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jamyskis:
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HereForTheBeer: Edit: naval sims can be considered strategy, depending on the game.
TOO MUCH strategy! That's why I've never been a fan of naval sims. 99% of the game is positioning and mathematics. I can't say I'd enjoy games like Call of Duty nearly as much if I needed a 'firing solution' every time I went for a kill.
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JinseiNGC224: I didn't know those things about the korean war. We never went over it in school and no one I know has ever mentioned the war at all. Another war forgotten. It's important to remember all wars because of their historical significance and how we can try and not repeat the same mistakes, so it's also about morality.
You've never seen M.A.S.H. ?
The problem with your request is that a WW1 strategy game would be unrealistic - as WW1 was fought with no strategy whatsoever.
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HereForTheBeer: Edit: naval sims can be considered strategy, depending on the game.
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tinyE: TOO MUCH strategy!
Ever tried Peter Turcan's Dreadnoughts (1992) ?
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tinyE: TOO MUCH strategy!
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Phc7006: Ever tried Peter Turcan's Dreadnoughts (1992) ?
No, I guess I haven't. I'll have to look into it.
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Navagon: The problem with your request is that a WW1 strategy game would be unrealistic - as WW1 was fought with no strategy whatsoever.
So true.

I can't be of much help, I don't think I have ever played a game focused on WWI.
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Navagon: The problem with your request is that a WW1 strategy game would be unrealistic - as WW1 was fought with no strategy whatsoever.
This is somewhat true for trench warfare, but all wars began with some strategy in mind, on either side, but that strategy isn't guaranteed to be successful in any way, let alone for the better. But strategy has always been part of every war. I'm not a game designer or the history know-it-all, but I do feel it could be implemented, if done correctly. I'm sure people didn't know how to make a successful World War 2 game for quite some time. It would only take one or two good and notable WW1 games to start a trend.

I did find some interesting reads on WW1 though: http://www.spartacus.schoolnet.co.uk/FWWtactics.htm

This is Wikipedia's explanation of Technology during World War 1:

Technology during World War I reflected a trend toward industrialism and the application of mass production methods to weapons and to the technology of warfare in general. This trend began fifty years prior to World War I during the U.S. Civil War, and continued through many smaller conflicts in which new weapons were tested.

August 1914 marked the end of a relatively peaceful century in Europe with unprecedented invention and new science. The 19th-century vision of a peaceful future fed by ever-increasing prosperity through technology was largely shattered by the war's end; after the technological escalation during World War II, it was apparent that whatever the gains in prosperity and comfort due to technology applied to civilian use would always be under the shadow of the horrors of technology applied to warfare.

The earlier years of the First World War can be characterized as a clash of 20th-century technology with 19th-century warfare in the form of ineffective battles with huge numbers of casualties on both sides. It was not until the final year of the war that the major armies made effective steps in revolutionizing matters of command and control and tactics to adapt to the modern battlefield, and started to harness the myriad new technologies to effective military purposes. Tactical reorganizations (such as shifting the focus of command from the 100+ man company to the 10+ man squad) went hand-in-hand with armored cars, the first submachine guns, and automatic rifles that could be carried and used by one man.

_____________________________________________

So the main reason world war 1 was a mess is because it was such a bridge between wars of the old world, and the new world. No one knew how to fight. Bullets were flying as fast as bodies were piling up. It was also the first true war to use airplanes, poison gas, and mass produced artillery, not to mention flame throwers, poison gas, and even the beginning of tank and naval warfare.

I think that's a good formula for a great strategy game, and when it comes down to it, most strategy games use historic settings, names, and tech to put the game in the right context, but the strategy is always up to the player.

But after mentioning all that, I'd just like to see more wars covered in games, not just a select few. Next to World War 2, it would probably be the middle-east that's been covered the most in games (mostly shooters), with I think Vietnam coming in third.

Every war is pointless and seems to not have much face value, but in historic context, every war has significance and could easily become a stellar game, in any genre, with shooters probably being the easiest to do.

