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Um, I guess I'd have to say Diablo, Mount & Blade, Majesty, Stronghold and VTMB.
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DieRuhe: Um, I guess I'd have to say Diablo, Mount & Blade, Majesty, Stronghold and VTMB.
You mean the original version of diablo?
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DieRuhe: Um, I guess I'd have to say Diablo, Mount & Blade, Majesty, Stronghold and VTMB.
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Gnostic: You mean the original version of diablo?
Yep. Haven't tried III yet.
None. What is great is great. No need for some lists to seperate the greats among each other.
Hot damn, I forgot Diablo! Can I replace Titan Quest with Diablo?
Diablo 1 for sure, Quake 1 as a shooter, Stars! as a strategy game, but Civilization 4 is also great, hmm no Alpha Centauri would get the place in the 5 best as a strategy game. I need some time for the other two games.
Post edited December 22, 2014 by MaGo72
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MaGo72: Diablo 1 for sure, Quake 1 as a shooter, Stars! as a strategy game, but Civilization 4 is also great, hmm no Alpha Centauri would get the place in the 5 best as a strategy game. I need some time for the other two games.
I'm gonna get lynched for this, but I thought Diablo 2 was better than one and I thought Quake 4 was better than one.

Nice mention of STARS! btw. I have the disc but it won't run on my system.
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Gnostic: You mean the original version of diablo?
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DieRuhe: Yep. Haven't tried III yet.
My advice is don't ever.

The always online DRM not withstanding, you get flat skill / stats gain, thats mean no customization, everying playing the same character will have the same stats and skills. The only thing different is their items.

I heard there are customization if you can fork out more money for the expension "reaper of souls" but I am butt hurt over the AODRM and no customization and starcraft 2 more of the same with better graphic and a step backwards in gameplay compare to the older warcraft 3. I did not want to support activision - blizzard anymore
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DieRuhe: Yep. Haven't tried III yet.
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Gnostic: My advice is don't ever.

The always online DRM not withstanding, you get flat skill / stats gain, thats mean no customization, everying playing the same character will have the same stats and skills. The only thing different is their items.

I heard there are customization if you can fork out more money for the expension "reaper of souls" but I am butt hurt over the AODRM and no customization and starcraft 2 more of the same with better graphic and a step backwards in gameplay compare to the older warcraft 3. I did not want to support activision - blizzard anymore
I heard the console version of Diable III was a lot better.
You can play offline and you have a dodge button.
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jdsgn: You and some others mentioned Thief, this also is one of the highest rated games on GOG.
What makes it so special?
Great atmosphere, pretty good story, and back when it appeared, it was unlike most other games; there weren't many "sneaking & hiding games" back then; I think the first Thief appeared around the same time (late 1998) as e.g. Metal Gear Solid on Playstation, which was also kind of a sneaking game. I think both Thief and MGS were the reason why we started seeing more and more sneaking parts in other games too, e.g. No One Lives Forever etc.

That being said, I think at least the first Thief game is maybe a bit overrated, but still ok. Main things that bug me:

1. The map design in most levels is quite poor, almost nonsensical. It is as if the map designers just tried to make as maze-like maps as possible, with identical-looking corridors and places. It didn't help that the "paper map" you had with you wouldn't really help much navigating; then again having such a low-detail map that didn't show where you were was kinda realistic I suppose, but it was also pretty useless usually. You could just as well never look at the map, and just try to learn level by heart as you go.

More than once, I was totally lost in some of the levels, no idea if I was walking forwards and backwards, and no idea where to go next. In a couple of levels, I had to look some youtube gameplay videos just to get a hunch where I was supposed to go next, after hours of wandering in circles in the level.

2. Partly because of the above, most levels to me seemed to become:

- Sneak around in the level, trying to club down every guard and servant (or kill every zombie or burrick) you can find. At the same time, try to learn the vast maze-like level so that you can later actually navigate in it at all.

- After you have emptied the whole level and learned your way around a bit, now try to concentrate to your actual objectives.

