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Right now im lvl 22 in the militia on the path to be a paladin and have a pretty good idea how a melee guy works now. Every once in a while I will use spells and certian ones will do loads of damage on some creatures but none on the others. From what I understand the scroll version of the spell is the same as the actual one so I was wondering how easy it is to actually play as a mage since i was thinking about what I was going to do on my next play through.

And is playing as a dragon hunter too similar to the play style of a paladin or is it worth trying that too.
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cromwest: Right now im lvl 22 in the militia on the path to be a paladin and have a pretty good idea how a melee guy works now. Every once in a while I will use spells and certian ones will do loads of damage on some creatures but none on the others. From what I understand the scroll version of the spell is the same as the actual one so I was wondering how easy it is to actually play as a mage since i was thinking about what I was going to do on my next play through.

And is playing as a dragon hunter too similar to the play style of a paladin or is it worth trying that too.
I think it is worth playing all three as the mercenary route is unique role wise. You really need a lot of money as a merc - everything you get is expensive. I personally had a hard time role playing a bad ass, though and it is really tough getting in because, well, they are better then you at fighting and there are RULES!

I first played through as a fire mage. In some ways, it is very easy but in others, very frustrating. It seems some of the bad guys are impervious to spells other then conjuring up a badder opponent and watching the fight.
My favourite Fire Mage: (Gothic 2 The Night of the Raven)

The advantage of this build is that you are stronger than "classic" mage in the first half of the game. Any Fire Mage will be super powerful in the last two or three Chapters.

1) Buy Master Sword from Martin (in the harbor) for 2400 GP
- 120 DMG, 100 Range (the max for 1H swords)
- Make sure you have the money when you approach himn for the first time, because he will equip this sword after you speak to him for the first time and you wwould be unable to get it after that.

2) Train 1H Swords to 34%, then use all bonuses to push it beyond 60% (master) ASAP (Master Sword +10%, Wulfgar's tip +2%, +5% from the book you can buy from Lutero for 5000GP (Chapter 2), read stone tablets when you have learned the language - first two levels are good enough for starters)
- Achieving Master 1H weapons makes the mage very adept at melee combat as well.

24 LPs needed

3) Train Strength to 34, then use as all bonuses ASAP (Dragon roots, Thekla's Stews, Erol's tip, Strength potions, apples, and stone tablets)
-This is because melee damage is calculated using Strength, even when you are using DEX based weapon

24 LPs needed

4) Train Dexternity to 44 (or so) and then use bonuses to get beyond 60 DEX
(2x DEX potion = +6; +lots of goblin berries, + stone tablets)
-So you can use Master Sword

cca 44 LPs needed

5) Learn Pickpocket (10LP) and Lockpicking (10LP)
=> with DEX 60+ you can pickpocket most NPCs
Lockpicks is needed to open most chests, and it sucks when you can't do it
Pickpocket will earn you a lot of XP and gold

20 LPs needed


+15LPs for learining the first two levels of the Ancient Language (from Myxir)
Overall: 24+24+44+20+15 = 127 LPs

All this can be done in Chapter 1/start of Chapter 2, then I spend LPs on Mana, Circles of Magic and some spells. Beliar's runes are pretty good too. Later in the game (chapter 4+) mages get some sick spells.



Although nothing beats being a Mercenary/Dragon Hunter, especially since pretty much all the cool guys from Gothic 1 are there too. And the 1h Ore Dragon Slayer is the best (and the best looking too) 1H Swrod in the game, by far.

Paladin is very similar to Dragon Hunter, but gets Runes as well. Paladin also gets double bonus for praying to Innos. I still like Dragon Hunters better, because Paladins are fanatics IMHO :D
Post edited June 01, 2011 by Kronner
Playing as a Mage is hard at the start, but gets incredibly satisfying near the end-game, when you have access to some of the most destructive spells in the game.
Ah, I remember that one time, at the end, where I single-handedly broken the orc siege of the Old Camp. Took a while and a lot of mana potions, but it was worth it.
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Kronner: 1) Buy Master Sword from Martin (in the harbor) for 2400 GP
- 120 DMG, 100 Range (the max for 1H swords)
- Make sure you have the money when you approach himn for the first time, because he will equip this sword after you speak to him for the first time and you wwould be unable to get it after that.
He substitutes it for a sword called the torturers axe, if you looked into his inventory and still want the sword. You can get the former weapon for free near the black troll, or from one of the merchants in the city.
Great post Kronner, I'll use it as a plan for my own fire mage build.
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Kronner: +15LPs for learining the first two levels of the Ancient Language (from Myxir)
I'd like to contest this. Learning the final language for 15LP nets you 12MP, a ton of HP and some other useful stuff. I found it invaluable in my playthrough as a fire mage.
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Kronner: +15LPs for learining the first two levels of the Ancient Language (from Myxir)
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Titanium: I'd like to contest this. Learning the final language for 15LP nets you 12MP, a ton of HP and some other useful stuff. I found it invaluable in my playthrough as a fire mage.
I believe he was talking about early in the game, ie, not worrying about it until the rest of the items are in place.

