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I accidentally didn't invite Lares to my crew and now I don't even have the option!

Can I 'Marvin' him back somehow?
This question / problem has been solved by helpo1image
Isn't that because you've invited too many people? You can only invite 9 crewmembers (Angar; Bennet; Biff; Diego; Gorn; Lares; Lee; Lester; Milten; Vatras; Wolf), plus Girion, Mario and a captain (Jack/Jorgen/Torlof), because these three do not count.
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helpo1: Isn't that because you've invited too many people? You can only invite 9 crewmembers (Angar; Bennet; Biff; Diego; Gorn; Lares; Lee; Lester; Milten; Vatras; Wolf), plus Girion, Mario and a captain (Jack/Jorgen/Torlof), because these three do not count.
Thanks, that explains it... shame though, really just leaving out one or two people...

You can invite Wolf? Interesting, does that mean you have to have not told him to guard Bengar's farm first? I asked him and he won't join me.

Ah, I also didn't invite Girion! Time to go grab him :D EDIT: D'OH! He's RIGHT behind me!
Post edited April 01, 2015 by bushwhacker2k
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bushwhacker2k: You can invite Wolf? Interesting, does that mean you have to have not told him to guard Bengar's farm first? I asked him and he won't join me.
Yes. If you get him into guarding Bengar's farm (and Bengar is alive), he won't go with you. Though, technically, killing Bengar could work, because the condition for refusal is:

AI_Output(other,self,"DIA_Wolf_SHIP_15_00"); // (Do you not want to come with me?)
if((MIS_BengarsHelpingSLD == LOG_SUCCESS) && !Npc_IsDead(Bengar))
{
AI_Output(self,other,"DIA_Wolf_SHIP_08_01"); // (No, I already have a job.)
wolf_SaidNo = TRUE;
}

(else...)
But once you've spoken with him about this and he refused you, you can't ask him again to go with you, even if you kill Bengar after that (because of wolf_SaidNo = TRUE).
Post edited April 01, 2015 by helpo1
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bushwhacker2k: You can invite Wolf? Interesting, does that mean you have to have not told him to guard Bengar's farm first? I asked him and he won't join me.
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helpo1: Yes. If you get him into guarding Bengar's farm (and Bengar is alive), he won't go with you. Though, technically, killing Bengar could work, because the condition for refusal is:

AI_Output(other,self,"DIA_Wolf_SHIP_15_00"); // (Do you not want to come with me?)
if((MIS_BengarsHelpingSLD == LOG_SUCCESS) && !Npc_IsDead(Bengar))
{
AI_Output(self,other,"DIA_Wolf_SHIP_08_01"); // (No, I already have a job.)
wolf_SaidNo = TRUE;
}

(else...)
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helpo1: But once you've spoken with him about this and he refused you, you can't ask him again to go with you, even if you kill Bengar after that (because of wolf_SaidNo = TRUE).
Haha. Killing is usually the quickest solution.