It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Some character types "mature" more quickly than others, which can also make for a lopsided experience.

A gadgeteer, for example, is a fairly weak character in the beginning of the game, with a poor-quality ranged weapon and very few other tricks to call on. (The lightning rod is nice but uses up a horrendous amount of stamina at that point.) But unless you go out of your way to avoid assembling devices, he's a true terror in the late game with spammable AoE instant kills and a direct ranged attack that outclasses pretty much everything else.

The bishop, likewise, is a fairly weak caster in the early game because of his unfocused spellcasting, dabbling in a bit of everything. By the end of the game, he can easily leave all of the focused casters in the dust. Similarly, the strongly hybrid classes (melee/magic) can take longer to get going than the straightforward ones, like the fighter.

If your party consists mostly or entirely of "late bloomers" like this then the early going can be REALLY tough, especially if you don't take extra time to develop their skills in the easier areas.

Of note: while the game scales encounters to your party level, each zone has a level range. This might make it seem like going in a bit underleveled wouldn't be too daunting, but the way the game works it's actually a very bad idea in most regions: if you're underleveled, the encounter generator actually wraps around and spawns encounters appropriate to the upper end of its range (which can result in L30ish groups in Arnika if you arrive there at level 5ish or lower!
avatar
Garran: Some character types "mature" more quickly than others, which can also make for a lopsided experience.

A gadgeteer, for example, is a fairly weak character in the beginning of the game, with a poor-quality ranged weapon and very few other tricks to call on. (The lightning rod is nice but uses up a horrendous amount of stamina at that point.) But unless you go out of your way to avoid assembling devices, he's a true terror in the late game with spammable AoE instant kills and a direct ranged attack that outclasses pretty much everything else.

The bishop, likewise, is a fairly weak caster in the early game because of his unfocused spellcasting, dabbling in a bit of everything. By the end of the game, he can easily leave all of the focused casters in the dust. Similarly, the strongly hybrid classes (melee/magic) can take longer to get going than the straightforward ones, like the fighter.

If your party consists mostly or entirely of "late bloomers" like this then the early going can be REALLY tough, especially if you don't take extra time to develop their skills in the easier areas.

Of note: while the game scales encounters to your party level, each zone has a level range. This might make it seem like going in a bit underleveled wouldn't be too daunting, but the way the game works it's actually a very bad idea in most regions: if you're underleveled, the encounter generator actually wraps around and spawns encounters appropriate to the upper end of its range (which can result in L30ish groups in Arnika if you arrive there at level 5ish or lower!
I think thats why I had such a hard time of it on my first go, I'm a bugger for exploring and thats probably why I became unstuck, with enemies too difficult to defeat.

There are many (what I would call) questionable mechanics and while I applaud the diversity of character growth, the late bloomers and early bloomers, make the game annoying for a noob like me to play and replay with any great degree of satisfaction as i cant really be bothered getting bogged down in all the nuances of bishops and lords to get them to an end game, where they will excel.

I think it could have been a game I would cherish, but I think coming to it at this stage of my life, makes it more of a chore I think.

Thanks for the replies :)
Well, currently I'm Lv 9, I have Vi and Myles in the party, but I think I'll dump Myles for a Psi.

I'm in the Northern Wilderness having done the Monastry and Arnika, I am in an area where I killed a Marble Golem on a bridge, near a wee island with a few items and a ruined structure that had bandits and a diamond in a bag.

I'm unsure as to where to go next, being mindful of going to the wrong level area, so any advice would be great.

Also, how do you get Antone to craft stuff for you, I tried all dialogue options, is there some trigger that causes him to craft stuff?

Any advice against mages (cultists. sige's?) Usually the have about 7 bandits, so that when I see them, the mages stay put, the bandits advance, preventing me getting near enough to the mages to use ranged weapons, the bandits either "block" my shots or just make walking around them impossible.
Sometimes I can use the terrain to lure the mages into range, but if there are two mages I'm phuqed, between Sleep, Fireballs and terror, my team either dies or become so incapacitated as to be useless.

