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dragonmaster: http://www.thehut.com/games/platforms/pc/wolfenstein/10048059.html
wolfenstein for ca 20€ incl. shippping

Wow never heard of that place before but they beat some of my usual online retailers for a couple of the games I'm intrested in. Have you dealt with them before? how long does shipping normally take?
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dragonmaster: http://www.thehut.com/games/platforms/pc/wolfenstein/10048059.html
wolfenstein for ca 20€ incl. shippping
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Ralackk: Wow never heard of that place before but they beat some of my usual online retailers for a couple of the games I'm intrested in. Have you dealt with them before? how long does shipping normally take?

thehut is a trustworthy retailer, i have brought some games from them.
it seems that steem thinks that eu customers are golden calves, when they charge 300% more than retail
for shipping time, it takes maximal 2 weeks for germany, but i guess to england it takes even less time as they are shipping from Jersey.
Post edited October 14, 2009 by dragonmaster
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dragonmaster: http://www.thehut.com/games/platforms/pc/wolfenstein/10048059.html
wolfenstein for ca 20€ incl. shippping

They only ship to UK adresses, right ?
EDIT: Nevermind, just saw your post above mine...
Thanks for the link. I didn't know this one.
Post edited October 14, 2009 by Namur
the price for the games on their site is incl. shipping to the uk, for Germany and most EU country is on 1 pound more per game
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dragonmaster: http://www.thehut.com/games/platforms/pc/wolfenstein/10048059.html
wolfenstein for ca 20€ incl. shippping
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Ralackk: Wow never heard of that place before but they beat some of my usual online retailers for a couple of the games I'm intrested in. Have you dealt with them before? how long does shipping normally take?

The Hut are pretty good and have been around a while. They also now own the Zavvi.com website. Which is actually often cheaper than their own.
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dragonmaster: http://www.thehut.com/games/platforms/pc/wolfenstein/10048059.html
wolfenstein for ca 20€ incl. shippping
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Navagon: The Hut are pretty good and have been around a while. They also now own the Zavvi.com website. Which is actually often cheaper than their own.

Cool zavvi do have some nice deals as well. Thanks for the links guys, both sites are now bookmarked for when I actually have money to burn on games.
Brutal Legend had a 230ish MB patch out the box and no crashes bugs yet, not even a pathing error on followers or mobs.
Wow its cheaper to buy Zavi and ship to America then some places here that's hilarious!
So, let me see... they released the game in digital format with a price tag that's the same of the boxed version?
I think I'll fire my loyal Azureus and start BitTorrenting some ISOs in this case. What an unregretful pirate that I am....
Post edited October 14, 2009 by KingofGnG
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Navagon: I don't buy from Steam unless it's substantially cheaper than elsewhere. My collection is mostly weekend deals as a result.
Why the hell would people pay more to buy through Steam? More to the point: why would they buy an Activision game full stop?

Really though. Steam has had a drastic shift in philosophy partway through the summer of 08. I think the euro = dollar thing was the first symptom, but it's larger than that.
Steam was *always* competitive with retail, but now in many cases their games are more expensive than retail...and you don't even own them! (For the apologists, read that as "You don't even have guarenteed access to them)
I have no idea what made Valve abandon their "for the customer" ethos, but they seem colder than D2D these days. In fact, D2D is likely nipping at their heels with their amazing sale (Just got East India for $5...which uses Goo...which means I can register it via Impulse!).
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Navagon: I don't buy from Steam unless it's substantially cheaper than elsewhere. My collection is mostly weekend deals as a result.
Why the hell would people pay more to buy through Steam? More to the point: why would they buy an Activision game full stop?
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anjohl: Really though. Steam has had a drastic shift in philosophy partway through the summer of 08. I think the euro = dollar thing was the first symptom, but it's larger than that.
Steam was *always* competitive with retail, but now in many cases their games are more expensive than retail...and you don't even own them! (For the apologists, read that as "You don't even have guarenteed access to them)
I have no idea what made Valve abandon their "for the customer" ethos, but they seem colder than D2D these days. In fact, D2D is likely nipping at their heels with their amazing sale (Just got East India for $5...which uses Goo...which means I can register it via Impulse!).

From what do you think Valve have made the most money in the past few years? It's unfortunately not surprising that their focus has shifted. They wanted a means to secure HL2 and wound up kick starting a whole new industry with themselves at the forefront.
TF2 aside, they've really started to slip when it comes to actually making games. In fact, I think it's fair to say that they've gone somewhat overkill on updating that one game. Had they more effectively allocated resources to their upcoming titles and Left 4 Dead people's perceptions of them might be somewhat higher. Instead they've been treating TF2 like their own personal WOW. Only without the financial return to justify their investment.
In other words, it's like games development doesn't matter to them so long as they have Steam to keep them going they can do what they like. Pitchford was right about one thing: splitting the company would be best for both parties. It would mean that something was actually expected of their development studios.
As for D2D: they can make all the offers in the world. If I can't buy them, regional restrictions or no, then I don't see how it makes a difference. They strike me as very unprofessional on many levels and I just can't trust them with my money, no matter how little. Also: activation limits =/= ownership.
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anjohl: Really though. Steam has had a drastic shift in philosophy partway through the summer of 08. I think the euro = dollar thing was the first symptom, but it's larger than that.
Steam was *always* competitive with retail, but now in many cases their games are more expensive than retail...and you don't even own them! (For the apologists, read that as "You don't even have guarenteed access to them)
I have no idea what made Valve abandon their "for the customer" ethos, but they seem colder than D2D these days. In fact, D2D is likely nipping at their heels with their amazing sale (Just got East India for $5...which uses Goo...which means I can register it via Impulse!).
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Navagon: From what do you think Valve have made the most money in the past few years? It's unfortunately not surprising that their focus has shifted. They wanted a means to secure HL2 and wound up kick starting a whole new industry with themselves at the forefront.
TF2 aside, they've really started to slip when it comes to actually making games. In fact, I think it's fair to say that they've gone somewhat overkill on updating that one game. Had they more effectively allocated resources to their upcoming titles and Left 4 Dead people's perceptions of them might be somewhat higher. Instead they've been treating TF2 like their own personal WOW. Only without the financial return to justify their investment.
In other words, it's like games development doesn't matter to them so long as they have Steam to keep them going they can do what they like. Pitchford was right about one thing: splitting the company would be best for both parties. It would mean that something was actually expected of their development studios.
As for D2D: they can make all the offers in the world. If I can't buy them, regional restrictions or no, then I don't see how it makes a difference. They strike me as very unprofessional on many levels and I just can't trust them with my money, no matter how little. Also: activation limits =/= ownership.

