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Grog: Lost Planet: Extreme Condition
Let's see: characters out of nowhere, shizofrenic narration, ridiculous lines, and so on.
Luckily the gameplay is top-notch, or else the game would be complete crap.
I played about the first hour and the plot definitely fell into the ridiculous category. Still, I like the core idea so I'll come back to it eventually.
Jedi Outcast.
But thats probably due to the comparison with JK.
<Insert name of any FPS here>
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TheJoe: <Insert name of any FPS here>

Bioshock
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TheJoe: <Insert name of any FPS here>
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Romulus: Bioshock

Apart from the Big Daddy / Little Girl thing, I actually thought the plot in Bioshock was excellent.
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Romulus: Bioshock
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Wishbone: Apart from the Big Daddy / Little Girl thing, I actually thought the plot in Bioshock was excellent.

While in general I liked the plot, the whole thank you kindly bit, I found it very irritating. I had been annoyed about the lack of choice up to that point (required to use certain plasmids or jump through certain hoops to progress) and that was just the icing on the cake for me, the designers were trying to say how clever they are...
I was kinda of joking when said Bioshock, but in hindsight, I really don't rate the story element very highly. Then again I was wow'd by System Shock 2, so I guess I just kept drawing comparisons to that an knew what to expect.
Plus did anyone else just ignore the plasmids? I practically tripped over ammo and health packs so just forgot about the whole system. Then again I've never been a person to use 'magic' in games, so I guess that didn't help its case either.
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Fenixp: UT3.
"We fight those guys, and all fighting grounds look EXACTLY like arenas becaaaause ... weeeeeell .... Our imagination and we keep being revived becaaaaaaause ... Yeah, portable respawners and we need to drain our enemies respawners by killing them more than they're killing us. Oh, also, flags are power sources that look JUST LIKE flags."

I can't believe they tried to make a story out of it or give reasons for why you need to capture flags or kill people. Or I mean Field LAttice Generators or respawners. They tried to make it like Gears of War and it ruined UT3.
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Romulus: I was kinda of joking when said Bioshock, but in hindsight, I really don't rate the story element very highly. Then again I was wow'd by System Shock 2, so I guess I just kept drawing comparisons to that an knew what to expect.
Plus did anyone else just ignore the plasmids? I practically tripped over ammo and health packs so just forgot about the whole system. Then again I've never been a person to use 'magic' in games, so I guess that didn't help its case either.

Plasmids are AWESOME! I just didn't understand what use would come out of a plasmid that could release hornets, as their magazine ads promised and the game delivered.
Quake 4 for being so unnecessary.
The plot wasn unecessary or the game was?
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soulgrindr: Jedi Outcast.
But thats probably due to the comparison with JK.

Well JK DID have Christopher Neame in it, hard to top him
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michaelleung: Plasmids are AWESOME! I just didn't understand what use would come out of a plasmid that could release hornets, as their magazine ads promised and the game delivered.

Hmm, I better replay the game and give them a go then.
Fable: The Lost Chapters, good gameplay but awful story.
Leather Goddesses of Phobos 2.
From here http://www.mrbillsadventureland.com/reviews/i-j/infocomR/lgoddesses2R.htm
The story begins in 1956 in dusty and isolated Atom City, Nevada, a military base town with a nuclear power plant. You (Zeke) own a small run down filling station there with 3 employees: buxom mini-skirted beauties named Flo, Zoe and Doe. Suddenly an alien craft crash lands outside of town and you learn from the unsightly survivor, Barth the Pulsating Inconvenience from Planet X, that his race is being held hostage as love slaves by the evil Amazonian women of Phobos, and he needs your help to rescue them from their unspeakable torture. But as you will soon learn, its all part of just another devious plot by the Leather Goddesses to divide and conquer Earth. So your job then becomes not only liberating the denizens of Planet X but also exposing the evil plan, and you will need to travel to both Planet X and to the Goddesses' Pleasure Palace on Phobos to do so.
To stop the Goddesses? WHY???!!!! WE WANT THEM TO COME!
Post edited March 23, 2009 by AdHonorem
I do not buy bad games, so winner from my shelf is failout 3 - lets clean this WATER (H2O, you know, that thing that can't be radioactive itself) from radiation, and sorry, we are out of sand so we need geck and uberequipement to do so.......... hey, don't read this vault guide how to clean water with sand.