I just saved the money, though, and used the fine rapier - it can be acquired relatively fast and puts out a lot of damage (100?).
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Titanium: I'd like to contest this. Learning the final language for 15LP nets you 12MP, a ton of HP and some other useful stuff. I found it invaluable in my playthrough as a fire mage.
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lordhoff: I believe he was talking about early in the game, ie, not worrying about it until the rest of the items are in place.

I just saved the money, though, and used the fine rapier - it can be acquired relatively fast and puts out a lot of damage (100?).
How did you get the rapier early? I haven't seen it in any of the merchant inventories.
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lordhoff: I believe he was talking about early in the game, ie, not worrying about it until the rest of the items are in place.

I just saved the money, though, and used the fine rapier - it can be acquired relatively fast and puts out a lot of damage (100?).
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oldmanleschi: How did you get the rapier early? I haven't seen it in any of the merchant inventories.
Now your testing me :) ---- I cannot remember exactly (haven't played for quite a while). I have this faint memory that I found it somewhere. I'll see if I can find anything to kick start my memory. All I know is that I kept adding to my dexterity so I could use it (then I built no more dexterity after that). It wasn't there at the very beginning stages but one has to build a lot of dexterity to use it and that takes a while. I still remember using it by at least the third chapter and the far side of the island. As a servant of Inos, I decided that using the all-powerful claw was a no no - the rapier worked quite well and didn't interfere in my studies of magic.

I'm still looking; thinking it is in one of the bandits' camps near the mercenaries but not sure.

Well, I give up. I found references to it but not where it was found. I guess I'll have to play thru again to remember where and I'm currently in the middle of other games. Just keep looking - you'll find it.
Post edited September 20, 2011 by lordhoff
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oldmanleschi: How did you get the rapier early? I haven't seen it in any of the merchant inventories.
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lordhoff: Now your testing me :) ---- I cannot remember exactly (haven't played for quite a while)...

I'm still looking; thinking it is in one of the bandits' camps near the mercenaries but not sure.

Well, I give up. I found references to it but not where it was found. I guess I'll have to play thru again to remember where and I'm currently in the middle of other games. Just keep looking - you'll find it.
Thanks. I believe there is one where the Trolls are, but I'm not ready to take them on yet. I was hoping for an easier path .. but those are rare in this game.
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lordhoff: Now your testing me :) ---- I cannot remember exactly (haven't played for quite a while)...

I'm still looking; thinking it is in one of the bandits' camps near the mercenaries but not sure.

Well, I give up. I found references to it but not where it was found. I guess I'll have to play thru again to remember where and I'm currently in the middle of other games. Just keep looking - you'll find it.
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oldmanleschi: Thanks. I believe there is one where the Trolls are, but I'm not ready to take them on yet. I was hoping for an easier path .. but those are rare in this game.
It might be; in the non-Gold (ie, not NotR), a regular one is there (I believe) with I think a power of 60. They may have simply upgraded it. BTW, you don't have to fight those slow trolls to get it. I will say no more :)
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oldmanleschi: Thanks. I believe there is one where the Trolls are, but I'm not ready to take them on yet. I was hoping for an easier path .. but those are rare in this game.
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lordhoff: It might be; in the non-Gold (ie, not NotR), a regular one is there (I believe) with I think a power of 60. They may have simply upgraded it. BTW, you don't have to fight those slow trolls to get it. I will say no more :)
Ahh. Good hint :)
Thanks
I created a forum account just to say this: A mage becomes overpowered at the start of Chapter 3, and even all the NotR nerfs to magic haven't damaged the Fire Mage's status as the strongest class in the game.

Do you guys realize how overpowered Storm is? 5 LP for a chapter 3 spell which does everything that fire rain does - just at roughly half the mana/damage efficiency when you take resistances into account, while actually being more effective against Fire monsters.

