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Hey all, I am looking at Pharoa and Zeus, both produced and published by the same companises, also released within a year and a bit of each other.

What are the major differences? Is one sufficiently better than the other to make one obsolete?

I don't really want to get both, so wondering which one is worth purchasing.
There are mayor differences:

· In Pharaoh, every building that needs workers sends a guy to look for nearby houses with unemployed workers. If there are no houses nearby, the building doesn't work. In Zeus, the workers are automatically placed if there are unemployed workers. For example, you can build a mining factory on a border of the map and have your city at the opposite one.
· In Pharaoh, the houses evolves every time you give them what they need. After some point, they become luxury houses and don't give workers anymore. In Zeus, the houses are divided in normal houses and luxury houses.
· In Pharaoh, the infantry/chariots/archers are trained in the army buildings when you have the resources. In Zeus, the luxury houses are the army, while the normal houses are the local militia.
· In Pharaoh, the religion is part of the basic needs. Every city has a prime god, and if you don't mantain a good relation of temples, the gods can go mad and curse you. Do it well and they can bless you. In Zeus, the gods directly appear in the city. The temples are monuments, and you can only build up to four temples. Building them can get you blessings, aids and such, but they don't get mad if you don't build them anything. Some maps have helping gods (you can build temples for them) and angry gods, where they appear from time to time to destroy things and curse you. And you can only defend against them if you build the temples of the right gods (namely Zeus).
· In Pharaoh, there are no monsters. In Zeus, there are mythological monsters from time to time, and you have to summon a Hero to slay them. They require a Hall and different things to come to your city (like X quantity of a material, a good appeal or a certain amount of poblation).
· Zeus is more humorous than Pharaoh.

I know there are more differences, but right now I remember only these.

I think that Zeus is a little more simplified version of Pharaoh in certain things. It depends if you want a complex/hard city building (Pharaoh) or a simple/fun one (Zeus). But since I spent part of my childhood with both games, I can't recommend one over the other.
Zeus is the newer installment so it has several improvements. But in Pharaoh for example you have to adjust your farming to Nile flooding, etc etc.

I would say - pick the one with a setting you like more - Egyptian pyramids, or Greek temples?
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Ghildrean: snip...
This is a very helpful post. Kudos to you for taking the time to type it. I've been thinking the same question as the OP and this really helped!
The main difference, I think, is the fact that in Zeus there is no need to build industry buildings near residential areas, since your labor planner will redistribute labor no matter where the workshop stands. in Pharaoh and Caesar, you had to take into account that a person will periodically go out of the workshop and go look for workers, and if he doesn't find any houses, the workshop will stop working because of labor shortage.

In the end, I like Zeus because it's really trying to be funny, and actually succeeding sometimes. The first time I heard "The sun was in my eyes!" I couldn't stop laughing for a few minutes.
As a trivia, many quotes from Zeus are actual quotes from ancient drama and poems, sometimes slightly changed, to be more funny.
I really ought to check out these games, one of these days. They just sound like games I might quite enjoy. I only ever had some experience with Caesar 2, back in the day. That said, Caesar 3 is still sitting unplayed in my backlog. Gah! Too many games!

By the way, do all of the games feature a sandbox city-building-only mode?
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mistermumbles: By the way, do all of the games feature a sandbox city-building-only mode?
I believe so, yes. But I am remembering from years ago when I first played both Pharaoh and Zeus, so I could be remembering incorrectly.
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mistermumbles: By the way, do all of the games feature a sandbox city-building-only mode?
Zeus does, I don't know about the other games.
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mistermumbles: By the way, do all of the games feature a sandbox city-building-only mode?
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inexistence: Zeus does, I don't know about the other games.
Both Pharaoh and Emperor also have a sandbox city-building map, in the custom map menu I think. I'm pretty sure Caesar III doesn't have one.
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inexistence: Zeus does, I don't know about the other games.
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Ghildrean: Both Pharaoh and Emperor also have a sandbox city-building map, in the custom map menu I think. I'm pretty sure Caesar III doesn't have one.
Caesar III does indeed have a sandbox mode; back when I played on Mac OS 9, I pretty much ignored the single-player campaign and played it only in sandbox mode.
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mistermumbles: I really ought to check out these games, one of these days. They just sound like games I might quite enjoy. I only ever had some experience with Caesar 2, back in the day. That said, Caesar 3 is still sitting unplayed in my backlog. Gah! Too many games!

By the way, do all of the games feature a sandbox city-building-only mode?
This is why I haven't bought it yet, I'll wait for it to go on sale, hopefully by then I'll have worked my way through my current backlog which is probably about a hundred games long. And a game of this genre goes to the back of the line as it isn't really one that gets finished per se.
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Ghildrean: There are mayor differences:

· In Pharaoh, every building that needs workers sends a guy to look for nearby houses with unemployed workers. If there are no houses nearby, the building doesn't work. In Zeus, the workers are automatically placed if there are unemployed workers. For example, you can build a mining factory on a border of the map and have your city at the opposite one.
· In Pharaoh, the houses evolves every time you give them what they need. After some point, they become luxury houses and don't give workers anymore. In Zeus, the houses are divided in normal houses and luxury houses.
· In Pharaoh, the infantry/chariots/archers are trained in the army buildings when you have the resources. In Zeus, the luxury houses are the army, while the normal houses are the local militia.
· In Pharaoh, the religion is part of the basic needs. Every city has a prime god, and if you don't mantain a good relation of temples, the gods can go mad and curse you. Do it well and they can bless you. In Zeus, the gods directly appear in the city. The temples are monuments, and you can only build up to four temples. Building them can get you blessings, aids and such, but they don't get mad if you don't build them anything. Some maps have helping gods (you can build temples for them) and angry gods, where they appear from time to time to destroy things and curse you. And you can only defend against them if you build the temples of the right gods (namely Zeus).
· In Pharaoh, there are no monsters. In Zeus, there are mythological monsters from time to time, and you have to summon a Hero to slay them. They require a Hall and different things to come to your city (like X quantity of a material, a good appeal or a certain amount of poblation).
· Zeus is more humorous than Pharaoh.

I know there are more differences, but right now I remember only these.

I think that Zeus is a little more simplified version of Pharaoh in certain things. It depends if you want a complex/hard city building (Pharaoh) or a simple/fun one (Zeus). But since I spent part of my childhood with both games, I can't recommend one over the other.
Thanks for very detailed analysis but I want to add one big difference which makes Zeus better than Pharaoh for me. In Zeus you have adventures which consists of something between 5-8episodes. You have main city which you spend 5-6 episodes just evolving it into a bigger city, defending against invading armies... etc and 2 episodes building colonies (new small cities) with goals to help your main city. In Pharaoh, each mission is a new city so you keep starting from scratch everytime although sometimes its fun but it gets tiresome. That's why I never finished Pharaoh in one shot (after like 20missions I have to take a break and play another game) but Zeus I can easily do all adventures consecutively.

But I have to agree in realistic terms, Pharaoh is more realistic and complex than Zeus just for me if it had adventures instead of new city every mission,I would play it more often.

Just my 2 cents