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Hi.

After updating the game to the latest version (3.60 at the time of writing) I noticed the appearance of microstutter, which I didn't have before. It's specially bad when you enable v-sync; at first I thought it was the game dropping to 30fps (double buffer), but if I disable vsync, the framerate never goes lower than 60fps.

Like I mentioned, before the update, the game ran perfectly fine.

These are my specs;
core i7 4790K (non overclocked)
gtx 970
8GB ram
The game is installed on an SSD
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Mighty.Duck: Hi.

After updating the game to the latest version (3.60 at the time of writing) I noticed the appearance of microstutter, which I didn't have before. It's specially bad when you enable v-sync; at first I thought it was the game dropping to 30fps (double buffer), but if I disable vsync, the framerate never goes lower than 60fps.

Like I mentioned, before the update, the game ran perfectly fine.

These are my specs;
core i7 4790K (non overclocked)
gtx 970
8GB ram
The game is installed on an SSD
Thank you for your report, as a matter of fact, if you are able to run the game to 60fps, we do not recommend using VSync.
VSync option does a better job when you are limiting the framerate, for removing any tearing effect.
So in your configuration, I would suggest to leave these options to "Off".
Hope that helps
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gon2024: Thank you for your report, as a matter of fact, if you are able to run the game to 60fps, we do not recommend using VSync.
VSync option does a better job when you are limiting the framerate, for removing any tearing effect.
So in your configuration, I would suggest to leave these options to "Off".
Hope that helps
Thank you for replying. I tried disabling VSync and limiting the framerate to 60fps and I got screen tearing, even in scenes with stable 60 fps. I did some more testing and realized the game isn't triple buffered (even if I tried to force it in the nVidia Control Panel). Whether I used the game's own VSync or used nVidia's vsync (with the game's own disabled) , the game always droped to 30 fps when it couldn't sustain 60 fps. The best solution I could find was to enable "Fast Vsync" in the Control Panel and limiting to 60fps in-game.

TL;DR the game isn't using Triple Buffer. I don't mind the ocassional frame drop, the problem is that the game drops to 30fps even when running at 58 fps (with not Vsync). Yeah, I found a solution and I'll be using it, but still the game didn't have this little issue before, so maybe it is something that can be fixed.