I have to mention though that I haven't really seen World War 1 on film, aside from a really old black and white movie I forget the name of that I saw as a kid, and Young Indiana Jones Chronicles, which blew me away when I was young. The ferocity of the war made me afraid of war and I thought it was portrayed quite well in the show, for an early 90's TV mini-series at least.
Post edited August 14, 2013 by JinseiNGC224
This game haven't mentioned yet.

http://www.matrixgames.com/products/331/details/Guns.Of.August.1914.-.1918

The UI is unintuitive, but the game is realistic and the AI is tough enough. the replayability is high.
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JinseiNGC224: So the main reason world war 1 was a mess is because it was such a bridge between wars of the old world, and the new world. No one knew how to fight.
This article on Wikipedia is, in its English version, no the best piece of text ever written on that issue.

The deadlock on the Western front between the 1st battle of Ypres / Battle of the Marne and 1917 is not due to a massive bunch of amateurs not knowing how to fight. They were not amateurs and the major European armies knew how to fight. ( Even if the Germans had grossly underestimated their adversaries ) But they lacked solutions ( in term of mobility, force projection, communication ) to go beyong a static bloody checkmate. This prompted the emergence of novel ideas ( tank warfare for instance) but these, in their infancy, would not mafke, alone, the difference.

1917 brought a solution in terms of ( potential ) additional manpower on the side of the Allies, while the Central powers suffered from attrition.
Post edited August 15, 2013 by Phc7006
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tinyE:
From what I remember they had quite a few missions where you only play as one or two characters (or else the others were too boring to remember).
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langurmonkey: The Korean War also gets the shaft too. And the Korean War was extremely bloody and the Korean War was the closest thing to a Zombie(Infected) Apocalypse for humans. Chinese soldiers, before going to battle, would become full of opium so they wouldn't have to feel any pain. So only a head shot killed a Chinese solder, quickly. Then they charged U.S. positions, wave after wave, sometimes with clubs and pitch forks. It must of been so horrible, to not only face enemy soldiers who want to kill you but enemy soldiers who want to kill you and can't be put down right away by anything other than a head shot or grenade etc And in real life, head shots are really difficult to do when you are tired and under enemy fire.
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JinseiNGC224: I didn't know those things about the korean war. We never went over it in school and no one I know has ever mentioned the war at all. Another war forgotten. It's important to remember all wars because of their historical significance and how we can try and not repeat the same mistakes, so it's also about morality.
Yeah and the Boer and Crimean wars - what was the deal with them?

I at least know something about the Opium Wars - us British were growing opium in India and selling it in China, the
Chinese government was fed up with us turning everyone there into junkies so they closed and blockaded the ports so the British Navy turned up with their ironclads and turned the Chinese wooden sail ships into matchwood and opium trade then resumed! Yay free commerce!

There were some good WW1 flying games on 8 and 16bits I remember - Ace of Aces and Wings mainly, SSI must have done some REAL old school WW1 strategy games that were basically computerised versions of table top war gaming at some point, surely?

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JinseiNGC224: I didn't know those things about the korean war. We never went over it in school and no one I know has ever mentioned the war at all. Another war forgotten. It's important to remember all wars because of their historical significance and how we can try and not repeat the same mistakes, so it's also about morality.
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Licurg: You've never seen M.A.S.H. ?
I've heard it said that MASH was SET in the Korean War but was really ABOUT Vietnam, 'nam being too controversial a subject to make a family sit-com about, at the time!
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langurmonkey: The Korean War also gets the shaft too.
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AFnord: There seem to be a decent amount of flight sims taking place during this war. As for other games, I can only think of a handful. One game is suitably named Korea: Forgotten Conflict, and there is also an entry in the Theatre of War sears (the 3rd one, if my memory serves), that takes place during this time. Supreme Ruler 2020 (gold?) also has a scenario that focuses on this conflict, though much like Victoria 1 don't focus on WW1, and thus don't really simulate it incredibly well, Supreme Ruler don't simulate this conflict super well either.
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tinyE:
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AFnord: I completely agree with you. Trench warfare in strategy games tends to be incredibly boring, often just boiling down to hammering the trenches with artillery until the enemy is weak enough for you to rush the trenches. A single line of trenches is bad enough, but when you have multiple lines of them, it just gets painfully dull.
I found Conflict: Korea - The First Year 1950-51
http://www.mobygames.com/game/conflict-korea-the-first-year-1950-51
Checking through the SSI list on Mobygames, haven't found much WW1 yet though...