After all, quite often the objectives were to find some well-hidden object in some farthest room, and gather enough loot, and doing those would be much harder if you had to worry about guards, civilians and monsters sneaking at your back. So just forget about your objectives, until you have emptied the level from any other living creatures.

It just made me make a big "sigh..." at the start of each level, not really feeling excited to explore a new level. For some reason exploring wasn't that much fun in Thief, it felt more like work. It probably had to do with the poor map design mostly. There wasn't much to look for, when exploring.
Post edited December 22, 2014 by timppu
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MaGo72: Diablo 1 for sure, Quake 1 as a shooter, Stars! as a strategy game, but Civilization 4 is also great, hmm no Alpha Centauri would get the place in the 5 best as a strategy game. I need some time for the other two games.
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tinyE: I'm gonna get lynched for this, but I thought Diablo 2 was better than one and I thought Quake 4 was better than one.

Nice mention of STARS! btw. I have the disc but it won't run on my system.
I actually agree with you on Diablo, mostly because i never played the first game though. I have heard it had a better atmosphere than the sequel but that the gameplay was somewhat weaker/simpler.
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jdsgn: You and some others mentioned Thief, this also is one of the highest rated games on GOG.
What makes it so special?
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timppu: Great atmosphere, pretty good story, and back when it appeared, it was unlike most other games; there weren't many "sneaking & hiding games" back then; I think the first Thief appeared around the same time (late 1998) as e.g. Metal Gear Solid on Playstation, which was also kind of a sneaking game. I think both Thief and MGS were the reason why we started seeing more and more sneaking parts in other games too, e.g. No One Lives Forever etc.

That being said, I think at least the first Thief game is maybe a bit overrated, but still ok. Main things that bug me:

1. The map design in most levels is quite poor, almost nonsensical. It is as if the map designers just tried to make as maze-like maps as possible, with identical-looking corridors and places. It didn't help that the "paper map" you had with you wouldn't really help much navigating; then again having such a low-detail map that didn't show where you were was kinda realistic I suppose, but it was also pretty useless usually. You could just as well never look at the map, and just try to learn level by heart as you go.

More than once, I was totally lost in some of the levels, no idea if I was walking forwards and backwards, and no idea where to go next. In a couple of levels, I had to look some youtube gameplay videos just to get a hunch where I was supposed to go next, after hours of wandering in circles in the level.

2. Partly because of the above, most levels to me seemed to become:

- Sneak around in the level, trying to club down every guard and servant (or kill every zombie or burrick) you can find. At the same time, try to learn the vast maze-like level so that you can later actually navigate in it at all.

- After you have emptied the whole level and learned your way around a bit, now try to concentrate to your actual objectives.

After all, quite often the objectives were to find some well-hidden object in some farthest room, and gather enough loot, and doing those would be much harder if you had to worry about guards, civilians and monsters sneaking at your back. So just forget about your objectives, until you have emptied the level from any other living creatures.

It just made me make a big "sigh..." at the start of each level, not really feeling excited to explore a new level. For some reason exploring wasn't that much fun in Thief, it felt more like work. It probably had to do with the poor map design mostly. There wasn't much to look for, when exploring.
So Thief rather is a heavyweight game where you have to invest a lot to have an enjoyable experience...
Good to know that. It's not that I have a general problem with that, but I like to be mentally prepared in order to fully appreciate the game the way it deserves.
Thanks and +1 for the long answer!
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jdsgn: So Thief rather is a heavyweight game where you have to invest a lot to have an enjoyable experience...
Good to know that. It's not that I have a general problem with that, but I like to be mentally prepared in order to fully appreciate the game the way it deserves.
On thing though. I've been playing Thief on the hardest difficulty level where you are not allowed to kill e.g. guards (but only make them unconscious by clubbing them from behind). The game is probably much more bearable at many points in the lower difficulty settings when you can freely kill guards with e.g. your crossbow, as on some levels the game makes it specifically hard to sneak up on patrolling guards (e.g. the room has very noisy metal floor, which alerts the guard easily).

Anyway, try it, you might love it. It is not a bad game IMHO, pretty good, but maybe not quite up to the praise. Then again, most games aren't...