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Thanks to lackoo1111 I have an extra Steam copy of Zeno Clash (I already had the game on Steam). So I've decided to run a competition to give it away :3 I've never done a competition here before, so I hope this runs smoothly D:

Zeno Clash has to be one of the weirdest games I've ever played. So if you're interested in winning a copy, just tell me in about a paragraph your own idea for an incredibly weird game story.

The winner will be chosen by me (not randomly) - The creativity, originality and weirdness of your idea will heavily factor into my choice. Also, keep in mind that you don't necessarily need to talk about the gameplay, you just need to come up with a wacky story for your hypothetical game.

The competition will end in about 48 hours from now. March 9 7:30pm EDT. I'll get lackoo1111 to send you the game.
Dude now THAT's a game I'll bother with a competition for!

BLUE

Protagonist is a blonde-haired, blue-eyed female who has given birth to many little daughters whom all look exactly like little miniature versions of her.

Story is quite simple and influenced by The Time Machine where in little red gremlins, living below Blue's world are attempting to capture her daughters and take them below ground to use as slaves to construct buildings and manufacture more gremilins to outnumber the lil' Blue's.

Like Lemmings, Blue has to run about frantically, baby sitting, to make sure her offspring don't fall into the red gremlin's traps. She can also find and use summons to guard her lil' Blues or go and fight the red gremlins to retrieve kidnapped ones.

Ultimately, while red gremlins are constructing their world below ground, Blue is building her own above ground. The more she builds, the more features open up to her such as shops to purchase equipment for lil' Blues and summons.

Game ends once her building achieves a set limit or all of her lil' Blues are kidnapped.
Post edited March 07, 2011 by carnival73
I onces worked on a game but have canceled it as my programming skills were really poor years ago :)

Maybe someone else will read it here and pick it up ;)

---

You are an gravedigger and taking over the management of a graveyard.
To cover the costs or to make profit, you can do several stuff like:
- Hire Gunman
- Place Hot Dog, Imbiss, Merchandise or even make a fun fair out of it

The Dead can even raise from the Graves and you have to feed them (or they will eat you).

---

Quite simple idea, but would be really fun to see it developed (or at least earn me a cool game *gg*)
I would like to see a game where classic monster movie characters enter the real world and take revenge on producers and actors who have destroyed their image. Freddy & Jason & Godzilla take on the studios who did re-makes, Dracula chases down Anne Rice and whoever did Twilight etc. Maybe you get to play each individually, styled like a sandbox game where you have your goal, but still get to have fun with each character...
Some years ago, I came up with an idea for an MDK-ish shooter that we were planning to do with a few guys, but it never came about and we went our separate ways. I thought it was original at that time, though it isn't so much anymore (it was some time before, say, Psychonauts or Korsakovia):

A woman in a coma. The entire game takes place inside her head, where she must push increasingly deeper into her own subconscious to wake up, battling her inner demons along the way. The idea was to begin with pretty standard stuff, perhaps without the player knowing what exactly is going on, but pile up the insanity as levels progress, beginning with increasingly disquieting architecture and then throwing all sorts of freaky mutants at you. I also very much wanted to have the protagonist herself mutate along the way, growing strange limbs, insect eyes, a third breast, antlers or anything else, really, giving her new moves in combat or just sitting there being weird (and yes, I totally stole that from Entomorph). At the end, she would be a misshaped monstrosity fighting other, very much similar misshaped monstrosities in a completely surreal world, and after the final boss fight, there would be just a simple shot of her eye opening in the hospital.

We had an artist who loved to draw weird stuff like this and we were bouncing ideas off each other for this project, but I don't have any of the sketches now. Without the visuals it isn't half as exciting as it could be, I'm afraid. I still think it has some potential, though.
The Office: the game

Basicly, you spend 8 hours in an office, doing your job or monkeying around or trying to look busy in order not o be fired. No killing, if not talking about time.

The aim of the game is to rise to be the the boss of the company. The environment of the game is fully working and staffed office of 100 people, with functioning AI and personalities for all, completed with realistic schedules and random encounters, like food poisoning from poorly preserved birthday cake.

I got a tagline as well: Gaming has never felt this much of a work.
On A Mission Against God

You take the role of Bub, an angel cast out of heaven way back when, only the reasons everyone else gets told are not as true as one might think.

In this third person RPG experience, your job is to improve yourself and your armies for the coming war, whilst also maintaining a solid hold on the souls of earth. The problem is however, organised religion, the most dogmatic nonsensical of these being Christianity.

As 'Bub', you must try to tell the witless humans the truth behind their mighty "God" and expose him for the fraud he is, this will take all your wits and cunning as blind faith has led the humans to believe everything written in the bible. If they could only know the truth of things, how even God's own son once served for you to try and stop his father using the souls of his followers to control the angelic legions and keep himself living in luxury. If only they knew that God wasn't some creator, but a thief and murderer who stole the power from the great council so long ago and ran a mighty hefty smear campaign against Bub, the first Angel to try and spread the truth so long ago....

