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I have experienced bug earlier while picking up random purple mushroom (my character was standing still and couldn't move) so I tried reloading last autosave, last quicksave or last manual save.

But I get stuck on loading on all of them. The only save that works is ~1 hour 30min earlier, but I don't even remember all the items I found in the meantime :(.

Any idea what might fix this? (already tried verify/repair).


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EDIT - 6.32 patch:

I can now load saves that were previously stuck on neverending loading screen. So the issue seems to be fixed.
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Post edited March 15, 2018 by Teredas
This question / problem has been solved by SeithCGimage
I'm getting a similar error. My last two autosaves won't load. I get to the loading bar screen and the loading bar goes all the way to 100% but then nothing happens. The music and sound is playing in the background and the loading bar is full but it won't go past the loading screen.

I see that v6.3 is out on steam and there is a mention of a save game issue. I hope this is pushed out to GOG asap.
I'm suffering the same bug on all manual saves I tried to load so far. (Seven by now and counting.)
The loading bar fills till the end, the music plays, but nothing more happens.
Maybe one of the not-tried saves will load successfully, but: the older the save, the more progress is lost, as the old mouse word goes.
Hopefully 6.3 comes to GOG soon and fixes this. And if not 6.31 maybe...?

Edit: I found the two adjacent saves, were the bug starts to occur.
The older one, as all previously, loading, the younger and all following don't.
Sadly I can't remember, what I exactly did between those two saves. That is, if the bug is caused by an action in the game in the first place, and not some other form of corruption.
Post edited March 14, 2018 by tyberon138
Sad that GOG gets no love. The patch has been released already on Steam.
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invenio: Sad that GOG gets no love. The patch has been released already on Steam.
They probably got it but It takes some time to role out a GOG build and make sure it works probably, plus they're busy with the sale, so hopefully we'll get it tomorrow or Friday.
I just got to the prison courtyard and I'm getting the same problem. I've tried saving in multiple kinds of cover (chests, barrels, under tables, etc.) and no matter what, when I try to load the game it freezes on the loading screen. I'm stuck until this gets fixed unless I manage to clear the game without dying. >:/


EDIT: The latest patch fixed the issue, thanks Seith!
Post edited March 15, 2018 by Verjigormm
Well ... it seems that no matter what I do, every new save file gets corrupted (or at least that's what I think is happening). So I pretty much can't continue playing this game because all my progress turns into endless loading screen :( .

I hope the 6.30 patch fixes this...
Same here. The game worked fine for the first 2 hours, then I started freezing on a mushroom and my save files got corrupted. Started 1h30 earlier and tried to get all the items again. Froze on a handkerchief, then corrupt save files again. Manual, quick saves and automatic saves.

I don't know if I should keep on playing. Apparently the 6.30 patch on steam doesn't really fix those issues either.

I'll put the game back on a shelf for a while and will check out later this month.
Not sure of the cause of the bugs but I've got a case where I load a working save, then save and have a broken save. There are a number of changes to the save file but nothing that looks horrifying.

Enabling debugging results in the difference between a working load and a broken one to be this:

InvalidOperationException: Steamworks is not initialized.
at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0
at Steamworks.SteamUserStats.SetAchievement (System.String pchName) [0x00000] in <filename unknown>:0
at SteamAchievementManager.UnlockAchievement (.Achievement_t achievement) [0x00000] in <filename unknown>:0
at GameAchievements.UnlockAchievement (Achievement _achievementToGive) [0x00000] in <filename unknown>:0
at GameStatistics.ManageAchievement (System.String theAchievement) [0x00000] in <filename unknown>:0
at PlayerInventory.AddItem (UnityEngine.Transform itemToAdd, Boolean activeState, System.String XML_id) [0x00000] in <filename unknown>:0
at GameTracker+<RestoreTrackedData>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

(Filename: Line: -1)

No idea why two saves in the same place would result in the later one kicking off that.
I lost all my 5 Saveslots to this bug.......
I will not continu or restart till this is fixed.
We all know bugs in new games are normal ( sadly), but a bug that destroys all of my progress isn't accepteble.
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Cusith: Not sure of the cause of the bugs but I've got a case where I load a working save, then save and have a broken save.
[...]
Interesting. And I can confirm it.
Because of your post I tested it as well: Successfully loaded one of my, previous mentioned, still working saves; did nothing, saved on a different save slot and now it wont load anymore.
So it seems the bug has nothing to do with anything we did in the game.

Well, maybe 6.32 will fix it...or whatever number the build will have when the version here catches up with the one on Steam.
The save files are just plain xml so you can see whats changed between them the one thing that looks weird in the file I looked at was the stolenHandkerchiefs field it went from 14 to 17 despite my doing nothing between those saves. Also I'm pretty sure that number should be 4 if its what it name suggests.
Post edited March 15, 2018 by Cusith
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Cusith: The save files are just plain xml so you can see whats changed between them the one thing that looks weird in the file I looked at was the stolenHandkerchiefs field it went from 14 to 17 despite my doing nothing between those saves. Also I'm pretty sure that number should be 4 if its what it name suggests.
I opened my last working save, immediately made new one. Then I opened both in notepad++ with compare plugin and noticed multiple things changing.

<fieldName>stolenHandkerchiefs</fieldName>
<value xsi:type="xsd:int">16</value>

(was 10 before)

.

I also noticed <rotationX>25.2013969</rotationX>
in many
<TrackedGameObject>
<customID>********</customID>
changing (but maybe this means the objects are moving around the castle?)

Cam position / scale also changed, but that makes sense.

But why did playerModelPosition change when I am in the same barrel ? makes 0 sense to me.

EDIT:
WOW!

I just changed value from 16 back to 10 and the save worked! (even though I have only 6 of them in inventory)

Can someone else try this and confirm it works?
Post edited March 15, 2018 by Teredas
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Teredas: I just changed value from 16 back to 10 and the save worked! (even though I have only 6 of them in inventory)

Can someone else try this and confirm it works?
According to save1 I had 8, then 17 in the next manual save and both auto and quicksave had 19. I can't have stolen more than 2 or 3 between any of those and save1.

Changing these back to 8 didn't fix the problem for me though. Will try with other values too but there is probably something else involved.

EDIT:

I did the following:
-Changed the handerchief value to 10
-Set the game to windowed mode
-Changed v-sync from ON to OFF
-Removed FPS limit

Saves now load properly and I can play again.
Post edited March 15, 2018 by ctankep
Indeed, the corrupt saves issues seems to come from values put in "stolenHanderchiefs" and "mushroomsPickedUp"

Values over 15 for Handkerchiefs and over 50 for mushrooms are apparently preventing the saves to load.

I've played a couple hours tonight and had corrupt saves about every 10 minutes or so. Everything I quit the game
and, opening the save in notepad I change the value of handkerchiefs back to 5 and mushrooms back to 15.
I could then load the saves again, and move on a bit with the game.

<fieldName>stolenHandkerchiefs</fieldName>
<value xsi:type="xsd:int">05</value>

<fieldName>mushroomsPickedUp</fieldName>
<value xsi:type="xsd:int">15</value>