wormholewizards: Compare this to the official X-Com remake (2K/Firaxis), which one your money on?
Xenonauts. The Firaxis one looks too streamlined. Not that it will definitely turn out to be shit, but I have my doubts that it will be a worthy successor (I define 'worthy successor' as adding on to the original), given how much of the original they've changed. It feels more Michael Bay-ish. Xenonauts, closer to X-COM, relies more on sneaking around and planning ahead.
This post on the Codex better explains what's been changed:
http://www.rpgcodex.net/forums/index.php?threads/firaxis-making-xcom-enemy-unknown.68316/page-5#post-1925465 wormholewizards: I just read about the info from Desura comment section:
(3D, 4-6 soldier limit, single base, more rpg features like skills/classes and visual soldier customization, D&D-like movement/action system, etc.) It's available for console too, of course they're gonna streamlined it little bit. Which is weird because the original also available for PS1. I remember there were plenty of strategy and turn based games on PS1 15 years ago.
Apparently yeah it was released on the PS1 in 1997. And you're right, consoles back then did have a lot of tactical games. Which is funny because the excuse developers use for streamlining games today is to make it easier for audiences of multiple platforms. Although, according to the
IGN reviewer, he recommended using a mouse to play X-COM on the PSX.