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Daedalus1138: Dragons in Dragon Age Origins. I'm thankful the only dragon you are required to fight is the end boss, because the two dragons (the only ones I know of, anyway) that you can fight earlier are ridiculous. I tried both, and neither turned out well. To be honest, the difficulty in that game is all over the place throughout, but those two fights are especially bad.
Arrgh, those things! The one thing I can say about the dragons in DA is that they were at least real opponents and complete terrors, as opposed to the nerfed oversized geckos in Skyrim!
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MasterFoobar: More than a few turn based strategy games and mods will screw you over badly enough on your starting position that you really should just restart. Happened to me often enough when playing Fall from Heaven, but that never started me off in the middle of a lava field like Warlock did a few times.
True that. I have often restarted civ games because of a poor initial location. More so in civ 4 than in civ 5 though.
Also, thanks for making me aware of Fall to Heaven ! It looks really interesting. I never saw much point in the scenarios and mods for civ 4, but when I finally started to check them out I had as much fun (or more) with them as with the regular game.
I thought of another one. As a big John Carpenter fan, I was super thrilled when The Thing video game came out. The game had blood test parts, but that first level where you gave one of the crew members a blood test, he cleared it, then suddenly morphed out into thing-mode, I just split mentally from the game at that point. Definitely a NO moment. The scripting, level design, and voice acting was so bad and poorly thought out that I realized that it was going to be a real struggle just to get through it.

Oh, and the whole 'government coming to steal the alien for their weapons division' plot was contrived and worn out. It was like they took the writers from the X-files, doped them up heavily and then made them write a script backwards using only hand signals and Morse code. What a shame that game turned out to be.
Not really with specific enemys in games. My "nope" moments are more the little rage times in RPGs when everything the player char is able to from levels, skills, spells & knowledge gained by reading ingame books gets thrown overboard to enforce the story in a specific direction. Mosts... "popular": The dying NPC scenario that completly ignores not only that bazillion heal, cure, regenerate spells but also the half bazillion of resurrection spells of the player cleric without any explanation given other than "yeah, we wanted to make a point and killed that companion char".

Damnit, blood starts boiling just writing about it... oO
Post edited April 23, 2014 by anothername
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anothername: Not really with specific enemys in games. My "nope" moments are more the little rage times in RPGs when everything the player char is able to from levels, skills, spells & knowledge gained by reading ingame books gets thrown overboard to enforce the story in a specific direction. Mosts... "popular": The dying NPC scenario that completly ignores not only that bazillion heal, cure, regenerate spells but also the half bazillion of resurrection spells of the player cleric without any explanation given other than "yeah, we wanted to make a point and killed that companion char".

Damnit, blood starts boiling just writing about it... oO
That's the reason why I NEVER EVER waste permanent boost items on companions but always feed everything to the main character.
I prefer the "lone wolf" setting like in Fallout anyway.
"Come along if you insist, but don't expect not to be killed, dude".
Post edited April 23, 2014 by Klumpen0815
Dragon Age 2, pretty much the whole game, when enemies appeared out of thin air.
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anothername: Not really with specific enemys in games. My "nope" moments are more the little rage times in RPGs when everything the player char is able to from levels, skills, spells & knowledge gained by reading ingame books gets thrown overboard to enforce the story in a specific direction. Mosts... "popular": The dying NPC scenario that completly ignores not only that bazillion heal, cure, regenerate spells but also the half bazillion of resurrection spells of the player cleric without any explanation given other than "yeah, we wanted to make a point and killed that companion char".

Damnit, blood starts boiling just writing about it... oO
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Klumpen0815: That's the reason why I NEVER EVER waste permanent boost items on companions but always feed everything to the main character.
I prefer the "lone wolf" setting like in Fallout anyway.
"Come along if you insist, but don't expect not to be killed, dude".
Same here with the items ;)

In Fallout you don't have that problem anyway. If a companion is killed its usually very clear why (You missed the burst with the SMG and pumped all in the companion instead the raider :P ) and avoidable. The FO quests are made with different chars and outcomes in mind; games of that magnitude in terms of character/NPC/gameworld interaction you can count on one hand at best sadly.
The shadow lions on Devil May Cry's (original) new game+ mode were crazy, like mini bosses spawning at any random room. I had to resign to defea. D;

