Ashkc88: I personally think the way games can convey their story through gameplay is where I'd start to consider them art. Sadly, games that do this are so few and far between that it kind of becomes hard to tell or appreciate them when they do it.
I don't think Gone Home does an amazing job of this, but to be fair I think these kind of games are more of an experiment on how games
could tell a story that are unique to the medium.
Laugh as much as you want, but I still believe that Super Metroid is the best example of telling a narrative in a video game. I wish more games would copy (used loosely) it's masterful story telling as much as they do it's masterful game play mechanics.
As you pointed out though, art is interesting in that it's not really everyone's interest and it is extremely subjective. There are some games that make me feel "this is art!" that others wouldn't, but I don't really seek out artful games. Most of the time, I play games to have fun more so than wanting to attend a video game art museum. :)
Thanks for an interesting reply. I think storytelling in games whether through linear or branched narrative or other means can be artistic in themselves, but as they only form a part of the whole that is a game, the game in itself does not become art by containing it. The exception to that is if storytelling or some other artistic work completely dominates the game part of the computer game. Perhaps such a computer game should be considered a game\art hybrid project, or perhaps not even a game at all. The last option I'm not to found about since that would in essence make me agree with those angry types like the one in the original review that complains that these are not games!
Stories in games is an interesting topic. When it comes to linear narratives I don't think gaming has come very far, and by it's current state it is currently hard to make big leaps. Even the games with the best narratives are far worse at this then the great number of quality films and novels\short stories that excel at this. That is not to say that I do not appreciate a good story in a game, I do, but I actually think graphics, sound and music are more important at least in most games that I play.
But games has many examples of interesting storytelling that is (for the most part) not possible in the traditional mediums. Branched narratives is an example, and if the storytelling and gameplay is well entwined
these kind of games can get very complex. The real good games with this type of storytelling is probably few and far between. Certain role-playing games though not many would fill the criteria. Some early experimental adventure games (before the point and click era) is probably like this. The best example (though not one I'm familiar with myself), is the genre of interactive fiction. These game forgo graphics completely and uses just a text to tell the unfolding story. Without graphics to worry about the game designers can spend more time on the quality and complexity of the story\game.
Another type of storytelling not available to books and films is the kind were the players themselves create the story (either in their heads or write it down and post it to the internet) based on their experiences in the games. This is very common with grand strategy games like the historical games of Paradox Interactive, the Civilization series and fantasy game with a lot of backstory and descriptions like Age of Wonders.
I haven't played Super Metroid yet, but eventually I will so I will not click on your link to spoil the game for me! :-) But from what little I've tried of the first and second level several years ago the game was very atmospheric and serious. I like the darker type of Super Nintendo games, like Super Castlevania IV and Actraiser a lot so it is a game I must play.