I bought World in Conflict from D2D, DRM free. I bought East India Company, which uses Goo, which I will register on Impulse, which makes it virtually DRM free.
Regarding TF2, Valve didn't even *technically* make that game. The only games they developed in-house were Half Life 1 and 2. CS was an existing game that they bought out, as was TF2, Portal, and L4D. Valve has just been smart when it comes to personal/IP acquisitions.
Part of what changed Valve I think was the push to have the big 3rd party publishers onboard. I think that they dictated strict terms to Valve, that kindof "rubbed off".
I once did a list up of games that I have concluded are "not part of Steam", in that they will never go on sale, based on telemetrics and forecasts based on past sales. I can remember off top of my head that I had COD4 and Quake Wars on there.
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anjohl: I bought World in Conflict from D2D, DRM free. I bought East India Company, which uses Goo, which I will register on Impulse, which makes it virtually DRM free.
Regarding TF2, Valve didn't even *technically* make that game. The only games they developed in-house were Half Life 1 and 2. CS was an existing game that they bought out, as was TF2, Portal, and L4D. Valve has just been smart when it comes to personal/IP acquisitions.
Part of what changed Valve I think was the push to have the big 3rd party publishers onboard. I think that they dictated strict terms to Valve, that kindof "rubbed off".
I once did a list up of games that I have concluded are "not part of Steam", in that they will never go on sale, based on telemetrics and forecasts based on past sales. I can remember off top of my head that I had COD4 and Quake Wars on there.

Goo is something that needs to be supported more. Or at least more than other DRM options that is.
That said, I doubt many big names will touch it given that it's the product of another publisher and given that Stardock haven't exactly thrown their own weight behind it, I don't know what future it has.
As for Valve: to be fair, they bought the Portal team and the basic concept of what went on to become Portal. But the actual content was developed in house - as it then was. But you're right that they have been far more smart with their acquisitions than they have been in their management of their existing studios.
Aside from their free DLC turned overpriced full game - Left 4 Dead 2 - we haven't seen sight nor sign of anything else they have in the works for a long time now.
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anjohl: I bought World in Conflict from D2D, DRM free. I bought East India Company, which uses Goo, which I will register on Impulse, which makes it virtually DRM free.
Regarding TF2, Valve didn't even *technically* make that game. The only games they developed in-house were Half Life 1 and 2. CS was an existing game that they bought out, as was TF2, Portal, and L4D. Valve has just been smart when it comes to personal/IP acquisitions.
Part of what changed Valve I think was the push to have the big 3rd party publishers onboard. I think that they dictated strict terms to Valve, that kindof "rubbed off".
I once did a list up of games that I have concluded are "not part of Steam", in that they will never go on sale, based on telemetrics and forecasts based on past sales. I can remember off top of my head that I had COD4 and Quake Wars on there.
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Navagon: Goo is something that needs to be supported more. Or at least more than other DRM options that is.
That said, I doubt many big names will touch it given that it's the product of another publisher and given that Stardock haven't exactly thrown their own weight behind it, I don't know what future it has.
As for Valve: to be fair, they bought the Portal team and the basic concept of what went on to become Portal. But the actual content was developed in house - as it then was. But you're right that they have been far more smart with their acquisitions than they have been in their management of their existing studios.
Aside from their free DLC turned overpriced full game - Left 4 Dead 2 - we haven't seen sight nor sign of anything else they have in the works for a long time now.

Navaho, I see your L$D2 bashing, and raise you one "They havn't announced if the next HL game will be HL2Ep3 or HL3, let alone a release date".
About goo, how exactly does it stop piracy? It links the *.exe to my email, but all that means is that I can only pirate it to those people I can give my email address/password to. One fake Hotmail account later....Goo is pointless.
Post edited October 14, 2009 by anjohl
I barely even buy anything above 40 dollars, so anything at that price range you can just forget. If I really want it, Ill just wait for it to be on a bargain at some stage. God knows there are enough other games to keep me occupied whilst I wait for price to drop
I don't even pay $50 for games anymore; I got tired of shelling out that much.
The most expensive games I've bought this year ('09) were The Witcher Enhanced for $40, Crysis Warhead for $30, L4D for $25 and FEAR 2 for $25.
Everything else has been $20 or less.
Post edited October 14, 2009 by Kingoftherings