Team is 2 Fighters, 2 Valks, Bard, Ranger , Rogue and Monk.

Thanks for any advice :)
From Northern Wilderness continue trough iron bridge to Umpani Base Camp and then go to Trynton. As for Antone, ask him about armor and custom piece, but you will need some special igredients. For mages I don't have advice as I don't remember, sorry. :(

edit: when you level up a little bit (let's say Lv. 11-12), go to cemetery (should be on Arnika road), there's also a hidden "bonus" dungeon. :D

edit2: the second bonus dungeon is in Northern Wilderness ;)
Post edited January 06, 2013 by triock
avatar
triock: From Northern Wilderness continue trough iron bridge to Umpani Base Camp and then go to Trynton. As for Antone, ask him about armor and custom piece, but you will need some special igredients. For mages I don't have advice as I don't remember, sorry. :(

edit: when you level up a little bit (let's say Lv. 11-12), go to cemetery (should be on Arnika road), there's also a hidden "bonus" dungeon. :D

edit2: the second bonus dungeon is in Northern Wilderness ;)
Thanks for the reply :)

I did the cemetary, holy h2o etc.

I dont have those dialogue options with Antone.

I'll dump Myles and head to Ump then, thanks for that :)

EDIT : I looked up that dungeon, I think I'm too low yet, for the boss there, but I'll keep it in mind, cheers :)
Post edited January 06, 2013 by F1ach
avatar
F1ach: I dont have those dialogue options with Antone.
You must write it yourself, this way you can ask about anything in the game. ;)
avatar
F1ach: I dont have those dialogue options with Antone.
avatar
triock: You must write it yourself, this way you can ask about anything in the game. ;)
I never knew that, thank you very very much mate, I really appreciate that bit of info :))))
high rated
avatar
F1ach: I never knew that, thank you very very much mate, I really appreciate that bit of info :))))
Sometimes reading the manual really helps. :D
Unless you have a silence spell, siges can be tough at your party's current level. Do you have a spellcaster capable of casting Magic Screen yet? If so, always keep that spell up, even outside of combat. If not, youre going to want to retreat until the party is out of the line of sight of the siges.

One thing to remember about this game is that discretion is the better part of valor. There will always be times in the game where your party is over-matched, either because of the level/volume of monsters encountered or because you've built a party with a particular fighting style not suited for that opponent's strengths. Running away is a viable option. Based on your current party, I would recommend avoiding opponents who use spells or psionic attacks until you get some more levels and/or up your resistances.
avatar
HomerSimpson: Unless
I dont have those spells, but I'm getting a Psi later, hopefully they will have them.

I have tried the terrain thing, sometimes I will get around a corner and the enemies will just bugger offf after a couple of rounds which is an annoying waste of time, but my main problem if there is more than one mage. Hopefully I'll have those spells later :)
avatar
F1ach: I never knew that, thank you very very much mate, I really appreciate that bit of info :))))
avatar
triock: Sometimes reading the manual really helps. :D
Well, I have a boxed 1.24 copy with no manual, it says the manual is in the game folder under manual, but its not there, but I have played it before and do remember a fair bit, but not about typing I guess :)

Whats the fastest way to the Mines do you guys know? I'll go pick up the 'bot to replace the Psi later on.

