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amok: Some yardsticks:

World of Warcraft
Diablo
Doom
C&C
Minecraft
etc.

To find out what a yardstick is, follow this formula:

"It is just a [insert-title-here] clone"
I would think Dune over C&C. Dune really defined the RTS with resource gathering and unit production.
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amok: Some yardsticks:

World of Warcraft
Diablo
Doom
C&C
Minecraft
etc.

To find out what a yardstick is, follow this formula:

"It is just a [insert-title-here] clone"
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ucfalumknight: I would think Dune over C&C. Dune really defined the RTS with resource gathering and unit production.
but people say "it is a C&C clone" not "it is a Dune clone", for the same reason why people say "It is a Minecraft clone", and not "it is a Infiniminer clone", the yardstick is not necessary the first, but the one making a genre or gimmick popular or driving it it the point where the genre is (re-)defined. NOt to say that Dune is not a yardstick, as it defines what we think of as RTS today, but C&C did it also.
I guess Dune deserves more credit, but I always thought the orignal was pretty bad. D 2000 was okay but I always felt C&C perfected (at that time) the RTS and helped make the genre as popular as it became, thus the yardstick moniker.
I can honestly say that Thief is one of those games as it created a genre as I don't recall any games like it before it came out.
Elite, the first huge (8 galaxies) space combat/trading game, a decade before the likes of X-Wing/TIE Fighter.

Chaos Strikes Back. Dungeon Master on steroids and then some. Perfected the real time blobber ganre, making every subsequent effort (Eye of the Beholdet, Lands of Lore et al) an anticlimax in comparison, IMO.

Ultima Underworld. The first true 3D game with a "living" (although small) world with a physics engine.

Doom. The game that really created the FPS genre.

Thief: the Dark Project. The first true stealth game and the first to use "3D" Sound. Still unsurpassed. A game like Splinter Cell doesn't even reach up to the toenail clippings of the Thief games.
Post edited January 17, 2013 by PetrusOctavianus
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PetrusOctavianus: Thief: the Dark Project. The first true stealth game and the first to use "3D" Sound. Still unsurpassed. A game like Splinter Cell doesn't even reach up to the toenail clippings of the Thief games.
Tenchu pips it to the post with over 1/2 year - first released in February '98, while Thief in November '98....
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PetrusOctavianus: Thief: the Dark Project. The first true stealth game and the first to use "3D" Sound. Still unsurpassed. A game like Splinter Cell doesn't even reach up to the toenail clippings of the Thief games.
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amok: Tenchu pips it to the post with over 1/2 year - first released in February '98, while Thief in November '98....
Oh...I've never heard about Tenchu.
But I see on Mobygames that it's 3rd person, so it can't have the same immersion or reliance on hearing (and not just sight) as the Thief games.
Post edited January 17, 2013 by PetrusOctavianus
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amok: Tenchu pips it to the post with over 1/2 year - first released in February '98, while Thief in November '98....
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PetrusOctavianus: Oh...I've never heard about Tenchu.
Tenchu: Stealth Assasins

Moby Games - http://www.mobygames.com/game/tenchu-stealth-assassins
Wikipedia - http://en.wikipedia.org/wiki/Tenchu

In my view, the most enjoyable stealth games series ever made... but I am a bit strange...
For me, one of the benchmarks for games that are based on a non-videogame franchise is Star Trek: 25th Anniversary and its sequel Judgment Rites. They are primarily point & click adventure games, but also includes dialogue options that allows you have Kirk give different responses to the people he meets. There are several self-contained episodes in each game, and there is ship-to-ship combat that works decently in my opinion. The best part of these games is that they feel like actual episodes of the original series, so it is a real treat for me as a Star Trek fan.

Honorable mention goes to TIE Fighter as well, since it is a pretty good game and has you playing someone who isn't a part of the Rebel Alliance. The best games based on a franchise should keep true to the spirit of what it is based on, but also expands upon it in some way. :)
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PetrusOctavianus: Oh...I've never heard about Tenchu.
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amok: Tenchu: Stealth Assasins

Moby Games - http://www.mobygames.com/game/tenchu-stealth-assassins
Wikipedia - http://en.wikipedia.org/wiki/Tenchu
In my view, the most enjoyable stealth games series ever made... but I am a bit strange...
Too bad they are 3rd person. If they were 1st person they might have been worth trying on an emulator.
Amazingly enough for a Japanese game the characters actually look like people and not anime versions of 8 year old girls in skimpy clothing.
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amok: Tenchu: Stealth Assasins

Moby Games - http://www.mobygames.com/game/tenchu-stealth-assassins
Wikipedia - http://en.wikipedia.org/wiki/Tenchu
In my view, the most enjoyable stealth games series ever made... but I am a bit strange...
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PetrusOctavianus: Too bad they are 3rd person. If they were 1st person they might have been worth trying on an emulator.
Amazingly enough for a Japanese game the characters actually look like people and not anime versions of 8 year old girls in skimpy clothing.
try them, they are the first 3D stealth games. There is nothing like being a Ninja, jumping from roof to roof and silently assassinate all mobs. The grappling hook is it prime selling point.
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Austrobogulator: Dooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooom
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tinyE: I almost said Doom and yes it was revolutionary but I just don't think it can be credited with being a yardstick. Has anyone actually playd it recently, it just doesn't hold up and if other designers didn't quickly (very quickly!) move to improve on it the FPS may have died right then and there. It's like saying Pong is a yardstick just because it was first. Fact is, Pong sucks, and everyone who played it when it first came out said it sucked. I know. I was there. Kind of.
I did; I just played it. I suppose not necessarily a now, but in was absolutely a yardstick in the 90s. Anyway, it was the first thing I thought of :P

Also, the oldest 'yardstick' today, would have to be rogue, given the surge of 'roguelikes' recently; although, I'm sure most people have never played the actual game, and know of it just by the term 'roguelike'.
Post edited January 17, 2013 by Austrobogulator
Tetris. It made gaming more mainstream and accesible to non gamers. It also made portable gaming a viable option.
I generally hold third person shooters up to Gears of War.

Primordia is a new yardstick of mine for adventure games.

I also hold some strategy games up to Civ.
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ucfalumknight: I would think Dune over C&C. Dune really defined the RTS with resource gathering and unit production.
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amok: but people say "it is a C&C clone" not "it is a Dune clone", for the same reason why people say "It is a Minecraft clone", and not "it is a Infiniminer clone", the yardstick is not necessary the first, but the one making a genre or gimmick popular or driving it it the point where the genre is (re-)defined. NOt to say that Dune is not a yardstick, as it defines what we think of as RTS today, but C&C did it also.
Rereading the OP, I will agree with you 100%. It is hard to differentiate between yard stick games and the game that defined a genre. I think Dune 2000 defined the genre, but C&C is the one that perfected it. Does Starcraft challenge C&C's "yardstick" though. Would most current RTS be compared to SC or are they still being compared to C&C?