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Aaron86: I'm just going to leave this here.

Also, a lot of the original Nintendo Hard games from the eighties were Nintendo Hard because they were (arguably bad) ports of arcade games. Said arcade games were typically powered by unlimited continues, which were powered by hopefully unlimited quarters.

Edit: I suppose TW2's "tutorial" also came as a shock to me because the tutorial sequence in the original Witcher actually did its job.
I believe this applies more. "Stop Having Fun Guys" refers to competitive gaming, not single player.
This.
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lukaszthegreat: but it seems that TW2 is old school difficult game. tvtropes calls it nintendo hard.
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Delixe: Nah it's not Nintendo hard it's just very hard at the beginning, it get's much easier as you level up Geralt. The game simply throws you straight in with no help then laughs as you die.
So it's more "Gothic 1 Hard" then?
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Delixe: Nah it's not Nintendo hard it's just very hard at the beginning, it get's much easier as you level up Geralt. The game simply throws you straight in with no help then laughs as you die.
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kalirion: So it's more "Gothic 1 Hard" then?
Good call, I don't know anyone that didn't regret their first Gothic encounter with a Minecrawler, we all learned to move around a lot.
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kalirion: So it's more "Gothic 1 Hard" then?
I haven't played it but if you spend the majority of your time in the early parts of Gothic 1 being murdered and the later parts being a fucking god then yes.
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kalirion: So it's more "Gothic 1 Hard" then?
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Delixe: I haven't played it but if you spend the majority of your time in the early parts of Gothic 1 being murdered and the later parts being a fucking god then yes.
Once one acquires a certain set of armor one could be called god-like.
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orcishgamer: Once one acquires a certain set of armor one could be called god-like.
Well you don't need armour in The Witcher 2. In chapter 3 you can deflect arrows back at the bowman, block any hit even ones you can't see, paralyse all your enemies and generally wallow in your awsomeness.
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kalirion: So it's more "Gothic 1 Hard" then?
If you mean the controls, they're not bad at all ihmo an improvement over the original Witcher, but you have to spend some time understanding them first.
Post edited May 27, 2011 by WBGhiro
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orcishgamer: Once one acquires a certain set of armor one could be called god-like.
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Delixe: Well you don't need armour in The Witcher 2. In chapter 3 you can deflect arrows back at the bowman, block any hit even ones you can't see, paralyse all your enemies and generally wallow in your awsomeness.
Armor is cool, and that whole blocking arrows bit is crap tbh.
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kalirion: So it's more "Gothic 1 Hard" then?
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WBGhiro: If you mean the controls, they're not bad at all ihmo an improvement over the original Witcher, but you have to spend some time understanding them first.
Then the only argument would be that the controls weren't "intuitive" enough.
From what I've heard the difficulty curve is essentially inverted, which doesn't make it hard (except for the first part), just kind of odd.
I'm just at the Kayran boss battle and it is hard but getting there. Don't think I will change difficulty level, it's doable - first time I looked at it and was like "wow" this looks awesome. Bam, dead. Definitely it's not going to appeal to casual RPG players.

Loving it.
But when actually playing a game there tends to be a world of difference between reading about a mechanic and actually performing a mechanic. That's why tutorials got so popular to begin with.
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Aaron86: But when actually playing a game there tends to be a world of difference between reading about a mechanic and actually performing a mechanic. That's why tutorials got so popular to begin with.
Fair enough, but even if you can't execute it, having read about it you can't exactly complain it wasn't explained.
Fucking manuals, how do they work?