Thanks for all the help :)
Post edited January 06, 2013 by F1ach
avatar
F1ach: Well, I have a boxed 1.24 copy with no manual, it says the manual is in the game folder under manual, but its not there, but I have played it before and do remember a fair bit, but not about typing I guess :)
You can read it (or download if you want) here ;) - http://misc.weedwhacker.org/misc/Wizardy8-Manual.pdf
avatar
F1ach: Whats the fastest way to the Mines do you guys know? I'll go pick up the 'bot to replace the Psi later on.
Thanks for all the help :)
IIRC the entrance to the Mine tunnels is in the Swamp.
Post edited January 06, 2013 by triock
avatar
F1ach: Well, I have a boxed 1.24 copy with no manual, it says the manual is in the game folder under manual, but its not there, but I have played it before and do remember a fair bit, but not about typing I guess :)
avatar
triock: You can read it (or download if you want) here ;) - http://misc.weedwhacker.org/misc/Wizardy8-Manual.pdf
avatar
F1ach: Whats the fastest way to the Mines do you guys know? I'll go pick up the 'bot to replace the Psi later on.
Thanks for all the help :)
avatar
triock: IIRC the entrance to the Mine tunnels is in the Swamp.
Awesome, thanks for the linkage mate :)
avatar
F1ach: Awesome, thanks for the linkage mate :)
Anytime mate, anytime. :D
Yeah, there are a lot of neat things you can manually ask people about. If you don't feel like typing, you can just click the words they say, or shift-click to select multiple words. For instance, grilling Burz about "ships" will get you some useful info for later, and a lot of people have interesting stuff to say about "destiny."

Also, most of the recruitable NPCs are terrible. All of them have a large number of areas where they simply will not go, and only three (Saxx, RFS-81, and Vi) will travel to the final area of the game. Many Wiz8 veterans will call them "experience-sucking vampires" which is not wholly inaccurate. Those three are pretty good, though. RFS will actually travel with you anywhere, which makes him IMO the best of the RPCs, but he's a monk with no magic which may or may not be your style. In most cases you're better off having them stay as NPCs than party characters.

Myles, in particular, is very useful if you just recruit him and then immediately drop him off at the fountain in Arnika. If you do that, he will then patrol the fountain for the rest of the game, making sudden Savant Trooper/Orb attacks a lot easier to deal with. (He's a lot stronger as an NPC, too, with ~200 HP and 3x2 attacks per round.) He eventually can get into some trouble with Savant Henchmen and so on, but in the earlier stages he can pretty much kill anything in Arnika single-handedly.
avatar
bevinator: Yeah, there are a lot of neat things you can manually ask people about. If you don't feel like typing, you can just click the words they say, or shift-click to select multiple words. For instance, grilling Burz about "ships" will get you some useful info for later, and a lot of people have interesting stuff to say about "destiny."

Also, most of the recruitable NPCs are terrible. All of them have a large number of areas where they simply will not go, and only three (Saxx, RFS-81, and Vi) will travel to the final area of the game. Many Wiz8 veterans will call them "experience-sucking vampires" which is not wholly inaccurate. Those three are pretty good, though. RFS will actually travel with you anywhere, which makes him IMO the best of the RPCs, but he's a monk with no magic which may or may not be your style. In most cases you're better off having them stay as NPCs than party characters.

Myles, in particular, is very useful if you just recruit him and then immediately drop him off at the fountain in Arnika. If you do that, he will then patrol the fountain for the rest of the game, making sudden Savant Trooper/Orb attacks a lot easier to deal with. (He's a lot stronger as an NPC, too, with ~200 HP and 3x2 attacks per round.) He eventually can get into some trouble with Savant Henchmen and so on, but in the earlier stages he can pretty much kill anything in Arnika single-handedly.
Yes, I have Vi and am going to get RFS as I got something for him in Arnika, Myles is kinda useless for me as I have a Bard, I just took him as he was handy at the time. I didnt know about him "patrolling", but what I did was follow the patrols around where possible, to get help with the bandits etc.

It's a bit annoying when RPC's wont go everywhere, so once I found that Myles wont go to Umpani, I had to try to find the most amenable RPC's and as Saxx is a Bard he was kinda pointless, but a decent monk is always handy, I may restart and chuck a mage into the mix, I'll see how I get on with RFS later.

Thanks for the reply :)