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So in my new game (I got really bored of my last one despite not having wrapped anything up) I'm playing a mage and so I'm going to get some staff skills... but WOW large weapons seem really bad compared to one-handed weapons.

The spin attack (Hold RMB + Tap LMB) eats stamina like mad and half the time I get jammed so all my stamina is wasted anyway (against beasties).

BUT ONTO THE QUESTION!

When I use a one-handed weapon and I tap RMB it activates a fast attack. When I use a large weapon and tap RMB my character generally flinches and then gets hit repeatedly.

What's going on? Why does RMB not work a good portion of the time?
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bushwhacker2k: So in my new game (I got really bored of my last one despite not having wrapped anything up) I'm playing a mage and so I'm going to get some staff skills... but WOW large weapons seem really bad compared to one-handed weapons.

The spin attack (Hold RMB + Tap LMB) eats stamina like mad and half the time I get jammed so all my stamina is wasted anyway (against beasties).

BUT ONTO THE QUESTION!

When I use a one-handed weapon and I tap RMB it activates a fast attack. When I use a large weapon and tap RMB my character generally flinches and then gets hit repeatedly.

What's going on? Why does RMB not work a good portion of the time?
That they are - the reason I used one-handed - to do more overall damage (and to take less damage). As far as the RLB, the only time I used two-handed weapons was as a mage and it's been too long. It may be a one-handed only move and I believe that, in general, one has to be fairly advanced to use it but I'm really foggy on this. Maybe a more current player will chime in.
I just finished Gothic 3 and found I had the same problem but when I saw this happening, my stamina bar was empty. Maybe this is the problem?

When I was using one handed weapons, I never had to worry about stamina except when running long distances. But when I switched to two handed weapons, my stamina bar was pretty much always empty even after a few seconds in combat. I used 20 LPs to boost it to 600 too and I was still running out rather quickly (especially in mobs) but I did notice I have a little more staying power if the enemies had a bit of distance from each other. It seems to me that stamina and two handed weapons go hand in hand. If you have an empty stamina bar, two handed weapons lose a fair chunk of their reliability.

On the subject of 1h vs 2h weapons, I still preferred 2h because the range of 2h weapons helped ensure I wouldn't get hit in 1v1 or 1vs small groups. Larger groups were always a problem in melee so I chose too run away and use my bow instead. Don't know if the problem is me but I found using 1h weapons risky until I could use a shield but when I got to Varant, I was always getting my ass kicked when trying to use 2 1h weapons or sword and board combo, 2h weapons helped a lot, assuming my stamina bar wasn't empty.
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IwubCheeze: I just finished Gothic 3 and found I had the same problem but when I saw this happening, my stamina bar was empty. Maybe this is the problem?
I can confirm this is not the problem. It generally happens as combat opens, then once I get going the RMB malfunctions less and less.
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IwubCheeze: When I was using one handed weapons, I never had to worry about stamina except when running long distances. But when I switched to two handed weapons, my stamina bar was pretty much always empty even after a few seconds in combat. I used 20 LPs to boost it to 600 too and I was still running out rather quickly (especially in mobs) but I did notice I have a little more staying power if the enemies had a bit of distance from each other. It seems to me that stamina and two handed weapons go hand in hand. If you have an empty stamina bar, two handed weapons lose a fair chunk of their reliability.

On the subject of 1h vs 2h weapons, I still preferred 2h because the range of 2h weapons helped ensure I wouldn't get hit in 1v1 or 1vs small groups. Larger groups were always a problem in melee so I chose too run away and use my bow instead. Don't know if the problem is me but I found using 1h weapons risky until I could use a shield but when I got to Varant, I was always getting my ass kicked when trying to use 2 1h weapons or sword and board combo, 2h weapons helped a lot, assuming my stamina bar wasn't empty.
Not sure how much you monitor your stamina bar in combat (not that I have any judgments on anyone's playstyle!) but the spin attack (Hold RMB + Tap LMB) drains 50 stamina every time you use it, even if it bugs out or gets jammed. This is why stamina is dramatically more important to Two-Handers.

TBH I've been switching my stance a little bit too. I am also finding I get cheap-shotted by guys near my target when I use two-handers much less.

On the other hand zombies are a nightmare to face with Two-Handers...

Interestingly I'm going to say both 1h and 2h styles have their place. I'm a little impressed (not with RMB malfunctioning but everything else).

