Posted November 15, 2019
low rated
First off: Yes I know that there will be a part of gogs userbase that will automatically condemm this "this ist the worst thing ever, if gog introduces this I will be gone forever yada yada yada". I think they should be ignored as most of them will adhere tio the classis "gamer" cycle: outrage > "oh, I game I need to play...to hell with it > silence.
Ok, but back to my idea, for which my two main motivators are:
- More money can always help, either by getting more or more expensive staff or to have the ability to afford a less profitable deal with a publisher/dev of a promising title
- Galaxy needs some additional features to differentiate itself from similar clients like playnite or launchbox. Which there aren't many as I currently can't see where Galaxy will be able to acutally deliver on the promise it makes - having to need only one client for all. looking at the state of the integrations (and gogs awkward realtion to them) there is still a long way to go.
I think what could help out with those problems could be a
subscription service
But not for games (like Humble monthly) but for service for games where gog currently can't offer any as gog doesn't sell them. From the top of my head I came up with two ideas that could be part of that service:
- VPN for Multiplayer (also vor non-gog old titles):
User would have an easy way to play games with others that do not support multiplayer via wan - like Age of Empires 2
- Savegamesync for manually added games
As this may be too complicated for the common user to configure (thus too much workload for the general support), at least have an ever growing number of supported games - maybe use a community wishlist to determine which game should be supported next. Maybe this could be combined with different levels of space availabe depending on how much one pays for the subscription (like 50/100/500 MB savegame space per game or 1/2/5 gb space for all manually added games combined).
Of course this needs more features but I am sure other people would be more resourcefull in that regard. But I would certainly pay for that service, if the price isn't to high. As I have no clue how gogs infrastructure looks like I can't develop any idea about absolute numbers, but I would suggest a modular subcription, so every function is optional with a discount that adapts to the number of options the users selects (the more option the user selects, the bigger the discount) and to the length of the subscription.
Anyone else who would pay for this, or am I alone ?
Ok, but back to my idea, for which my two main motivators are:
- More money can always help, either by getting more or more expensive staff or to have the ability to afford a less profitable deal with a publisher/dev of a promising title
- Galaxy needs some additional features to differentiate itself from similar clients like playnite or launchbox. Which there aren't many as I currently can't see where Galaxy will be able to acutally deliver on the promise it makes - having to need only one client for all. looking at the state of the integrations (and gogs awkward realtion to them) there is still a long way to go.
I think what could help out with those problems could be a
subscription service
But not for games (like Humble monthly) but for service for games where gog currently can't offer any as gog doesn't sell them. From the top of my head I came up with two ideas that could be part of that service:
- VPN for Multiplayer (also vor non-gog old titles):
User would have an easy way to play games with others that do not support multiplayer via wan - like Age of Empires 2
- Savegamesync for manually added games
As this may be too complicated for the common user to configure (thus too much workload for the general support), at least have an ever growing number of supported games - maybe use a community wishlist to determine which game should be supported next. Maybe this could be combined with different levels of space availabe depending on how much one pays for the subscription (like 50/100/500 MB savegame space per game or 1/2/5 gb space for all manually added games combined).
Of course this needs more features but I am sure other people would be more resourcefull in that regard. But I would certainly pay for that service, if the price isn't to high. As I have no clue how gogs infrastructure looks like I can't develop any idea about absolute numbers, but I would suggest a modular subcription, so every function is optional with a discount that adapts to the number of options the users selects (the more option the user selects, the bigger the discount) and to the length of the subscription.
Anyone else who would pay for this, or am I alone ?
Post edited November 22, 2019 by DerBesserwisser