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I would be extremely depressed if I wasn't holding out hope for a graphical updated original to go with this pile of crap.
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lowyhong: Because as we all know, people don't have a right to be angry when they completely strip a genre that made the game a cult classic in the first place.

It'll be dumbed down and easier, that's for certain (well... Maybe it won't if you're gonna play it on hard... That's gonna be comparable to beginner in X-com series and that was actually enough challenge for me :D ). However, they CAN make a good strategy game viewed from first person perspective - they just most probably won't. You do not know that thou. No one was actually talking about stripping it in the first place.
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FlameWhip: I would be extremely depressed if I wasn't holding out hope for a graphical updated original to go with this pile of crap.

Ummm...
Post edited April 14, 2010 by Fenixp
Pretty much. UFO:ET is pretty faithful out of the box, and there are plenty of user mods that make it even more of a clone. That is why I like it :p
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Throdax: This comes as a bit of a surprise…. I really don’t see how they can translate the tactical decision that was present in X-COM to a FPS…
-What will determine the accuracy of the shots? My aiming? To aim at a head shoot and to “miss” because some random stat? Might as well not aim…

So you aim and shoot. The accuracy of your shots are determined by you pointing at the damned target.

- Since we are now a soldier, what happens if we die? Game over? Guess I’ll send a ton of rookies while I sit in the landing craft sipping cappuccinos

So you play the Commander or Squad leader or whatever. It will be different, but so be it.
- Will our super FBI agent also pilot the crafts that shoot down the UFOs?

No reason those can't be cutscenes. Or maybe it can be a minigame. Still options.
Plus, it has been a few years since I played XCOM proper, but I don't recall actually controlling the planes back then either. Just deploy them.
- Where is the tension of turn points? Should I try one more auto shoot or save those points to crouch and wait for opportunity fire? Sure the FPS can had its own kind of tensions, but not the X-COM tension.

Should I try one more full auto burst, or should I duck behind cover so that my head won't get blasted off?
Should I charge forward, or break off and reload?
Should I strike now, or call my squad over to me?
- Will our FBI agent have the power to purchase new bases outside the USA (gasp!)?
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Gundato: No reason you wouldn't be able to, although I suggest they would automate that to make a more narrative game. Again, has nothing to do with the FPS, just means a strategic view of some form would be needed (even if it is just a between level menu)

You can always find similar systems but it will never be the same feeling, it will never be X-COM. If you aim, stats will be gone or redundant, and if you good at shooting they have to compensate with game breaking or imbalance stuff... They'll prolly add level scaling also.
Just milking a name, in my opinion. X-COM is like a good chess game, Now imagine that you can only move the king and you have split seconds to make decisions.... yeah...
:)
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lowyhong: Because as we all know, people don't have a right to be angry when they completely strip a genre that made the game a cult classic in the first place.
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Fenixp: It'll be dumbed down and easier, that's for certain (well... Maybe it won't if you're gonna play it on hard... That's gonna be comparable to beginner in X-com series and that was actually enough challenge for me :D ). However, they CAN make a good strategy game viewed from first person perspective - they just most probably won't. You do not know that thou. No one was actually talking about stripping it in the first place.
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FlameWhip: I would be extremely depressed if I wasn't holding out hope for a graphical updated original to go with this pile of crap.

Ummm...

I love you!!!!!!
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Fenixp: *snip*

It could be a good tactical squad based shooter, but that's not my concern. Part of what contributed to the tension in X-COM was because when you hit the end turn button, you didn't know what's going to happen next. It's more than just whether it can be a good game or not when a third party decides to call something a reboot and then completely change a part of what made it so special. At least Enforcer didn't try to call itself that.
Post edited April 14, 2010 by lowyhong
If I had to guess, its going to be a non-turn based FPS with some tactical options. If I really had to guess, I would go ala Mass Effect but with (hopefully) much more tactical depth and control and non-retarded allies/enemies.
It wouldn't be so bad if you had to control one person (or even be able to switch between squad mates), do a pause to issue commands. The viability of that would totally depend on how important positioning/terrain was, and how intelligent everyone was on their own. You couldn't do absolute control over your squad anymore
The original X-COM already had enough atmosphere and tension back then to creep me silly. The music contributed alot too.
It'll be lol if the new FPS doesn't have the atmosphere or eeriness to match the original with all the new graphics and technology.
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stonebro: Fallout 3 is total shit. In fact it's a buffalo shitspray. That's when a buffalo takes a shit while it's tail is swinging, spreading the muck in all directions.

Mind if I quoted this in my forum sigs in other forums?
It made me laugh uncontrollably.
Post edited April 14, 2010 by cw8
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lowyhong: ...

