CodAv: Second, there doesn't seem to be any plan to release Galaxy on Linux, which is quite a shame given how any games on GOG run natively on this OS. As a Linux C++ dev, I really know the pains with supporting a wide range of distributions, but most of these issues are solved in modern, recent distros, and there's mostly no need to support ancient GCC or glibc versions since most gamers will keep their OS up to date.
Bottom line is, for me it really starts to look like CD Projekt is slowly turning their tide from a true DRM-free multi-platform shop to another Steam/uPlay/Origin/EpicLauncher thingy. I hope I'll be proven wrong. I'd even actively support developing/testing GOG Galaxy for Linux if that would actually be possible (also open-sourcing GOG Galaxy could really help with that).
Yeah, I don't really understand why GOG galaxy becomes mandatory for some multiplayer game and it is also worrying me a lot.
I guess that it is to provide developers an easy alternative to steam multiplayer API but I really hope that gog makes this API open so that we could implement it for using on LAN (sadly this option slowly disappear on recent games
Maybe the steam multiplayer API is also the reason behind the lack of multiplayer FPS on gog Open sourcing the galaxy client (or at least part of it), would also mean that you don't have to package it for the distributions as official or community maintainers will do it themselves for each distribution.