sethsez: So did you just ignore my second paragraph on purpose or...?
Delixe: I have never known a game to understate the minimum requirements, they usually overstate them. If you have an example however I am all ears.
I remember playing Doom 3 back in the day on a computer that by all means shouldn't have been able to run it, and yet I made it all the way through.
The main point, however, is that it's hard to tell where the cutoff point is for midrange computers. If I had, say, a Geforce 260 and the minimum requirements were 8800 and recommended were 560 GTX, can I play it smoothly? For some games yes, for others no, and if there's no demo and no game store is willing to give a refund or buy it back, options are pretty limited.
I'm not condoning piracy here, which you seem to think I am. I'm saying I find it hard to blame someone for resorting to it if that's their only option to get a fair demonstration of how something will run. If demos were more easily available, spec requirements were more reliable, or DRM didn't tie retailers hands on the matter of used PC games, then it wouldn't be an issue, but as it is people with good-but-not-great systems are expected to plunk down money and hope for the best, which is amazing for publishers but pretty shit for the consumer.
If there were more reasonable ways to predict a game's performance, or avenues of recourse in the event that it doesn't work on your computer (like, say, reselling it at a slight but not complete loss), then this wouldn't be an issue, but in these days of no demos and games being tied to accounts you're pretty screwed if you get something like, say, that recent Stranger's Wrath port pre-patch (seriously, who the hell thought a port of an Xbox game from 2005 would choke brand new computers).