[the above is based on a 3 part story and screenplay written by myself I hope to one day get published and movie liscensed in an ideal world, filled with action, adventure, a twist on religion and a little low-key comedy and jibing aimed at organised religions and blind faith]
The Goat

Through several different conversation options and an abundance of props, you have to convince a perfectly sane man that he is a goat. Make a philosophical argument, pressure him into admitting he is a goat by violently threatening him, or use deceitful trickery. There are over 100 solutions to the game, and once the final solution has been completed, the true ending is revealed.
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acemarch: *snip*
I'm a Christian and that sounds like a neat game, but it would probably work better if it went all tongue-in-cheek comedy, like a South Park episode.
Post edited March 07, 2011 by TheCheese33
You're asleep and the whole purpose of the game is to wake up in the morning, not in the middle of the night while startled from a nightmare. You play in a dreamworld, reprising many of the staple dreams people usually have, including getting chased by an angry mob or thieves wanting to steal from you while running through strange mazes and obstacles before they get you, then the dream changes and you're looking at your buck naked third person avatar from behind and in order to get past to the next stage, you must sneak around a crowded party full of people without no one noticing you.

You'll also get to fly with the ditinct sensation that you're actually falling and going to crash. Then there's the stage of the dream where you're at school and you must take a choose-your-answer test with questions you haven't studied for (the game could have really difficult questions to force players to pretty much guess and hope for the best)... then if game ratings are not an issue, the game should have a wet dream by the end, where the player gets to see young, beautiful scantily clad women (or men) but if he stares too much or focuses the screen on the wrong area, his "excitement" meter may burst.

And that's how you lose. Get caught by the mob, laughed at by the party, crash while flying, fail the test horrendously or burst your excitement meter and you wake up in the middle of the night. The difficulty could be set so you can only wake up once or a limited amount of times, before falling back asleep and continuing your dream. Extra difficulties in the dream could include avoiding bodies of water or the sound of streams of water, since that would raise your bladder meter (in later stages, cold environments could also do the same trick). Signs and letters in all of the dreams would look blurry and in a haze to make them difficult to understand. There would be no map whatsoever, giving the player that open ended and utterly lost sensations dreams have (hell, the scenery could change when you try to go back even) and there should be other stages of popular dreams... They just haven't popped off the top of my head yet.

Making it a dream environment could let designers go flat out of their minds coming up with the weirdest scenarios imaginable, pooling their strangest dreams and picking the best for things to see on the game (I once dreamt that whenever I bent my arm, a new blue, three toed arm would pop out of my elbow and retract when I stretched my arm back). Since these aren't common dreams, they should just be part of the scenery or of things you can watch and witness, like it sometimes happens in dreams. These scenes should be random, taking place at different times and places to give the game replayability.

I checked online to see how many dream or nightmare games there were and found a couple of flash nightmare ones with a scripted story and of course, there's Psychonauts, which deals with people getting inside other people's heads, but I guess the art design could make the experiences be pretty different.

edit: Oh crap. I just noticed the "tell me in about a paragraph bit!" Oh well... I could have turned it into a huge block of text but that would have made it more unreadable.
Post edited March 07, 2011 by El_Caz
Billy's Angelic Fart
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At the start of each level, you select the foods that Billy eats for lunch. And then he farts. Different foods combine to reach different levels of potency (in making a person flee, pass out, gag or choke), speed, size, duration and the ability to split into different parts for the fart.

You control the fart. And it is your mission to do angelic things to save people. For instance, you may have to race against time to make a woman flee from a road before getting hit by a bus; or you may have to evacuate a building that is on fire where the smoke alarm system has failed. Of course, you can use ventilation, fans or combine with other people's BO or their own farts to gain power and speed.

As Billy's Angelic Fart, only you can save the day.
Heres my idea, Since it was too long for gog to post

https://docs.google.com/document/d/1u3T9gVTkCNHyP6BmHHAhi_aBG-j54kzNx0PXnqGKIK8/edit?hl=en&authkey=CLHgis8P
Really nice story. but face it...

*SPOILERS*
That was all for the joke in the end, wasn't it?
*END OF SPOILERS*
Post edited March 07, 2011 by Dragobr
A 10 year old boy decides to imprison small animals into spherical mechanical devices. He then throws the devices at unsuspecting passers by and the animals pop out and maul the victims.

The game takes place some years after this, and the boy has just finished school. He is finding trouble getting a job because of the psychological evaluation he was given, so he decides to resume his imprisonment of animals and the trend catches on until there is a worldwide cult of "Trainers" who use the devices to capture the animals.

I call it Puncheeman. It is an action RPG with turn based combat and random encounters.
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Dragobr: Really nice story. but face it...

*SPOILERS*
That was all for the joke in the end, wasn't it?
*END OF SPOILERS*
yup but would make a great game :p kindaish
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Dragobr: Really nice story. but face it...

*SPOILERS*
That was all for the joke in the end, wasn't it?
*END OF SPOILERS*
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rooshandark8: yup but would make a great game :p kindaish
I don't know about a great game, but it was pretty well written, so I just don't feel like reading all that was lost time =)