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cogadh: Are you talking about the drivers just released this month? I have the most recent driver before that one and fixed aspect ratio scaling over DVI is still a pain for me.
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StingingVelvet: I think it was the latest ones, yes. It has scaling improvements listed in the notes.
Crap. Still no joy for me. In order to get scaling to work, I still have to create crazy custom resolutions, which of course get deleted every time I update the drivers. I always swear by Nvidia products, but sometimes, there some things they just can't ever seem to get right.
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Vestin: This.
4:3 games WILL work on widescreen monitors, always - I have yet to encounter one that wouldn't strictly because of the aspect ratio.
Most of them will be stretched and letterboxed, while still displaying the original content.
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Snickersnack: That should be "stretched or letterboxed" depending upon user preference (at least when dealing with square pixels).
Actually, technically that should be "stretched or pillarboxed". Letterboxing is black bars above and below the image, pillarboxing is black bars to the left and right of the image. When using a 4:3 resolution on a widescreen monitor, the image will be pillarboxed, assuming you are using fixed aspect ratio scaling.
Post edited June 18, 2011 by cogadh
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Snickersnack: That should be "stretched or letterboxed" depending upon user preference (at least when dealing with square pixels).
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cogadh: Actually, technically that should be "stretched or pillarboxed". Letterboxing is black bars above and below the image, pillarboxing is black bars to the left and right of the image. When using a 4:3 resolution on a widescreen monitor, the image will be pillarboxed, assuming you are using fixed aspect ratio scaling.
You got me. ;)

*adds pillarbox to vocabulary*
Post edited June 18, 2011 by Snickersnack
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cogadh: Crap. Still no joy for me. In order to get scaling to work, I still have to create crazy custom resolutions, which of course get deleted every time I update the drivers. I always swear by Nvidia products, but sometimes, there some things they just can't ever seem to get right.
Do you have the new scaling menu at least?
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cogadh: Crap. Still no joy for me. In order to get scaling to work, I still have to create crazy custom resolutions, which of course get deleted every time I update the drivers. I always swear by Nvidia products, but sometimes, there some things they just can't ever seem to get right.
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StingingVelvet: Do you have the new scaling menu at least?
Let me answer your question with a question: new scaling menu? I have what appears to be the same Nvidia Control Panel I used to have with the same exact scaling options.
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cogadh: Let me answer your question with a question: new scaling menu? I have what appears to be the same Nvidia Control Panel I used to have with the same exact scaling options.
My scaling menu changed with some new icons and options. Are you using a newer card? Maybe the drivers for my 480 are different.
@mr-tom: I've broken your post up to make it easier to address:

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mr-tom: Dragobr, SirPrimalform & AlexY - Apologies - I did not mean to imply that. Some will run, some will not.
You might have some games that don't run, but I don't see how that could have anything to do with them not being widescreen.

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mr-tom: Some, whilst running will be unplayable or sufficiently difficult to interact with that the fun is gone.
Again, I'm not sure how a lack of a widescreen resolution could make the game unplayable.

I'd appreciate if you could elaborate on what could make the game unplayable or difficult to interact with?

To make sure we're talking about the same thing, I've attached a picture showing how The Curse of Monkey Island (a 640x480 game) looks when running on my 1366x768 (near as damnit 16:9) laptop.


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mr-tom: In each case, it will be useful to determine the likely user experience prior to choosing whether to spend money on it.
I agree here.


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mr-tom: Vestin - Sadly, I suspect we are unlikely to agree. Within my country, the law is that any product sold must be fit for its stated purpose. Whilst many games will be, some could be unappealling on a widescreen and as such, could be considered unsuitable for a sizeable portion of the population.
I don't see how looking unappealing on a widescreen makes a game unfit for it's stated purpose. You might as well complain that it's unfit for it's stated purpose because it's too hard, or you don't like it. Looking unappealing is a completely subjective thing and is therefore completely irrelevant to the law.


EDIT: Forgot to attach the image..!
Attachments:
Post edited June 18, 2011 by SirPrimalform
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cogadh: Let me answer your question with a question: new scaling menu? I have what appears to be the same Nvidia Control Panel I used to have with the same exact scaling options.
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StingingVelvet: My scaling menu changed with some new icons and options. Are you using a newer card? Maybe the drivers for my 480 are different.
Nope, older card, probably on legacy support by now (7600GS). Guess I'll just continue to live with it... for now.