Storm - it's an armageddon spell which travels with you for around 10 seconds, and does stack. Chug a speed potion beforehand and you can clear entire valleys. 100 mana for 250 damage, range is similar to projectile spells but AOE instead, and here's the best part - each cast hits TWICE.

Mages in NotR absolutely MUST get it if they intend to kill enemies on the map before Ch 5 (Fire Rain). In fact, I would wait with killing anything non-quest related until you get Storm and your mana to 100 (required to cast it) for a highly enjoyable playthrough.

Usage: One cast for low HP enemies, up to Skeletons and Orc Warriors, two for Wargs, Orc Elites and up (300+ xp enemies mostly) and three if you absolutely want to 1-hit Seekers as opposed to smacking the last fragment of HP left. Again, use speed potions to get the most area coverage, especially if using scrolls and your supply is limited. The speed potion lasts 5 minutes, so you could clear half the map if you have the Storm rune and enough mana potions within that time.

Notes on building your own "Stormchild":
Firstly, you need only three runes until Ch 5: Storm, Lightning and Ice Block (great against Seekers, Shadowbeasts). Lightning (@ Jharkendar Ch 3) has the best mana/damage ratio of all the projectile spells in-game, on par with the weaker Ice Lance and Waterfist (the latter which interestingly can knock down friendly NPCs instead of killing them).

General leveling advice applies: Raise both Strength and your favorite melee skill to around 40 before applying permanent bonuses; replace Str with Dex if you really want to Pickpocket. There's mandatory combat in the first two chapters, which can be difficult without Storm or some sort of summon/transformation spell, though scrolls are sufficient for this until Ch 3-5 depending on your frugality.

Contrary to popular belief, not a single Orc needs to be fought in Ch 2. Getting to Ch 3 quickly and efficiently is mostly about running around, using scrolls on some quest mobs, evading the rest (killed enemies do NOT respawn nor prevent other enemies from spawning later) and making sure to earn enough cash to buy permanent potions, Innos donations and such. Remember to make the Innos donations (1000 gold if done 50 at a time) before becoming a novice, for a huge +85 HP and more permanent boosts.

Why you shouldn't pickpocket, unless you really want to: Lockpicking is more important and mind numbing enough. Adding Pickpocket makes the game even more tedious while giving needless XP useful only to a completionist, as the 5 LP required (?) take tens of thousands of XP near the end of the game, gold is plentiful and 5 LP is a lot early on. Lastly, Str is an important stat on its own, having a huge effect on melee damage and weapon selection. Crossbows also rock.

2-handers are vastly superior in my opinion, especially long ones like the mages' Ulthar's Staff (40 Str for 70 damage, max range @ Gorax Ch 1) and Typhoon (45 Str for 75 damage, max range @ Cronos Ch 2). I can fight anything without taking damage, whereas with a 1-hander I can only accomplish this through exploits. I'm sure someone here can do this without 2-handers, but it's so much easier with - and you'll need to hit often as a mage, since you're relatively weak.

P.S. Sorry for the revive, but this topic is the top Google result for a bunch of mage-related search phrases - I figured this would be the best place. Even the excellent GameFAQs guides fail to include this bit of information, and I presume their authors unreachable after all these years. And yes, people still play this - on a much larger scale than I initially realized.

Edit: Storm can easily clear the Valley of Mines of its Orc problem, as soon as you get it. People say NotR made mages weaker - I absolutely have to disagree. Mages can clear anything starting at Ch 3 thanks to Storm.

And another tip that's not in the guides: Save your Mana Essences (the weak mana potions). You can turn them into full mana potions later at a ratio of 3:1, which is exceptionally good if you have more than 200 mana. Also save your Knotweeds for this; you don't need them, especially not as Bosper's apprentice (which amusingly gives you access to more potions than Constantino does).
Post edited June 14, 2017 by Gessie00
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Gessie00: P.S. Sorry for the revive, but this topic is the top Google result for a bunch of mage-related search phrases - I figured this would be the best place. Even the excellent GameFAQs guides fail to include this bit of information, and I presume their authors unreachable after all these years. And yes, people still play this - on a much larger scale than I initially realized.
You're forgiven. Good info on Storm, I've never used it in all these years; don't know why not but I'll definitely try it in my next game.

I kind of agree on pickpocketing but since I usually use a bow instead of a staff, I have high enough DEX that it's very tempting since it's certain to pickpocket everyone.