EDIT: Also I'm LOVING playing a mage. Once you get Mana Regeneration and a few hundred mana it's so great. I often blast enemies with magic, then switch to my staff for a few spin attacks, then when my stamina is lower I back off and switch back to magic.
Post edited January 26, 2016 by bushwhacker2k
I think it's merely because of the attack range of 2H weapons. If any enemy in your attack range is currently blocking, your attack gets blocked. The problem is that a halberd or a Krush Tarach attack is so wide/long it can easily hit five or six enemies at once. If at least one of them is blocking (which is, honestly, quite usual), you get blocked/stunned and other enemies can attack you immediately. 1H weapons usually hit only one to three enemies, so the chance is lower.
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helpo1: I think it's merely because of the attack range of 2H weapons. If any enemy in your attack range is currently blocking, your attack gets blocked. The problem is that a halberd or a Krush Tarach attack is so wide/long it can easily hit five or six enemies at once. If at least one of them is blocking (which is, honestly, quite usual), you get blocked/stunned and other enemies can attack you immediately. 1H weapons usually hit only one to three enemies, so the chance is lower.
I can confirm this is not the case. My issue of RMB not working happens as much against beasties as it does against anyone else.

That is a reasonable point though, my spin attack gets jammed vs. groups pretty often.

EDIT: To elaborate on my RMB issue, I tap it and my character seems to START attacking then just stops- sometimes my character spins 180 degrees when I tap it too... it's really weird.

These are good thoughts everyone is having, but has anyone played G3 recently? Is this only happening to me?
Post edited January 27, 2016 by bushwhacker2k
About two months ago, but I generally stick to pure magic/archery these days, because G3 is otherwise quite easy.
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bushwhacker2k: I can confirm this is not the case. My issue of RMB not working happens as much against beasties as it does against anyone else.
Well, don't forget that quite a few beasts can block attacks, too.
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helpo1: About two months ago, but I generally stick to pure magic/archery these days, because G3 is otherwise quite easy.
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bushwhacker2k: I can confirm this is not the case. My issue of RMB not working happens as much against beasties as it does against anyone else.
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helpo1: Well, don't forget that quite a few beasts can block attacks, too.
... Minecrawlers? Nothing else can block that would qualify as a beast...
Sandcrawlers and MC/SC warriors, but these are just variations of MCs.
But yeah, I meant it as bestiary in general, including goblins, mummies, ogres, schrats, skeletons and zombies. I'm not sure if all of these can block, though.

EDIT: And I'm not sure about golems.
Post edited January 31, 2016 by helpo1
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helpo1: Sandcrawlers and MC/SC warriors, but these are just variations of MCs.
But yeah, I meant it as bestiary in general, including goblins, mummies, ogres, schrats, skeletons and zombies. I'm not sure if all of these can block, though.

EDIT: And I'm not sure about golems.
Snow wolves are a huge problem especially when handicapped with a slow two-hander.
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helpo1: Sandcrawlers and MC/SC warriors, but these are just variations of MCs.
But yeah, I meant it as bestiary in general, including goblins, mummies, ogres, schrats, skeletons and zombies. I'm not sure if all of these can block, though.

EDIT: And I'm not sure about golems.
Got it- I categorize those as 'humanoids' since they have weapons.

I don't think goblins block (I could be wrong) and instead prefer to use a dodge animation.

Pretty sure golems can't block.
On the topic of 1H vs 2H weapons: melee combat is not the best part of the game in general. It has it's own quirks for both types of weaponry. What I found is that it is situational which one works better. There are enemies relatively suspectible to one type and other enemies to the second.

Regarding quick RMB with 2-handers: are you trying to move at the same time by any chance? IIRC it works fine with 1H but triggers about one in three or so for 2H. Whether it is intentional or just another in the multitude of bugs I cannot say (see: combat is a mess). Anyway heavy weapons are all about the reach. If you are not utilizing this advantage you shouldn't be using them.
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Walen: On the topic of 1H vs 2H weapons: melee combat is not the best part of the game in general. It has it's own quirks for both types of weaponry. What I found is that it is situational which one works better. There are enemies relatively suspectible to one type and other enemies to the second.

Regarding quick RMB with 2-handers: are you trying to move at the same time by any chance? IIRC it works fine with 1H but triggers about one in three or so for 2H. Whether it is intentional or just another in the multitude of bugs I cannot say (see: combat is a mess). Anyway heavy weapons are all about the reach. If you are not utilizing this advantage you shouldn't be using them.
I think I also heard someone mention that using them while moving can be funky- but I've tested this even while being totally immobile and it's happened many, many times.

I'm no longer playing G3 at the moment, but my opinion of the game has increased dramatically since the last time I played it. I'll definitely return now and then.

By the time I stopped playing, my opinion had reversed, I actually prefer two-handers overall. This is interesting as it's the first Gothic game where I've done so.