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- the Destroy Everything achievement does not work (all giga level 50, still does not turn gold)
- leaderboard does not work
- animation can glitch into each other, resulting in visual glitches (pet seemingly keeps firing while nothing is to fire at), immortal enemy (yes, they keep harming the giga), unpassable building (the building should have collapsed but due to glitch it did not, resulting in an immortal 0HP unpassable object), or even the level not finishing (when a hit-animation conflicts with the boss blowing up).
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twillight: - the Destroy Everything achievement does not work (all giga level 50, still does not turn gold)
- leaderboard does not work
- animation can glitch into each other, resulting in visual glitches (pet seemingly keeps firing while nothing is to fire at), immortal enemy (yes, they keep harming the giga), unpassable building (the building should have collapsed but due to glitch it did not, resulting in an immortal 0HP unpassable object), or even the level not finishing (when a hit-animation conflicts with the boss blowing up).
Hey twilight, sorry for very late reply :(

-"the Destroy Everything achievement does not work & leaderboard does not work" <-gonna check into this bug
-The animation, pet, immortal enemies, unpassable biulding glitches, does this happen in endless mode?
-The level not finishing bug when you strike a final hit to the boss, can you tell me on which boss?

Thank you very much for the report, and apologize again for late reply.
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twillight: - the Destroy Everything achievement does not work (all giga level 50, still does not turn gold)
- leaderboard does not work
- animation can glitch into each other, resulting in visual glitches (pet seemingly keeps firing while nothing is to fire at), immortal enemy (yes, they keep harming the giga), unpassable building (the building should have collapsed but due to glitch it did not, resulting in an immortal 0HP unpassable object), or even the level not finishing (when a hit-animation conflicts with the boss blowing up).
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goodypundit: -The animation, pet, immortal enemies, unpassable biulding glitches, does this happen in endless mode?
-The level not finishing bug when you strike a final hit to the boss, can you tell me on which boss?

Thank you very much for the report, and apologize again for late reply.
I dunno if in endless the glitches do happen, mostly played the campaign levels. I don't see why they would not though, all the glitches are obviously the same coding/engine-error, very typical to flash-games.

It seems though that the glitches are more prevalent on lower monster level / offensive capablities.

The boss that glitched out was I think the first. possibly the wizard, too. The trains don't have minions dicking around, and for the rest I've learnt my lesson to not try fooling around between the boss starts to blow up and the ending actualy happening.
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goodypundit: -The animation, pet, immortal enemies, unpassable biulding glitches, does this happen in endless mode?
-The level not finishing bug when you strike a final hit to the boss, can you tell me on which boss?

Thank you very much for the report, and apologize again for late reply.
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twillight: I dunno if in endless the glitches do happen, mostly played the campaign levels. I don't see why they would not though, all the glitches are obviously the same coding/engine-error, very typical to flash-games.

It seems though that the glitches are more prevalent on lower monster level / offensive capablities.

The boss that glitched out was I think the first. possibly the wizard, too. The trains don't have minions dicking around, and for the rest I've learnt my lesson to not try fooling around between the boss starts to blow up and the ending actualy happening.
Thank you for the additional details, gonna check on this :)
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twillight: - the Destroy Everything achievement does not work (all monster level 50, still does not turn gold)
These achievement are checked/uploaded on result screen (the news reporter screen)
Sorry for the silly requests, but could you try entering the result screen on any stage with any monster?
Ignore the request if you already did this multiple times since you unlock all the monster level :D
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twillight: - the Destroy Everything achievement does not work (all monster level 50, still does not turn gold)
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goodypundit: These achievement are checked/uploaded on result screen (the news reporter screen)
Sorry for the silly requests, but could you try entering the result screen on any stage with any monster?
Ignore the request if you already did this multiple times since you unlock all the monster level :D
Somehow it avoided my attention that there are more than 3 monsters.
That can easily be the reason.
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goodypundit: These achievement are checked/uploaded on result screen (the news reporter screen)
Sorry for the silly requests, but could you try entering the result screen on any stage with any monster?
Ignore the request if you already did this multiple times since you unlock all the monster level :D
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twillight: Somehow it avoided my attention that there are more than 3 monsters.
That can easily be the reason.
Aaahh yea, the game comes with 3 Act, with each act have 3 monster tied to the theme :)
Anyway, some new stuff:
- the enemies that have 0 HP work this way: at "0HP" the units "deactoivate". Player's automatic cannons do not target them anymore. But if they get hit once again, they disappear. That's why with more offensive power the glitch(?) is less frequent/nonexistent
- the "Űfire without target" bug is of course remains. Beam-weapons/pets can be seen doing it all the time (no, not even offscreen enemy is present)
- did a run against the Act 3 boss, and once managed to get a puzzle which had no solution. After matching all but one cards, I could roll forever.
- with Veteris one of the quests got stuck, unable to fulfill it anymore (heal by the Overheat skill). The bar simply doesn't move. Tried to change giga, tried to quit game. Will update if restarting thw whole computer solves it.
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twillight: Anyway, some new stuff:
- the enemies that have 0 HP work this way: at "0HP" the units "deactoivate". Player's automatic cannons do not target them anymore. But if they get hit once again, they disappear. That's why with more offensive power the glitch(?) is less frequent/nonexistent
- the "Űfire without target" bug is of course remains. Beam-weapons/pets can be seen doing it all the time (no, not even offscreen enemy is present)
- did a run against the Act 3 boss, and once managed to get a puzzle which had no solution. After matching all but one cards, I could roll forever.
- with Veteris one of the quests got stuck, unable to fulfill it anymore (heal by the Overheat skill). The bar simply doesn't move. Tried to change giga, tried to quit game. Will update if restarting thw whole computer solves it.
Thank you for the detailed reports, this really helps!
The Veteris quest bug once got reported, although its confirmed fixed by the players who reporting it, I will take another look.
Sorry for this to happen :|
I've fnished with all the gigas, and the achievement worked.

