Canaris: I'd say Diego's and Gomez' voices are outstanding!
I have yet to come across unintentionally funny dialogue, myself, so it must be a matter of perspective. I also don't think I understand how Gothic is in any way linear. You can change the entire dialogue and sometimes the entire story depending on what you say to certain NPCs, with the exception of altering the main storyline.
Maybe I have a different standard then you, but I think Gomez's and Diego's voice work is merely adequate. I mean it's not bad, but it's not the best. Reminds me of early Anime voice work. But like you said, it's all in the perception.
And what I mean is that you can't change the main story by dialogue choices; you can't influence the dialogue by what you say like many RPGS..or at least I have not come across that yet. (I'm not that far in to the game, so forgive me if I'm wrong.) It isn't like the fallout series, or even the more recent Mass Effect where what you say generally influences many many things.
That's all; it isn't really a criticism...just a design choice. Not every game has to have these massive dialogue trees that change the plot when you mention you'd rather save a baby then kill it. (for example.) I don't know about anyone else, but I am not looking for the same experiance in every RPG I play, heh. And these are just my opinions, whatever that might be worth ;)