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Sarisio: Blitzball in Final Fantasy X. Nope. Just big NOPE. I tried to like it, but I wasn't able to.
The AI in it is dumb as rocks. Just circle the arena with the ball and all of them will form a line to chase you in. Makes it easy to score and such. I rose to the top, 0 losses. :)
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anothername: Not really with specific enemys in games. My "nope" moments are more the little rage times in RPGs when everything the player char is able to from levels, skills, spells & knowledge gained by reading ingame books gets thrown overboard to enforce the story in a specific direction. Mosts... "popular": The dying NPC scenario that completly ignores not only that bazillion heal, cure, regenerate spells but also the half bazillion of resurrection spells of the player cleric without any explanation given other than "yeah, we wanted to make a point and killed that companion char".

Damnit, blood starts boiling just writing about it... oO
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Klumpen0815: That's the reason why I NEVER EVER waste permanent boost items on companions but always feed everything to the main character.
There is a game where this may backfire as part of the main plot (I won't spoil what it is). There is a way to mend the situation, but it is optional and, if I recall correctly, poorly lampshaded.
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anothername: My "nope" moments are more the little rage times in RPGs when everything the player char is able to from levels, skills, spells & knowledge gained by reading ingame books gets thrown overboard to enforce the story in a specific direction. Mosts... "popular": The dying NPC scenario that completly ignores not only that bazillion heal, cure, regenerate spells but also the half bazillion of resurrection spells of the player cleric without any explanation given other than "yeah, we wanted to make a point and killed that companion char".
Variant of this scenario - when godly equipped character "thanks you for all the gear" and moves to greenier pastures. Dragon Warrior VII had you parted with Maribel at around 40 hours in the game. If you had some specific key items on her (shards which were used to progress in the game), you were royally screwed, especially if you didn't notice it and saved the game, rendering game unwinnable. But it is a common habit among RPG players - to strip party member of anything valuable when he is about to leave or die :)

It is subverted in some games like "Wizards and Warriors", where you could endlessly make new characters, strip them of their belongings to sell and pool all gold to your main party. In "Might and Magic" 3-5 you could make slave party, make them work until they die from old age (with depositing some gold in bank for interest) and then rip profits by newly made main party.
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MaximumBunny: The AI in it is dumb as rocks. Just circle the arena with the ball and all of them will form a line to chase you in. Makes it easy to score and such. I rose to the top, 0 losses. :)
Yeah, I actually had no losses (and abused trick with hiding ball behind my goalie at first a lot) and even got some overpowered AlBhed players on my team later on (their goalie can basically make team invincible). But after playing it for 10-20 hours overall and understanding that I need to play it around 10 times that amount to get overdrives and what-not... It was rather depressing if to consider how tediously long those games can be.
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Fenixp: Why the fuck would anybody do that!? "Oh I've got an idea, let's change around the most annoying creatures in videogame history so they're not only annoying but also deadly!"
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monkeydelarge: http://www.youtube.com/watch?v=S4rXsrZRchQ
He is just padding his unarmored skill.... cheater! ;)
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hucklebarry: He is just padding his unarmored skill.... cheater! ;)
I recently lost some rep. If it's because I posted a link to this horrible video then I totally understand. :)
The only 'nope' moment that i can recall off the top of my mind is from Trine 2 right when the trio comes to the giant snake.
First that springs to mind is Beyond Good and Evil.

Scene: Tutorial, first battle and pop up to explain combat. Doing so and thinking, this is bollocks. So I uninstalled it before the first combat tutorial had finished.

Bulletstorm: The villain Serano throwing insults and making my blood boil was just driving me crazy. To cap it all, I tried to shoot and kick him and miraculously, I'd miss and he'd hurl even more abuse at me. The perfect villain I guess but a bit too perfect

Assassins Creed 3. Oh Connor....how I wished you were fried to a crisp with the rest of the tribe.
The spiders in Skyrim don't really scare me. That is until I turn around and one of the big boss ones is chasing me through a narrow tunnel full to bursting with fire traps so that it, and everything around it, is entirely engulfed in flame.
Post edited April 23, 2014 by Matrilwood