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It has all the traditional elements of flash-games:
- zero balance. Some skills are immensly powerful, others are pityful in comparison, All are available from the start, so guess what oyu are supposed to do.
- tons of glitches: enemies turning immortal, levels don't end, animations gliotching into each other....
- features are not coded properly. Eg. Pick the "easy" monster, and start doing the campaign. Beating a level will open stage 2 of the same level, beating that unlocks the next sorroundings. Now pick the "medium" monster. Beat a level - done, you can immediately pass to the next stage, no need to beat stage 2 of the same map!

Also, could someone tell me again how the first monster is the "easy" one, while the invulnerable idle-gampley one is harder in comparison (the medium one)?

Anyway, I though I'll mention an achievement and a quest, as you might have trouble figuring them out too:
- the clown-achievement is tricky, because there can be 2 clowns on the Subrurbs (see the attachment)
- the quest "eat X human while they fall". Well, the only level "falling" units are possible is the knight realm, but I assure you, those soldiers jumping on you from balloons are not valid targets to use the 1st skill on. I suspect this has to do something with the taller trebuchet-towers with people in the windows/on top, but I can not confirm this for sure. Either way, I managed 0-1 per run of this, so it took like forever.

Question: quests eventualy run out, or they are randomly generated?

-----------------------

Ro'Gath, early game (assuming this is your first giga):
- get the more exp/more gold decors, but immediately after that, or even before get the 100 HP/sec suit. Focus on getting more rage (~mana) until you can do the basics reliably.
- do NOT get the "burn nearby buldings" mutation, or get any pet. Your HP/Mana will deplet regularly, so you want to get stuck on buildings and wait for your stats to recharge. For this reason, for a looong while don't use pets that cause damage!
- get as many achievement you feel capable of.for an easier go with the next giga.

- special weakness: Ro'Gath can not harm the Suburban's Guard Towers with its beam-attavk (right click)! melee or special skill recuired.

Azurewrath early game:
- you'll have a slight trouble keeping up with your rage (~mana), so pay attention to that you gain rage from destroying buildings. Do NOT attack human units until you can afford it (because of mana-regeneration you'll soon have infinite, but that needs a couple of levels and thngs bought).
- while your main focus should be getting more ice crystals and powering them up, at the start pump uo the Nguein-summoning (first special skill). They'll work as a meat-shield, and have adequate power to smash things until you can realy wage havoc.
- because you have automatic attack stuff on you, you want to invest in to damage-pets ASAP. The best defense if a good offense if you have to ocnstantly attack anyway.

Very soon this giga turns into an idle-game.

DoomTerra
Another instantly idle character. Give it the offensive and lay back. Very, very strong, bosses can't even do 1 puzzle against this.

Nebular
This is somewhat challangeing, even with all the achievements, given this lacks raw attack power.
Development need is: a) mana regenartion b) max HP c) armor.
Armor is what will solve all your problems, but you have to get until then. Trebuches will hit 2,000+ until you develop that.
There is no instant-solution mecha-type for this one, so first get the more money (destruction point), then more exp decors, then buy the stat-enhancements, then develop attack-power. For attack mid-term the manual attack will probably get priority, but not too late will become idle.
Oh, what they don't tell you, you have an automatic melee attack. It's nothing major, but prevents you from getting absolutely stuck early game.
You also practicaly have no air-attack, I mean no automatic air attack, so you have to take care of such things manualy.
Btw, 1 black hole is how stronger than 3? It isn't. And most special skill is "stop the screen", especialy the 5th which lasts forever.

Nullisar
This is an interresting giga. Needs to be developed pretty balanced, across many skills to have a decent horde.
Unforntunately the tongue-attack is very weak, so the train will be a wall for this one.
Skillwise this one doesn't have 2 + 5 attack, rather you can customize the horde you manage to have.
Also has trouble against the 4th boss' laser. This giga simply lacks armor/HP/regeneration to stand that. Being a flying enemy also makes it harder to balance the troops (maxed out skills do it optimal it seems in case you are wondering).
Suits also worth a closer look with this one, different one can provide more benefit depending on level, build and/or map.

Veteris
Now, this is an obvious one with some hidden flaws.
First: no, you don't want to mess with the black goo stuff.
What oyu want is DAKKA, so after buying the extra money/exp decos get the big laser. You might want to invest 1 point into the basic cannon just because you already have that, but maybe skip it altogether. What you want is the ~chain lightning. Avoid the flamethrower, you don't need that, it doesn't even give you goo (lategame feature).
Upp those two, and hope you get some funky quests, because this isn't the best giga, no, it is NOt easy.
The problem is, it is very-very voulnerable, and the 1st skill (some kinda shield) is very-very unpredictable what it works against. Seems not against melee, or bosses.
4th boss seems to be a giant wall with its hugh melee attack, against which you have no countermeasure. No, none of the goo-related stuff can help against it. I'll try to upp the defenses and sponge it out.

Khong' Gho
Don't bother with the gold-theme. And while all skills are useful, what you actualy want is ability to hurt the enemy, and only ONE thing can do that: your ranged attack. So add some damage, and make it abundant asap. When that is fully developed, rise your maximum gold because certains skills of this giga depend on it.
Skill 2-3 are mostly useless, but the others are pretty good. This one is definitely easy.
The choice of clothes is obvoious.

Annonam
This may be called medium, because top start you need a couple of skills even before investing into the money/exp decors. Get one extra minion, give them some armor, also enhance a bit the wasps. With like lvl 1- skills you should be able to pass map 1 (the suburbs), then start maxing these two out after buying the more points/exp decors.
The skin is not that important here, but there is only the rainbow one that provides useful buff.

