Posted July 31, 2016
A couple of bugs:
* If you save, equip an item with a stat boost (e.g. the sackcloth hood), die, and reload, you sometimes (but not always) keep the stat boost from the item and can equip it again and get a second bonus.
* The more save files you have the longer the save menu takes to appear, and this eventually seems to lead to random crash-to-desktops when trying to save.
* When you're in a tight corner (e.g. between the tree and the rock near the guard outside the jail cell in the blacksmith courtyard) the camera becomes erratic.
* Kiting a guard a long way from their starting point can lead to them becoming permanently alert but unable to move (e.g. alert the guard that patrols the corridor behind the Silent Door and get him to follow you to the drawbridge, and he may end up standing at the top of the steps staring into the corner).
* Guards sometimes get stuck in a walk animation even though they're not moving.
* Climbing animations sometimes fail to play so you just drift upwards in a weird fashion when clambering onto items.
* There are some typos in the dialogue (should have made a note of specifics, sorry).
Things that may need adjusting:
* If you knock out the rat holding the Silent Door key then leave the area without opening the door he'll eventually recover but the barrel won't respawn making it difficult to continue.
* The awareness/alert sensitivity seems a bit off: I kind of feel like awareness should rise more slowly and drop off less abruptly - no matter how careful you are it's impossible to sneak completely unobserved, and a guard can go from "about to spot you" to "completely unaware of you" immediately, which results in stealth being "move a few feet, stop for a fraction of a second, repeat".
* Getting the jail map mere feet from the end of the area seems a bit pointless.
* Lighting in outdoor areas at night is awful, and the lantern is no help at all.
* A better controls tutorial -- it took me a while to realise I could jump!
* The bell on the starting hood needs to tinkle. :P
(Also, for some reason nVidia Shadowplay doesn't work with GoaT -- I tried enabling desktop recording but the resulting file is garbage, otherwise I could provide in-game examples of all of the bugs.)
* If you save, equip an item with a stat boost (e.g. the sackcloth hood), die, and reload, you sometimes (but not always) keep the stat boost from the item and can equip it again and get a second bonus.
* The more save files you have the longer the save menu takes to appear, and this eventually seems to lead to random crash-to-desktops when trying to save.
* When you're in a tight corner (e.g. between the tree and the rock near the guard outside the jail cell in the blacksmith courtyard) the camera becomes erratic.
* Kiting a guard a long way from their starting point can lead to them becoming permanently alert but unable to move (e.g. alert the guard that patrols the corridor behind the Silent Door and get him to follow you to the drawbridge, and he may end up standing at the top of the steps staring into the corner).
* Guards sometimes get stuck in a walk animation even though they're not moving.
* Climbing animations sometimes fail to play so you just drift upwards in a weird fashion when clambering onto items.
* There are some typos in the dialogue (should have made a note of specifics, sorry).
Things that may need adjusting:
* If you knock out the rat holding the Silent Door key then leave the area without opening the door he'll eventually recover but the barrel won't respawn making it difficult to continue.
* The awareness/alert sensitivity seems a bit off: I kind of feel like awareness should rise more slowly and drop off less abruptly - no matter how careful you are it's impossible to sneak completely unobserved, and a guard can go from "about to spot you" to "completely unaware of you" immediately, which results in stealth being "move a few feet, stop for a fraction of a second, repeat".
* Getting the jail map mere feet from the end of the area seems a bit pointless.
* Lighting in outdoor areas at night is awful, and the lantern is no help at all.
* A better controls tutorial -- it took me a while to realise I could jump!
* The bell on the starting hood needs to tinkle. :P
(Also, for some reason nVidia Shadowplay doesn't work with GoaT -- I tried enabling desktop recording but the resulting file is garbage, otherwise I could provide in-game examples of all of the bugs.)
Post edited July 31, 2016 by ElBiggus