Posted March 02, 2014
At some point, there has been a topic abou bad games that we have played recently and I got asked which bad game did I play. I can't find the topic for the life of me to continue it, but I honestly couldn't think of any back then. But now, I can finally fix that! Oh boy, I have finally found a game which seems to be absolutely rubbish and where I'm struggling to find any redeeming qualities, and that game is called Command and Conquer 4!
I wanted to give it a shot. I really did, I love the Tiberium universe, and so I have drowned like 3 hours in the new CnC game. I did roughly know what I'm getting into - I did know that harvesting resources was removed, I did know about the horrendous DRM, I did know about complete absence of base-building, I did know about introduction of unit limit, I did know of all these things. But I kept thinking 'There has to be a reason the game works like that, there's no way EA would give such a profitable franchise into completely incapable hands!' Oh boy, how wrong I was. Now bear in mind that I have enjoyed both Command and Conquer 3 and Red Alert 3 tremendously, along with their expansions.
But... C'n'C 4? ... What is the point of the game? Seriously, you build the right units composition until you hit the unit cap, you micromanage them to survive as long as possible, you build more units and you walk your only building along the map and ... That's it. No resource management, and the micromanagement is not complex enough to drag the game out of utter horribleness. (You know, there were games which did micro right, Dawn of War II for example) I suppose the multiplayer could be fun, but I have not tried them, and I guess that the reason for this game to exist is that EA has seen success of progression models in FPS games, so they wanted to translate it into RTS, and failed miserably.
Oh well, I got CnC 4 as a part of CnC collection, so I can now safely go and play Tiberian Sun.
I wanted to give it a shot. I really did, I love the Tiberium universe, and so I have drowned like 3 hours in the new CnC game. I did roughly know what I'm getting into - I did know that harvesting resources was removed, I did know about the horrendous DRM, I did know about complete absence of base-building, I did know about introduction of unit limit, I did know of all these things. But I kept thinking 'There has to be a reason the game works like that, there's no way EA would give such a profitable franchise into completely incapable hands!' Oh boy, how wrong I was. Now bear in mind that I have enjoyed both Command and Conquer 3 and Red Alert 3 tremendously, along with their expansions.
But... C'n'C 4? ... What is the point of the game? Seriously, you build the right units composition until you hit the unit cap, you micromanage them to survive as long as possible, you build more units and you walk your only building along the map and ... That's it. No resource management, and the micromanagement is not complex enough to drag the game out of utter horribleness. (You know, there were games which did micro right, Dawn of War II for example) I suppose the multiplayer could be fun, but I have not tried them, and I guess that the reason for this game to exist is that EA has seen success of progression models in FPS games, so they wanted to translate it into RTS, and failed miserably.
Oh well, I got CnC 4 as a part of CnC collection, so I can now safely go and play Tiberian Sun.
Post edited March 02, 2014 by Fenixp