsfolk and guards they pass attack them) that they'd hop up there after you.
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Curunauth: Yup!

It's generalizable too - enemies can climb up things to get to you, but if the surface is small enough they can't get up there with you. Lamps may work, as NPCs sometimes hop up on them and stay a while. The key trick is holding "walk" at all times, otherwise any action may make you fall off.

(NPCs also have surprisingly good path-searching - I tried sniping at someone from a roof once and he went about 100 feet away to climb on a smaller roof, then ran across to me. So make sure there's not an alternate, easy path!)
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lordhoff: Here's another example: try climbing the wall in the harbor district (via roof top) by the fish stew woman. Shoot one of the reptiles (snappers, I think). They will run to the east (?) gate and into the the harbor district trying to get to you. I suspect that if they lived long enough (all the townsfolk and guards they pass attack them) that they'd hop up there after you.
Relatedly, the lizards out on the island will (attempt to) travel around the island to get to you if you shoot down from the cliff. This is actually a blind exploration, probably built to try to circle you - because there's no way to get to the places whence I was firing without being able to climb. Sadly for the lizards (and my XP), they're awful swimmers, and usually go under, fail to surface, and drown almost invariably.
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lordhoff: Here's another example: try climbing the wall in the harbor district (via roof top) by the fish stew woman. Shoot one of the reptiles (snappers, I think). They will run to the east (?) gate and into the the harbor district trying to get to you. I suspect that if they lived long enough (all the townsfolk and guards they pass attack them) that they'd hop up there after you.
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Curunauth: Relatedly, the lizards out on the island will (attempt to) travel around the island to get to you if you shoot down from the cliff. This is actually a blind exploration, probably built to try to circle you - because there's no way to get to the places whence I was firing without being able to climb. Sadly for the lizards (and my XP), they're awful swimmers, and usually go under, fail to surface, and drown almost invariably.
Yeah, others have a tendency to fall off of cliffs when crowding to charge you down a narrow pass or climb up a sheer cliff face to get to you. Even some orcs have done this. Took me a while to figure out what the heck happened to them.
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Curunauth: Relatedly, the lizards out on the island will (attempt to) travel around the island to get to you if you shoot down from the cliff. This is actually a blind exploration, probably built to try to circle you - because there's no way to get to the places whence I was firing without being able to climb. Sadly for the lizards (and my XP), they're awful swimmers, and usually go under, fail to surface, and drown almost invariably.
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lordhoff: Yeah, others have a tendency to fall off of cliffs when crowding to charge you down a narrow pass or climb up a sheer cliff face to get to you. Even some orcs have done this. Took me a while to figure out what the heck happened to them.
In Gothic 1, one of the guards in the Free Mine kept doing that (the one with the party food request) - I (incorrectly) thought he was plot-critical, so I gave up on trying to KO him after about the 10th fall to his death. Shoulda let the jerk bleed, hrmph!
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lordhoff: Yeah, others have a tendency to fall off of cliffs when crowding to charge you down a narrow pass or climb up a sheer cliff face to get to you. Even some orcs have done this. Took me a while to figure out what the heck happened to them.
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Curunauth: In Gothic 1, one of the guards in the Free Mine kept doing that (the one with the party food request) - I (incorrectly) thought he was plot-critical, so I gave up on trying to KO him after about the 10th fall to his death. Shoulda let the jerk bleed, hrmph!
Well, the old camp boys took care of him anyway and I got all my stuff back.
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Curunauth: In Gothic 1, one of the guards in the Free Mine kept doing that (the one with the party food request) - I (incorrectly) thought he was plot-critical, so I gave up on trying to KO him after about the 10th fall to his death. Shoulda let the jerk bleed, hrmph!
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lordhoff: Well, the old camp boys took care of him anyway and I got all my stuff back.
True, but it's just so much more satisfying when I'm losing a fight with him and he goes off the deep end literally! Woulda been funnier if he'd caused damage the time he landed on some diggers' heads though.

I was mildly surprised that falling counted as lethal (non-melee) damage though; it would have been an easy way to add insurance against suicide by bad pathfinding. I guess they couldn't separate it between the player and NPCs and didn't want to let the player cheat death in towns.

Hrm, I wonder if the strafe bug would work for NPCs if they tried . . . it probably would, but getting them to do it might be really hard.