Ah - Historical Conflict: WW1 list on Mobygames
http://www.mobygames.com/game-group/historical-conflict-world-war-i-
(that's all genres though)

RTS from the 1C Company (which is ALWAYS a sign of quality!)
http://www.mobygames.com/game/world-war-i
Post edited August 15, 2013 by Fever_Discordia
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JinseiNGC224: So the main reason world war 1 was a mess is because it was such a bridge between wars of the old world, and the new world. No one knew how to fight.
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Phc7006: This article on Wikipedia is, in its English version, no the best piece of text ever written on that issue.

The deadlock on the Western front between the 1st battle of Ypres / Battle of the Marne and 1917 is not due to a massive bunch of amateurs not knowing how to fight. They were not amateurs and the major European armies knew how to fight. ( Even if the Germans had grossly underestimated their adversaries ) But they lacked solutions ( in term of mobility, force projection, communication ) to go beyong a static bloody checkmate. This prompted the emergence of novel ideas ( tank warfare for instance) but these, in their infancy, would not mafke, alone, the difference.

1917 brought a solution in terms of ( potential ) additional manpower on the side of the Allies, while the Central powers suffered from attrition.
That's basically what I meant (that they weren't amateurs, but they were in a deadlock, so in that sense, they didn't know how to solve the problem for a while), but I didn't expect Wikipedia to be detailed and accurate. In fact I'm using Wiki less and less as a reference because I'm finding on in-accurate it really is, and how it omits crucial details from history.

Thanks for sharing the info! It's good to see someone knowledgeable about WW1

Than
Post edited August 15, 2013 by JinseiNGC224
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Fever_Discordia: Yeah and the Boer and Crimean wars - what was the deal with them?
These conflicts have rarely been simulated in video games. probably because they were supposed not to appeal to the US public. Age of Rifles (SSI 1996 included scenarios covering the Zulu war, Afghanistan and Crimea,) , more recently Pride of Nations (Ageod/Paradox) covered the period a a grand scale. I can't remember having seen any wargame covering the Boer Wars , the Sudan campaign or the Balkanic wars. from a wargaming point of view these conflicts would probably be more interesting as they saw the emergence of modern firepower while being, in essence, movement wars.
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Fever_Discordia: Yeah and the Boer and Crimean wars - what was the deal with them?
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Phc7006: These conflicts have rarely been simulated in video games. probably because they were supposed not to appeal to the US public. Age of Rifles (SSI 1996 included scenarios covering the Zulu war, Afghanistan and Crimea,) , more recently Pride of Nations (Ageod/Paradox) covered the period a a grand scale. I can't remember having seen any wargame covering the Boer Wars , the Sudan campaign or the Balkanic wars. from a wargaming point of view these conflicts would probably be more interesting as they saw the emergence of modern firepower while being, in essence, movement wars.
Yes but what was the political background, in a nutshell? Just us Brits being imperialist, expansionist pricks or what?
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Phc7006: These conflicts have rarely been simulated in video games. probably because they were supposed not to appeal to the US public. Age of Rifles (SSI 1996 included scenarios covering the Zulu war, Afghanistan and Crimea,) , more recently Pride of Nations (Ageod/Paradox) covered the period a a grand scale. I can't remember having seen any wargame covering the Boer Wars , the Sudan campaign or the Balkanic wars. from a wargaming point of view these conflicts would probably be more interesting as they saw the emergence of modern firepower while being, in essence, movement wars.
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Fever_Discordia: Yes but what was the political background, in a nutshell? Just us Brits being imperialist, expansionist pricks or what?
For Crimea, not. To keep it short, the western powers had to deal with a decaying Ottoman Empire and a rising Russian power. France had wanted to have a prominent role in the region (Napoleon III seeking to strengthen its ruel ), Britain didn't want the Ottoman Empire to fall in the orbit of Russia, nor France to get the cake. But the Ottomans declared war to Russia, prompting a war that hadn't been really desired...

The first Boer war and the Zulu war were colonial by nature ( fighting the insurrection of locals against a rule they didn't want) but is also partly explained by the "supreme interest" of doing what was right for British bankers. The second Boer war was imperialist. The two south african republics were amongst the richest countries on earth. Britain wanted their gold and diamonds. Cecil Rhodes wanted his own empire and warmongers wanted a war. Buth the short and victorious war they expected was long and dirty.