On the other hand with the last giga try to soul-stealing skill (1st one) when on the knight (3rd) map. Units in towers seemingly turn to light, but they also remain there attacking the giga.

Also: on one occasion (not sure which giga, something from the middle three) noticed things in the shop were sold for incorrect amount. The shop said the stuff cost 6,000 points, but the button was green while I had only 5,000 points, and yes, I could buy it. (It was some decoration). Obviously I'm not complaining, still a bug.
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twillight: I've fnished with all the gigas, and the achievement worked.

On the other hand with the last giga try to soul-stealing skill (1st one) when on the knight (3rd) map. Units in towers seemingly turn to light, but they also remain there attacking the giga.

Also: on one occasion (not sure which giga, something from the middle three) noticed things in the shop were sold for incorrect amount. The shop said the stuff cost 6,000 points, but the button was green while I had only 5,000 points, and yes, I could buy it. (It was some decoration). Obviously I'm not complaining, still a bug.
Wooahhh, that's awesome twilight, congrats on finishing the game with all the Gigas! :D
I'm so glad that the achievement worked ;)

Thank you for the additional bug report, gonna add it to the list of your previous reported bugs :)
Have a nice weekend!
Popper Plant pet starts at 30 dmg, then goes down to 20 dmg when upped once, then goes back to 30 when upped a second time...

Nullisar:
- if I have 15 Parac, I can't mutate any to Paracoxodon
- Space Lobster customisation does not work (at least during the Metro Dome bossfight)
- how many summons should this have? Currently you can have 15 max. from rightclick summonning (these all can be transformed to either Paracoxodon or the flying variant), and 12 flying variant from the commet skill - which has no amount-indicator.
It'd be good to have different coloured boxes for the meteor-spwans if they are legit.

Veteris:
- Dormant Cloak seems not to work (it would be OP though)

Ezer:
- Vanguard does NOT recharge your Sin.
Post edited March 01, 2024 by twillight
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twillight: Popper Plant pet starts at 30 dmg, then goes down to 20 dmg when upped once, then goes back to 30 when upped a second time...

Nullisar:
- if I have 15 Parac, I can't mutate any to Paracoxodon
- Space Lobster customisation does not work (at least during the Metro Dome bossfight)
- how many summons should this have? Currently you can have 15 max. from rightclick summonning (these all can be transformed to either Paracoxodon or the flying variant), and 12 flying variant from the commet skill - which has no amount-indicator.
It'd be good to have different coloured boxes for the meteor-spwans if they are legit.

Veteris:
- Dormant Cloak seems not to work (it would be OP though)

Ezer:
- Vanguard does NOT recharge your Sin.
Thank you again twilight for the report!
Gonna check on it, on this weekend :)
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goodypundit: Thank you again twilight for the report!
Gonna check on it, on this weekend :)
Huh? After all these years you are still up to this?
I start to be interrested what else you have done.
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goodypundit: Thank you again twilight for the report!
Gonna check on it, on this weekend :)
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twillight: Huh? After all these years you are still up to this?
I start to be interrested what else you have done.
Ooouuhhh a bug or something like that need to be taken care of, doesn't matter when xD

I'm currently on the development of another game, still in an early phase, should be have a beta version this year :D
Just in case you interested about the concept : a ride-and-shoot survival game against Kaiju
(Attached image are taken from my social post)
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