ahh ok, so kinda like what turned me right off dragon age with it's ingame advertising of it's DLC.
"please good sir, help me regain my families place in the world."
"well, i'm a good guy, i helped those townspeople back there as much as i could but... you know what, the guy playing me is a cheapskate who hasn't bought your DLC yet sooo... fuck you, loser!."
*please buy our DLC, or you're nice guy character will forever choose to be a complete sociopathic douchebag to this poor bugger who's only crime towards you was begging for you to fulfil the promise of the very guy who got you into the grey wardens!*
Fictionvision: I know there are limits in games, especially with voice acting in the mix, but I agree. With The Walking Dead one choice stands out instantly to me in Episode 3 where I wanted the option to shoot someone but it wasn't one of the choices. I'm not going into more detail as to not spoil the plot for others.
If it's the character I think you're talking about yeah, that was a bit of a pooch screw.
That character wore plot armour since it was initially meant to be a character that turns up later in the comics and so of course couldn't be killed. Then, shortly after that ep released Kirkman went and released a book that made certain the character in the game couldn't possibly be the character that turns up later in the comics meaning we could have killed them without any continuity errors. That to me, is a prime example of how telling a continuous story through multiple mediums can quickly muddy the stories you're trying to tell.