Posted July 25, 2016
Why decide to join games in development on GOG?
Although Ghost of a Tale is not yet complete, the game is at a point where we would benefit from a community of players exploring Dwindling Heights Keep, and giving us feedback (both technical and otherwise).
The second important point is obviously money. Back in 2013 the Indiegogo campaign raised roughly $40K of actual game budget. Microsoft helped us with a small advance on the Xbox One version but even that can’t keep us going for much longer. Putting the game on Early Access will allow us to complete the game (including localization) to our same high-quality standard while still remaining fully independent.
Approximately how long will Ghost of a Tale be in development?
We estimate that Ghost of a Tale will be in early access for up to six months (though of course this is subject to change). We are a very small team (one person does 90% of art and coding) and we’ll need that time to complete the game, test and localize it.
What do you plan to change during development?
While the game’s core mechanics are about 85-90% there (including player character, NPC interaction/dialogue system, enemy behaviour etc.) we reckon that this pre-release represents the first 25-30% of the full game (in terms of quests to be completed and locations to be explored).
It's possible that the events of the final release of Ghost of a Tale will not play out exactly as those in the early access version. Saves will likely not carry over but your playing the pre-release will not be in vain - it will unlock secrets in the final release.
What is the current state of Ghost of a Tale?
This release is fully playable, and gives an accurate representation of the quality, atmosphere and gameplay you can expect from the final game. However, as we said above, it encompasses roughly a quarter of the content that we expect the full release to have. So please keep in mind this pre-release ends in the middle of the action!
Will the price change on release day?
We expect the price of the final game to be $24.99 once it graduates out of Games In Development.
How can the community participate in the development process?
In August 2014 we showed a demo of Ghost of a Tale at Gamescom in Cologne, Germany. It was the first time we’d had a large number of players try out the game, and we learned a lot from the feedback we received. In Development will hopefully allow us to do the same on a larger scale (and at a much more advanced stage in development), giving players, Indiegogo backers and the larger community a chance to share their thoughts and suggestions.
You can leave feedback on the GOG forums, and also on the official Ghost of a Tale site http://www.ghostofatale.com, where we’ve been keeping a devblog that should give you a sense of how the game is evolving.
Although Ghost of a Tale is not yet complete, the game is at a point where we would benefit from a community of players exploring Dwindling Heights Keep, and giving us feedback (both technical and otherwise).
The second important point is obviously money. Back in 2013 the Indiegogo campaign raised roughly $40K of actual game budget. Microsoft helped us with a small advance on the Xbox One version but even that can’t keep us going for much longer. Putting the game on Early Access will allow us to complete the game (including localization) to our same high-quality standard while still remaining fully independent.
Approximately how long will Ghost of a Tale be in development?
We estimate that Ghost of a Tale will be in early access for up to six months (though of course this is subject to change). We are a very small team (one person does 90% of art and coding) and we’ll need that time to complete the game, test and localize it.
What do you plan to change during development?
While the game’s core mechanics are about 85-90% there (including player character, NPC interaction/dialogue system, enemy behaviour etc.) we reckon that this pre-release represents the first 25-30% of the full game (in terms of quests to be completed and locations to be explored).
It's possible that the events of the final release of Ghost of a Tale will not play out exactly as those in the early access version. Saves will likely not carry over but your playing the pre-release will not be in vain - it will unlock secrets in the final release.
What is the current state of Ghost of a Tale?
This release is fully playable, and gives an accurate representation of the quality, atmosphere and gameplay you can expect from the final game. However, as we said above, it encompasses roughly a quarter of the content that we expect the full release to have. So please keep in mind this pre-release ends in the middle of the action!
Will the price change on release day?
We expect the price of the final game to be $24.99 once it graduates out of Games In Development.
How can the community participate in the development process?
In August 2014 we showed a demo of Ghost of a Tale at Gamescom in Cologne, Germany. It was the first time we’d had a large number of players try out the game, and we learned a lot from the feedback we received. In Development will hopefully allow us to do the same on a larger scale (and at a much more advanced stage in development), giving players, Indiegogo backers and the larger community a chance to share their thoughts and suggestions.
You can leave feedback on the GOG forums, and also on the official Ghost of a Tale site http://www.ghostofatale.com, where we’ve been keeping a devblog that should give you a sense of how the game is evolving.
Post edited July 25, 2016 by JudasIscariot