Posted June 19, 2013
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McDon
Lazy and Proud
Registered: Jul 2011
From Ireland
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wodmarach
booooooooooored
Registered: Feb 2010
From United Kingdom
Posted June 19, 2013
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timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
Posted June 19, 2013
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And by the way, nowadays Steam requires you to authenticate online every two weeks. The offline mode is not permanent (anymore, at least). I understand Valve wants to remain hush-hush about it so that they can change it at will in the future too.
At least MS had courage to give the full picture when they reported about the original DRM system.
Post edited June 19, 2013 by timppu
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dada_dave
Once New User
Registered: Oct 2010
From United States
Posted June 19, 2013
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Account-based DRM systems solve both of those problems trivially. Ownership of the game is transferred, not duplicated because the moment one account is authorized to play the game, the other account is de-authorized. Thus even having the game files on the computer does nothing for the seller because that computer cannot play the game (if there is a temporary offline mode a la Steam that computer might be able to play for some time, but typically not long). Now they could chose to crack before selling, but that is no different than ripping a CD/DVD before selling. Thus an account-based DRM-system solves the practical and theoretical issues of transferring ownership of a digital product like a physical product in a way that a DRM-free system cannot duplicate.
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vidium
New User
Registered: Jun 2013
From Romania
Posted June 19, 2013
I wonder what this don mattrick is thinking after some days a go he said people with no internet should buy xbox360. Guess he figured out xbox360 cant compete with the new ps4 :))
@crazy_dave
If i buy something from anyone, that good is mine and i can do anything i want with it, sell it, burn it, throw it away.
@crazy_dave
If i buy something from anyone, that good is mine and i can do anything i want with it, sell it, burn it, throw it away.
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dada_dave
Once New User
Registered: Oct 2010
From United States
Posted June 19, 2013
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C17
Old User
Registered: Oct 2008
From United States
Posted June 19, 2013
Needless to say this is a win for consumers. I am happy that Xbox fans can now enjoy their pastime without all the DRM restrictions.
I imagine the reversal was because of the Military panning the console, and Jimmy Fallon getting a roaring applause about the PS4 having no DRM.
I imagine the reversal was because of the Military panning the console, and Jimmy Fallon getting a roaring applause about the PS4 having no DRM.
Post edited June 19, 2013 by C17
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dada_dave
Once New User
Registered: Oct 2010
From United States
Posted June 19, 2013
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@crazy_dave
If i buy something from anyone, that good is mine and i can do anything i want with it, sell it, burn it, throw it away.
Post edited June 19, 2013 by crazy_dave
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Sharkey595
Saiyan Ninja
Registered: Jun 2011
From United Kingdom
Posted June 19, 2013
Well with the Xbox so far having better exclusives this is good news
Now we just need price drop and better specs for it to console wise match PS4
Now we just need price drop and better specs for it to console wise match PS4
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StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted June 19, 2013
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Whether people would have accepted a flat-out Steam-like method is anyone's guess, but they certainly did on our platform.
Well my issue with DRM is game preservation, and I dislike used sales, so I can't agree here.
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vidium
New User
Registered: Jun 2013
From Romania
Posted June 19, 2013
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@crazy_dave
If i buy something from anyone, that good is mine and i can do anything i want with it, sell it, burn it, throw it away.
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dada_dave
Once New User
Registered: Oct 2010
From United States
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C17
Old User
Registered: Oct 2008
From United States
Posted June 19, 2013
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Whether people would have accepted a flat-out Steam-like method is anyone's guess, but they certainly did on our platform.
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Even though most big multi-platform games were running on PC at E3, if the market was important to them they would be praising the platform as the second coming. No instead it was the Xbox One and PS4 that are going to lead us into the next generation of gaming. Because only they can handle titles like EA's new sport's franchises that can also be played on the 360 and PS3...
Steam sales exist on only one console, and its behind a paygate called Playstation Plus. And even then it can rare. But this idea that in an all digital console world, games will cost less than $60 is a pipe dream.
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StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted June 19, 2013
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It's frankly painful to install a 6 year old game like Mass Effect and still have to manage my 5 SecuROM installations. Not to mention of course that patches to keep games running well on modern systems basically do not exist. GOG's business model is about paying for such a thing, after all, and can only be done when licenses and rights are all set up nicely and modern, which isn't anywhere near always the case.
Basically if companies showed more interest in preserving their games I would show less concern about DRM ruining it. On PC it isn't as big a deal because open platform means the community can take care of it, and this is why I go ahead and buy Steam games, but I would never support DRM on a closed system.
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CthulhuInSpace
Just because we disagree doesnt mean I hate you.
Registered: Oct 2008
From United States
Posted June 19, 2013
I have to agree with C17. When Steam first released and digital sales were first gaining traction, we as a collective gaming community said "We'll buy digital goods as long as the price is less and/or we get more for our money."
That didn't happen. Many, many people, myself included, gave into digital sales and used to pay full price for games. It wasn't until a few years later in the digital distribution world that VALVe flexed its muscle and started regular, hugely discounted sales, promising what we'd asked for in the beginning.
This wasn't VALVe's fault, they had to wait until they had the political and financial authority in the pc gaming industry to start these sales. And it wasn't until they did so, that other digital distributors started to have regular sales as well.
A full-priced digital game is 99.9% of the time the same price as its physical equivalent, is my point. It's only through huge sales in the digital circle that we get the prices we were sort of promised when it was started.
That didn't happen. Many, many people, myself included, gave into digital sales and used to pay full price for games. It wasn't until a few years later in the digital distribution world that VALVe flexed its muscle and started regular, hugely discounted sales, promising what we'd asked for in the beginning.
This wasn't VALVe's fault, they had to wait until they had the political and financial authority in the pc gaming industry to start these sales. And it wasn't until they did so, that other digital distributors started to have regular sales as well.
A full-priced digital game is 99.9% of the time the same price as its physical equivalent, is my point. It's only through huge sales in the digital circle that we get the prices we were sort of promised when it was started.