Posted February 25, 2012
Altru Ego Games is a tiny three-man games development team in Melbourne-Australia. We are made up of two certified games programmers and one certified games artist who have all worked together and proven our abilities in the past on non-commercial works.
We are finally going to get started on a real game, but first we need to know whether or not anyone even likes our game concept. There's no point making a game if no one likes it and I'm sick of eating two-minute noodles so without further delay...
The simplest way to explain our game idea would be: Battlefield with SPACESHIPS! You can picture it as being something like the combat scenes from 'Battlestar Galactica' (awesome little fighter ships pulling crazy maneuvers with streams of bullets flying overhead). Add a load-out and progression system similar to Battlefield or 'Call of Duty', and a few massive spaceships to keep things interesting.
The game is a purely multiplayer game (with the exception of tutorial levels) but very little else is set in stone. There may be a class system (currently intended), or there may not be. There may be a dock-able 'tank' style vehicle, or there may not. None of this has been decided 100% and your input can help to shape this.
So thoughts? Would you be interested in our game? Do you have any feedback on our concept, such as things you would love or hate to see included in the games design?
LOVE AND KISSES,
Altru Ego Games (three poor indie devs).
We are finally going to get started on a real game, but first we need to know whether or not anyone even likes our game concept. There's no point making a game if no one likes it and I'm sick of eating two-minute noodles so without further delay...
The simplest way to explain our game idea would be: Battlefield with SPACESHIPS! You can picture it as being something like the combat scenes from 'Battlestar Galactica' (awesome little fighter ships pulling crazy maneuvers with streams of bullets flying overhead). Add a load-out and progression system similar to Battlefield or 'Call of Duty', and a few massive spaceships to keep things interesting.
The game is a purely multiplayer game (with the exception of tutorial levels) but very little else is set in stone. There may be a class system (currently intended), or there may not be. There may be a dock-able 'tank' style vehicle, or there may not. None of this has been decided 100% and your input can help to shape this.
So thoughts? Would you be interested in our game? Do you have any feedback on our concept, such as things you would love or hate to see included in the games design?
LOVE AND KISSES,
Altru Ego Games (three poor indie devs).