Ezer
Attachments:
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Post edited March 20, 2022 by twillight
avatar
twillight: It has all the traditional elements of flash-games:
- zero balance. Some skills are immensly powerful, others are pityful in comparison, All are available from the start, so guess what oyu are supposed to do.
- tons of glitches: enemies turning immortal, levels don't end, animations gliotching into each other....
- features are not coded properly. Eg. Pick the "easy" monster, and start doing the campaign. Beating a level will open stage 2 of the same level, beating that unlocks the next sorroundings. Now pick the "medium" monster. Beat a level - done, you can immediately pass to the next stage, no need to beat stage 2 of the same map!

Also, could someone tell me again how the first monster is the "easy" one, while the invulnerable idle-gampley one is harder in comparison (the medium one)?

Anyway, I though I'll mention an achievement and a quest, as you might have trouble figuring them out too:
- the clown-achievement is tricky, because there can be 2 clowns on the Subrurbs (see the attachment)
- the quest "eat X human while they fall". Well, the only level "falling" units are possible is the knight realm, but I assure you, those soldiers jumping on you from balloons are not valid targets to use the 1st skill on. I suspect this has to do something with the taller trebuchet-towers with people in the windows/on top, but I can not confirm this for sure. Either way, I managed 0-1 per run of this, so it took like forever.

Question: quests eventualy run out, or they are randomly generated?

-----------------------

Ro'Gath, early game (assuming this is your first giga):
- get the more exp/more gold decors, but immediately after that, or even before get the 100 HP/sec suit. Focus on getting more rage (~mana) until you can do the basics reliably.
- do NOT get the "burn nearby buldings" mutation, or get any pet. Your HP/Mana will deplet regularly, so you want to get stuck on buildings and wait for your stats to recharge. For this reason, for a looong while don't use pets that cause damage!
- get as many achievement you feel capable of.for an easier go with the next giga.

- special weakness: Ro'Gath can not harm the Suburban's Guard Towers with its beam-attavk (right click)! melee or special skill recuired.

Azurewrath early game:
- you'll have a slight trouble keeping up with your rage (~mana), so pay attention to that you gain rage from destroying buildings. Do NOT attack human units until you can afford it (because of mana-regeneration you'll soon have infinite, but that needs a couple of levels and thngs bought).
- while your main focus should be getting more ice crystals and powering them up, at the start pump uo the Nguein-summoning (first special skill). They'll work as a meat-shield, and have adequate power to smash things until you can realy wage havoc.
- because you have automatic attack stuff on you, you want to invest in to damage-pets ASAP. The best defense if a good offense if you have to ocnstantly attack anyway.

Very soon this giga turns into an idle-game.
Hey again twilight :)
Thank you for the detailed report and guide, I will try my best to respond to every bug report you have here.

-Beating a level bug
You mentioned that "beating a level will open stage 2 of the same level" I think you refer to the checkpoint system.
Every level have one checkpoint, and you can choose where to start the level : from the very beginning of start from 50% of the level .
In your case with the "medium" monster, it seems you sweep the level in one run, passing the checkpoint and complete the level.

-Monster difficulty
The monster difficulty its kinda confusing, I'm agreed.
It should shown how complete the monster is, for example : the first monster have a complete armament, a ranged attack, healing skill, invulnerable skill, thus labelled her as as "Easy" monster.
Compared to the third monster that have limited range capabilities.
This difficulty also adjusted quite a lot by players feedback on the monster, so if you have any feedback on how the difficulty should shown, let me know :)

-Clown achievement
Everytime you blast a "clown phone booth" it have small percentage of chance for the achievement to be successfull or not.
This is shown by the clown on top of the phone booth (bottom picture mean succesfull) or broken down (top picture mean not yet successfull)

-Eat human while they fall quest
This condition will be fulfilled if you eat/suck (using first skill from the first monster) when a human is falling from the destroyed building they stationed into.
The soldier jumping from the baloons are not the valid target - true
The easiest way to do this is on the first level, The Suburs.

-Quest eventually run out bug
I will check into this bug

Thank you very much for the feedback! :)
avatar
goodypundit: Hey again twilight :)
Thank you for the detailed report and guide, I will try my best to respond to every bug report you have here.

-Beating a level bug
You mentioned that "beating a level will open stage 2 of the same level" I think you refer to the checkpoint system.
Every level have one checkpoint, and you can choose where to start the level : from the very beginning of start from 50% of the level .
In your case with the "medium" monster, it seems you sweep the level in one run, passing the checkpoint and complete the level.
Ye, the "beating the level bug" ye, I realised that's how it works, just was too lazy to edit it. True.

Eat human quest is then confirmed.

SUGGESTION: my only suggestion would be to let us disable decorations/achievements, and reset monster-level. So at least on low-level there would be the intended difference.
avatar
goodypundit: Hey again twilight :)
Thank you for the detailed report and guide, I will try my best to respond to every bug report you have here.

-Beating a level bug
You mentioned that "beating a level will open stage 2 of the same level" I think you refer to the checkpoint system.
Every level have one checkpoint, and you can choose where to start the level : from the very beginning of start from 50% of the level .
In your case with the "medium" monster, it seems you sweep the level in one run, passing the checkpoint and complete the level.
avatar
twillight: Ye, the "beating the level bug" ye, I realised that's how it works, just was too lazy to edit it. True.

Eat human quest is then confirmed.

SUGGESTION: my only suggestion would be to let us disable decorations/achievements, and reset monster-level. So at least on low-level there would be the intended difference.
hey again twilight :D
Sorry for repeating things that you already know, you can reset monster progress (whole progress, not just level) in the :
Main menu -> Options -> Reset -> select a particular monster you want to reset.
Thank you for the suggestions :)