I was never an arcade player, because I grew up on pinball, and was very good at it. When video games came in - Asteroids, Pac-Man, Missile Command, that lot - I played them from time to time, but I never got into them. Pinball was tactile and sexy in a way that video games just weren't (my specialty was riding the tilt - on machines I knew well, I could get a lot of motion out of them without losing the game). The only video game I ever liked was Tempest.
Pong was probably technically my first, on some TV somewhere, but since it played itself just about as well as I played it, I don't really think of it as a game.
The first real games were King's Quest III, and Rogue - which would soon become Hack, which would in turn become Nethack. (Also not counting Adventure, a.k.a. Colossal Cave, I think, which ran on the college's UNIX VAX and in which I rarely made it more than one or two locations in before getting hopelessly lost or confused.)
Rogue I ran across at MIT, visiting my girlfriend's brother - this would be 1981 or 1982. I've told this story here before, so skip ahead if you've heard it. I don't remember much about the visit, but I remember that he had a color monitor, which was AMAZING SCIENCE - at the time, monitors were routinely green or, if you were especially cool, amber. The truly mind-blowing bit was that when you found, say, a cyan potion in your travels, the potion would be cyan on the monitor as well as in the text name. Like, how did it know? This was very exciting stuff. The game was amazing, of course, and it launched me on my lifelong love of roguelikes - though it wasn't a roguelike, it was just Rogue. It was years before I saw another color monitor outside of a demo lab.
King's Quest III we ran on my roommate's IBM - PCJr? PCXT? I don't remember. Dual floppies, no hard drive, amber monitor (we were cool). We went to the game store and looked for weeks at all the games, discussing the merits, comparing the pictures on the boxes. We didn't know anyone who had a computer game, so there wasn't anyone to ask - we barely knew anyone who had a computer. Finally we chose this one, and split the cost ($50, if I remember right). And we played that game for months. Months! Giggling over the funny messages, trying out every possible combo in the parser, maneuvering Gwydion down that damn mountain path (INSERT DISK TWO) whenever we got the wizard to sleep. Chipping away at it, making maps and keeping notes. It probably took us most of a semester to get through that. Again, this is around 1981 or 1982.
Ah, the days.
Post edited November 21, 2014 by LinustheBold