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This patch release brings us to version 6.37 and not only fixes bugs but also adds a requested camera FOV option in the graphics menu!

Fixed:
Infinite loop in Kerold's dialog when asking about holy berries.
The counter of the task to get the obols in the catacombs is erroneous.
The Visuals and Audio menu options don't show up as localized.
Case where you can't buy maps from Rolo.
It is possible to call the map, interface, perception skill or tool cycling during end sequence.
Specific cases of Tilo being sent to jail as a red ranger and getting locked in the cell with Silas.
The "Stack" skill doesn't work after reloading a save (tools number gets capped at 5).

Changed:
Added an option in the Visuals options to change the camera FOV.
The "Stack" skill now allows Tilo to carry more candles as well.
(Also, the "silver ring from gambler" patch is now retroactive, and so is the "chest bundle for Silas" fix)
These seemed to have been an update within Galaxy after you released this patch, but somehow the same is still on 6.36. Forcing file verification doesn't help. Neither does restarting Galaxy. Is there a way to manually get the patch somehow?
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gon2024: Fixed:
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The "Stack" skill doesn't work after reloading a save (tools number gets capped at 5).
Thanks for the fix! I noticed a remaining (cosmetic?) issue that the inventory screen now shows 5 bottles, whereas the tool selection HUD shows 10 bottles (see attached screenshots). Sticks and candles seem to work OK and I don't have enough jars to test those.

Also, thank you for the FOV slider! I did have a feeling before that everything was a bit too zoomed in for my taste.
Attachments:
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Fishgius: Thanks for the fix! I noticed a remaining (cosmetic?) issue that the inventory screen now shows 5 bottles, whereas the tool selection HUD shows 10 bottles (see attached screenshots). Sticks and candles seem to work OK and I don't have enough jars to test those.

Also, thank you for the FOV slider! I did have a feeling before that everything was a bit too zoomed in for my taste.
Wait, so you did get the patch? How?
Sooooo sorry we made a mistake ><.


The real 6.37 is now live on gog !
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gon2024: Sooooo sorry we made a mistake ><.

The real 6.37 is now live on gog !
Woot! It's downloading! Thank you! =)
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gon2024: Sooooo sorry we made a mistake ><.

The real 6.37 is now live on gog !
Merci beaucoup...un dimanche en plus, vous n'arretez pas les gars. Bravo et merci
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Alaric.us: Wait, so you did get the patch? How?
I did, a couple of hours before my posting. I clicked "verify game files" in Galaxy and 6.37 downloaded. I didn't think it odd - I assumed it just needed a little nudge. Not sure what kind of mistake the devs made...
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gon2024: This patch release brings us to version 6.37 and not only fixes bugs but also adds a requested camera FOV option in the graphics menu!
Merci beaucoup pour votre réactivité ! J'étais en cours de jeu il y a quelques minutes et je me disais que pouvoir augmenter le fov serait génial !

En tout cas c'est vraiment un très beau jeu, j'espère que vous continuerez à le peaufiner et pourquoi pas un jour si vous en avez la possibilité, intégrer un doublage, ne serait ce que des onomatopées et cinématiques !

Voilà après mise à jour je viens d'essayer le fov, vraiment l'option est impeccable, par comme sur certains jeux où même au maxi il n'y a pas beaucoup de différence.

Un grand merci !
Post edited March 18, 2018 by Oncle-Tan
Some new issues this patch. (Or old ones that I didn't notice before.)

Sometimes the maps get stuck. Either they aren't showing despite having them and having had them worked before, or a wrong map shows (the Harbor most often) instead of the map of the current zone.

The rope that connects to the bucket (on she Shore's cave path) partially loses texture when the bucket is at the bottom and regains it as you travel up.
Post edited March 19, 2018 by Alaric.us