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In my second playthrough of Gothic 2 I want to do mage quests. Not to join, just for the xp, then I'll go paladin. My question is, what is the point of no return in that process? If it's the moment Pedro gives me the key and I go in, then it's not worth worrying about. Can't I go in, do a few hundred xp of stuff, and then back out?
If I remember correctly, it's possible to first become a member of the militia, advance to shortly before paladin (getting accepted, but not actually becoming one), give the sheep and 1000 gold to the gatekeeper of the monastery and then get access to both mage and paladin stuff.

Might be that they closed that loophole.

Otherwise you are locked in with the mages as soon as you get access to the monastery.
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hahtse: If I remember correctly, it's possible to first become a member of the militia, advance to shortly before paladin (getting accepted, but not actually becoming one), give the sheep and 1000 gold to the gatekeeper of the monastery and then get access to both mage and paladin stuff.

Might be that they closed that loophole.

Otherwise you are locked in with the mages as soon as you get access to the monastery.
On my first time through I didn't go in the monastery until it was time to track down and repair the eye of innos. On my second I am trying to do lots of things that I missed the first time. Might not be worth it though.

I saw on YouTube that it's possible to climb over the wall and get into the monastery without the key. I want to try that too.
Post edited March 05, 2016 by Gerin
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hahtse: If I remember correctly, it's possible to first become a member of the militia, advance to shortly before paladin (getting accepted, but not actually becoming one), give the sheep and 1000 gold to the gatekeeper of the monastery and then get access to both mage and paladin stuff.

Might be that they closed that loophole.

Otherwise you are locked in with the mages as soon as you get access to the monastery.
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Gerin: On my first time through I didn't go in the monastery until it was time to track down and repair the eye of innos. On my second I am trying to do lots of things that I missed the first time. Might not be worth it though.

I saw on YouTube that it's possible to climb over the wall and get into the monastery without the key. I want to try that too.
It is possible; I did it but I don't think the tasks are open to you (so long ago ---). You can get onto a wall or roof via the mountains behind it.
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Gerin: On my first time through I didn't go in the monastery until it was time to track down and repair the eye of innos. On my second I am trying to do lots of things that I missed the first time. Might not be worth it though.

I saw on YouTube that it's possible to climb over the wall and get into the monastery without the key. I want to try that too.
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lordhoff: It is possible; I did it but I don't think the tasks are open to you (so long ago ---). You can get onto a wall or roof via the mountains behind it.
It makes sense that getting the key from Pedro triggers the dialogues and quests. If those aren't available then I'm only slightly curious about climbing over but there isn't much point in it. I did mercenary quests just for xp but didn't join and would do the same with the mages, but if I have to join to even get started then I won't bother.
Besides, as I posted on the general forum, it doesn't feel realistic or logical to get all bogged down in side quests when there is a supposedly urgent story arc unfolding. Maybe it's for the best to leave some of them alone and get on with the mission of stopping orcs, dragons, etc al.
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lordhoff: It is possible; I did it but I don't think the tasks are open to you (so long ago ---). You can get onto a wall or roof via the mountains behind it.
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Gerin: It makes sense that getting the key from Pedro triggers the dialogues and quests. If those aren't available then I'm only slightly curious about climbing over but there isn't much point in it. I did mercenary quests just for xp but didn't join and would do the same with the mages, but if I have to join to even get started then I won't bother.
Besides, as I posted on the general forum, it doesn't feel realistic or logical to get all bogged down in side quests when there is a supposedly urgent story arc unfolding. Maybe it's for the best to leave some of them alone and get on with the mission of stopping orcs, dragons, etc al.
Yes. The big orc army. Behind the wooden wall. Heh.
Try and climb over it ;)


I saw on YouTube that it's possible to climb over the wall and get into the monastery without the key. I want to try that too.
Oh yeah. I forgot about that. Damn, it has been so long X'D.

You still have to get the timing right.
Post edited March 12, 2016 by hahtse