Well I WAS one of the people who always played apocalypse at realtime setting, so I probly just can't get your reasoning :D
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lowyhong: patronising drivel

Stripping a genre? What are you on about? They're borrowing their source material from the X-com universe, what's the awesome crime in that? Or does everything with the title of X-com have to be a turn based RTS?
Oh, of course people have a right to 'be angry' (lol, nerds) over a videogame, I'd just be a little more cautious and wait a bit, let some more information treacle out about the game before going barmy and passing judgement, you never know, you just might end up enjoying what they produce!
About the 'idiotic' commentary in this thread then, glad you replied because it was a reply to the tiresome stream of comments written with no basis other than fanboy ranting. You probably get the type, you know the, "God damn fuckers" variety.
Yes, wonderful.
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Fenixp: Well I WAS one of the people who always played apocalypse at realtime setting, so I probly just can't get your reasoning :D

Well we'd have to agree to disagree. I've never played Apocalypse before, so I can't really comment. I'm just relating what I personally feel without the nostalgia glasses :P
Post edited April 14, 2010 by lowyhong
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Gundato: No reason you wouldn't be able to, although I suggest they would automate that to make a more narrative game. Again, has nothing to do with the FPS, just means a strategic view of some form would be needed (even if it is just a between level menu)
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Throdax: You can always find similar systems but it will never be the same feeling, it will never be X-COM. If you aim, stats will be gone or redundant, and if you good at shooting they have to compensate with game breaking or imbalance stuff... They'll prolly add level scaling also.
Just milking a name, in my opinion. X-COM is like a good chess game, Now imagine that you can only move the king and you have split seconds to make decisions.... yeah...
:)

Bad example with the chess. I think "Blitz" is the style of play where you want to move as fast as you can (by thinking twenty or thirty moves ahead). And it would be more like "Playing chess without being able to actually touch the pieces", which is kind of how people do PlayByMail. Is it classical chess? No. is it Chess? Yup.
I am not saying that this game is going to be totally faithful (only time can tell), but just changing the genre isn't a huge deal, if it is done right. I have played AP-based strategy games with less strategy than the GRAWs (for the PC :p). It is all about how things are handled.
But to write it off already is just being close-minded and is very indicative of how NMA handled Fallout 3. They hated every single byte of that game until it came out, and now they seem to have accepted it.
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Shure: I'm the only one entitled to opinions

Calling people "nerds" just because they remember a title fondly, and don't like the idea of a reboot being of a completely different genre? Way to make a point.
I did say the game could be good. Did I ever say that the game would suck? No I didn't. But the fact remains: it's a first person game. You don't call a game a reboot and then completely strip a genre (or change a genre, if for some odd reason you're still getting confused by it). Putting aside the condescending tone in my previous post, which was ironically used by you, that doesn't change the fact that it's still going to be first person. How is that so difficult to understand?
I'm also sorry my sarcasm was lost, as it wasn't meant to be patronizing in any way. And optimism is welcome anytime, but saying that just because technology is powerful now warrants a switch to first person is inane and stupid.
Post edited April 14, 2010 by lowyhong
Though it makes no difference and no one will likely read this I am going to say XCom died long ago, and this new game is 99.9% likely that it won't rejuvenate the series just mar it with another shitty unrelated game. Bioshock 1+2 sucked, I pirated the copies and am glad I didn't waste my money and this game will likely see the same treatment if it's from the same company.
Post edited April 14, 2010 by tb87670
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Gundato: Bad example with the chess. I think "Blitz" is the style of play where you want to move as fast as you can (by thinking twenty or thirty moves ahead). And it would be more like "Playing chess without being able to actually touch the pieces", which is kind of how people do PlayByMail. Is it classical chess? No. is it Chess? Yup.
I am not saying that this game is going to be totally faithful (only time can tell), but just changing the genre isn't a huge deal, if it is done right. I have played AP-based strategy games with less strategy than the GRAWs (for the PC :p). It is all about how things are handled.
But to write it off already is just being close-minded and is very indicative of how NMA handled Fallout 3. They hated every single byte of that game until it came out, and now they seem to have accepted it.

I agree that early on prejudice is bad thing.
The most hard part for me (and I may speak for several) is that X-COM defined us as gamers that we are today. In our minds cult classics like X-COM, MOO, MoM, Civ, Fallout, BG, PS:T, etc are such masterpieces that it is hard for us to conjure the idea of seeing developers potentially ruin such found memories.
I think most of the prejudice in our mind comes from the fact that such ruining has already been done before by greedy publishers and developers who miss the mark by a few kilometres.
While it doesn't bind to old games only but also to hallmark games regardless of age. We get accustomed to a game in a set genre and it is hard to see what we loved and still love so much change in radical ways.
:)