Posted August 13, 2016
First off, loving the game! Have had a couple of bugs I've noticed, one of which necessitated reloading from an earlier save.
The first one is the 'alert' status being permanently raised. I was trying to interact with the sleeping, farting guard in the prison cell while dressed in full armour. For some reason my game went into alert status so I spent the next 10 minutes running around the whole map, without being able to hide & bring it down - couldn't duck into a barrel due to the armour, couldn't change out of it because I was being 'pursued'. On top of that, the guard was still asleep and I was able to push him into the wall ;)
The other is less of an issue, I've trapped a few guards behind closed doors (the one near the sleeping guard above, and another higher up in the castle). When I went back in armour and opened the door, the guard didn't come out and resume his patrol path. That could be by design, or just because I forced him out of his regular pattern when he chased me in there.
FWIW, I would have lured him in on 1.49 and let him out on 1.75. The first bug mentioned was just on 1.75.
The first one is the 'alert' status being permanently raised. I was trying to interact with the sleeping, farting guard in the prison cell while dressed in full armour. For some reason my game went into alert status so I spent the next 10 minutes running around the whole map, without being able to hide & bring it down - couldn't duck into a barrel due to the armour, couldn't change out of it because I was being 'pursued'. On top of that, the guard was still asleep and I was able to push him into the wall ;)
The other is less of an issue, I've trapped a few guards behind closed doors (the one near the sleeping guard above, and another higher up in the castle). When I went back in armour and opened the door, the guard didn't come out and resume his patrol path. That could be by design, or just because I forced him out of his regular pattern when he chased me in there.
FWIW, I would have lured him in on 1.49 and let him out on 1.75. The first bug mentioned was just on 1.75.