Posted February 24, 2009
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Andresito_epi
Beauty Queen
Registered: Sep 2008
From Spain
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Luned
Dude, I'm a Lady
Registered: Oct 2008
From United States
Posted February 24, 2009
Climbing into the wayback machine...
The keyboard puzzle in Myst. If you didn't have perfect pitch, might as well give up and go hunt down the cheat sheet...and even then it required timing and care.
Also the turret game others already mentioned in KotOR. I didn't like swoop racing either, but it was the turret that really gave me fits.
The keyboard puzzle in Myst. If you didn't have perfect pitch, might as well give up and go hunt down the cheat sheet...and even then it required timing and care.
Also the turret game others already mentioned in KotOR. I didn't like swoop racing either, but it was the turret that really gave me fits.
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Andy_Panthro
Not the Avatar
Registered: Oct 2008
From United Kingdom
Posted February 24, 2009
Although i found it okay, I hear Astro Chicken is some peoples nightmare. (SQ3)
I'd go for any mini-game that seems wholly out of place, e.g. Bioshocks pipes and Mass Effects circular frogger-esque game. Or the lockpicking in Oblivion.
edit: anything that involves playing music, as I am inept.
I'd go for any mini-game that seems wholly out of place, e.g. Bioshocks pipes and Mass Effects circular frogger-esque game. Or the lockpicking in Oblivion.
edit: anything that involves playing music, as I am inept.
Post edited February 24, 2009 by Andy_Panthro
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TerriblePurpose
Kwisatz Haderach
Registered: Sep 2008
From Canada
Posted February 24, 2009
Lock picking in Fallout 3. Cannot get the hang of it.
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Weclock
The Creeper
Registered: Sep 2008
From United States
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Almak
krazy Russki
Registered: Sep 2008
From Sweden
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Shimarenda
Thursday
Registered: Oct 2008
From United States
Posted February 24, 2009
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I have to agree that both the shooting and racing broke the flow quite a lot, sudden arcade sections in RPGs and adventures usually do.
The difference in mouse speed was remarkable in the PC version, and I didn't have a mouse that would change on the fly at the time. I had to pick up the mouse and move it across the mouse pad four time to make about a quarter turn. I managed to get it after a few tries, but it was the most annoying minigame I've encountered. At least the racing game used the keys to move back and forth and the movement and slide was adequate.
My wife managed to get the hang of the racing game well enough to complete the one required race. But the shrieks of frustration coming from her study after *hours* of trying to escape Taris was truly amazing. While she still doesn't play twitch-based games, she has gotten better through playing games that require accurate and timely reactions, but she still saves before leaving any planet every time she replays KOTOR and reloads immediately if it hits a random attack. But of course, the Taris attack is unskippable.
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lowyhong
resident bff
Registered: Dec 2008
From Singapore
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syndigpojke
commie bastard
Registered: Dec 2008
From Canada
Posted February 25, 2009
Mystical Ninja (for the n64) has this really brutal minigame where you have to swim up a waterfall. You achieve this by pressing A rapidly... really really rapidly
It's timed
and shit falls on your head, bumping you down a great deal.
It's timed
and shit falls on your head, bumping you down a great deal.
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fuNGoo
Resident Troll
Registered: Sep 2008
From United States
Posted February 25, 2009
I'd be distracted too if feces were falling on my head as I swam vertically up a waterfall.
As for bad minigames, I wouldn't say it's the worst of all time, but the tile swapping hacking game in BioShock wore thin pretty quickly. It wasn't so much bad as it was just unnecessarily distractive to the game flow.
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yougiedeggs
New User
Registered: Feb 2009
From United States
Posted February 25, 2009
Really? No one? Ok.
I absolutely nominate the 'persuade' minigame in Oblivion. It's just plain silly.
I absolutely nominate the 'persuade' minigame in Oblivion. It's just plain silly.
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fuNGoo
Resident Troll
Registered: Sep 2008
From United States
Posted February 26, 2009
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JudasIscariot
Thievin' Bastard
Registered: Oct 2008
From Poland
Posted February 26, 2009
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I absolutely nominate the 'persuade' minigame in Oblivion. It's just plain silly.
That was just bad design overall on that one. It was easier and faster to just bribe the NPC in question since the game just showered you in gold via loot from enemies and any thieving you may have done. Did you ever notice how every merchant had this magical amount of gold that did not mean anything because no matter how expensive the item was you could still get all the gold for it unlike in Morrowind where something that cost 30,000 gold could only bring you 10,000 gold at the most if you found the mudcrab merchant?
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Ois
Mr. Eucalypt
Registered: Sep 2008
From Australia
Posted February 26, 2009
Morrowind merchants would wear armour/weapons if you sold them, and had a limited gold supply. I kinda liked that, it stopped me from stealing then selling all the pillows and pots in Balmora.
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Almak
krazy Russki
Registered: Sep 2008
From Sweden